1<?xml version="1.0"?>
2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4<OpenGLAPI>
5
6<category name="GL_ARB_ES2_compatibility" number="95">
7    <enum name="FIXED" count="1"  value="0x140C"/>
8    <enum name="LOW_FLOAT"                                    value="0x8DF0"/>
9    <enum name="MEDIUM_FLOAT"                                 value="0x8DF1"/>
10    <enum name="HIGH_FLOAT"                                   value="0x8DF2"/>
11    <enum name="LOW_INT"                                      value="0x8DF3"/>
12    <enum name="MEDIUM_INT"                                   value="0x8DF4"/>
13    <enum name="HIGH_INT"                                     value="0x8DF5"/>
14    <enum name="SHADER_BINARY_FORMATS"                        value="0x8DF8"/>
15    <enum name="NUM_SHADER_BINARY_FORMATS"                    value="0x8DF9"/>
16    <enum name="SHADER_COMPILER"                              value="0x8DFA"/>
17    <enum name="MAX_VERTEX_UNIFORM_VECTORS"                   value="0x8DFB"/>
18    <enum name="MAX_VARYING_VECTORS"                          value="0x8DFC"/>
19    <enum name="MAX_FRAGMENT_UNIFORM_VECTORS"                 value="0x8DFD"/>
20
21    <function name="GetShaderPrecisionFormat" offset="assign">
22        <param name="shadertype" type="GLenum"/>
23        <param name="precisiontype" type="GLenum"/>
24        <param name="range" type="GLint *"/>
25        <param name="precision" type="GLint *"/>
26    </function>
27
28    <function name="ReleaseShaderCompiler" offset="assign">
29    </function>
30
31    <function name="ShaderBinary" offset="assign">
32        <param name="n" type="GLsizei"/>
33        <param name="shaders" type="const GLuint *"/>
34        <param name="binaryformat" type="GLenum"/>
35        <param name="binary" type="const GLvoid *"/>
36        <param name="length" type="GLsizei"/>
37    </function>
38
39    <!-- from GL_OES_fixed_point -->
40    <enum name="FIXED"                                    value="0x140C"/>
41    <type name="fixed"   size="4"                                    />
42
43    <!-- from GL_OES_read_format -->
44    <enum name="IMPLEMENTATION_COLOR_READ_TYPE"           value="0x8B9A"/>
45    <enum name="IMPLEMENTATION_COLOR_READ_FORMAT"         value="0x8B9B"/>
46
47    <!-- from GL_OES_single_precision -->
48    <function name="ClearDepthf" offset="assign">
49        <param name="depth" type="GLclampf"/>
50    </function>
51
52    <function name="DepthRangef" offset="assign">
53        <param name="zNear" type="GLclampf"/>
54        <param name="zFar" type="GLclampf"/>
55    </function>
56</category>
57
58</OpenGLAPI>
59