1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/fbobject.h"
34 #include "main/dd.h"
35 #include "main/state.h"
36 
37 #include "drivers/common/driverfuncs.h"
38 
39 #include "intel_screen.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_mipmap_tree.h"
42 #include "intel_fbo.h"
43 #include "intel_buffers.h"
44 
45 #include "i830_context.h"
46 #include "i830_reg.h"
47 
48 #define FILE_DEBUG_FLAG DEBUG_STATE
49 
50 static void
i830StencilFuncSeparate(struct gl_context * ctx,GLenum face,GLenum func,GLint ref,GLuint mask)51 i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
52                         GLuint mask)
53 {
54    struct i830_context *i830 = i830_context(ctx);
55    int test = intel_translate_compare_func(func);
56 
57    mask = mask & 0xff;
58 
59    DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
60        _mesa_lookup_enum_by_nr(func), ref, mask);
61 
62 
63    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
64    i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
65    i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
66                                            STENCIL_TEST_MASK(mask));
67    i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
68                                                 ENABLE_STENCIL_TEST_FUNC_MASK);
69    i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
70                                                ENABLE_STENCIL_TEST_FUNC |
71                                                STENCIL_REF_VALUE(ref) |
72                                                STENCIL_TEST_FUNC(test));
73 }
74 
75 static void
i830StencilMaskSeparate(struct gl_context * ctx,GLenum face,GLuint mask)76 i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
77 {
78    struct i830_context *i830 = i830_context(ctx);
79 
80    DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
81 
82    mask = mask & 0xff;
83 
84    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
85    i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
86    i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
87                                            STENCIL_WRITE_MASK(mask));
88 }
89 
90 static void
i830StencilOpSeparate(struct gl_context * ctx,GLenum face,GLenum fail,GLenum zfail,GLenum zpass)91 i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
92                       GLenum zpass)
93 {
94    struct i830_context *i830 = i830_context(ctx);
95    int fop, dfop, dpop;
96 
97    DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
98        _mesa_lookup_enum_by_nr(fail),
99        _mesa_lookup_enum_by_nr(zfail),
100        _mesa_lookup_enum_by_nr(zpass));
101 
102    fop = 0;
103    dfop = 0;
104    dpop = 0;
105 
106    switch (fail) {
107    case GL_KEEP:
108       fop = STENCILOP_KEEP;
109       break;
110    case GL_ZERO:
111       fop = STENCILOP_ZERO;
112       break;
113    case GL_REPLACE:
114       fop = STENCILOP_REPLACE;
115       break;
116    case GL_INCR:
117       fop = STENCILOP_INCRSAT;
118       break;
119    case GL_DECR:
120       fop = STENCILOP_DECRSAT;
121       break;
122    case GL_INCR_WRAP:
123       fop = STENCILOP_INCR;
124       break;
125    case GL_DECR_WRAP:
126       fop = STENCILOP_DECR;
127       break;
128    case GL_INVERT:
129       fop = STENCILOP_INVERT;
130       break;
131    default:
132       break;
133    }
134    switch (zfail) {
135    case GL_KEEP:
136       dfop = STENCILOP_KEEP;
137       break;
138    case GL_ZERO:
139       dfop = STENCILOP_ZERO;
140       break;
141    case GL_REPLACE:
142       dfop = STENCILOP_REPLACE;
143       break;
144    case GL_INCR:
145       dfop = STENCILOP_INCRSAT;
146       break;
147    case GL_DECR:
148       dfop = STENCILOP_DECRSAT;
149       break;
150    case GL_INCR_WRAP:
151       dfop = STENCILOP_INCR;
152       break;
153    case GL_DECR_WRAP:
154       dfop = STENCILOP_DECR;
155       break;
156    case GL_INVERT:
157       dfop = STENCILOP_INVERT;
158       break;
159    default:
160       break;
161    }
162    switch (zpass) {
163    case GL_KEEP:
164       dpop = STENCILOP_KEEP;
165       break;
166    case GL_ZERO:
167       dpop = STENCILOP_ZERO;
168       break;
169    case GL_REPLACE:
170       dpop = STENCILOP_REPLACE;
171       break;
172    case GL_INCR:
173       dpop = STENCILOP_INCRSAT;
174       break;
175    case GL_DECR:
176       dpop = STENCILOP_DECRSAT;
177       break;
178    case GL_INCR_WRAP:
179       dpop = STENCILOP_INCR;
180       break;
181    case GL_DECR_WRAP:
182       dpop = STENCILOP_DECR;
183       break;
184    case GL_INVERT:
185       dpop = STENCILOP_INVERT;
186       break;
187    default:
188       break;
189    }
190 
191 
192    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
193    i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
194    i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
195                                                STENCIL_FAIL_OP(fop) |
196                                                STENCIL_PASS_DEPTH_FAIL_OP
197                                                (dfop) |
198                                                STENCIL_PASS_DEPTH_PASS_OP
199                                                (dpop));
200 }
201 
202 static void
i830AlphaFunc(struct gl_context * ctx,GLenum func,GLfloat ref)203 i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
204 {
205    struct i830_context *i830 = i830_context(ctx);
206    int test = intel_translate_compare_func(func);
207    GLubyte refByte;
208    GLuint refInt;
209 
210    UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
211    refInt = (GLuint) refByte;
212 
213    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
214    i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
215    i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
216                                            ENABLE_ALPHA_REF_VALUE |
217                                            ALPHA_TEST_FUNC(test) |
218                                            ALPHA_REF_VALUE(refInt));
219 }
220 
221 /**
222  * Makes sure that the proper enables are set for LogicOp, Independant Alpha
223  * Blend, and Blending.  It needs to be called from numerous places where we
224  * could change the LogicOp or Independant Alpha Blend without subsequent
225  * calls to glEnable.
226  *
227  * \todo
228  * This function is substantially different from the old i830-specific driver.
229  * I'm not sure which is correct.
230  */
231 static void
i830EvalLogicOpBlendState(struct gl_context * ctx)232 i830EvalLogicOpBlendState(struct gl_context * ctx)
233 {
234    struct i830_context *i830 = i830_context(ctx);
235 
236    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
237 
238    if (ctx->Color.ColorLogicOpEnabled) {
239       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
240                                                   ENABLE_LOGIC_OP_MASK);
241       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
242                                                  ENABLE_LOGIC_OP);
243    }
244    else if (ctx->Color.BlendEnabled) {
245       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
246                                                   ENABLE_LOGIC_OP_MASK);
247       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
248                                                  DISABLE_LOGIC_OP);
249    }
250    else {
251       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
252                                                   ENABLE_LOGIC_OP_MASK);
253       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
254                                                  DISABLE_LOGIC_OP);
255    }
256 }
257 
258 static void
i830BlendColor(struct gl_context * ctx,const GLfloat color[4])259 i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
260 {
261    struct i830_context *i830 = i830_context(ctx);
262    GLubyte r, g, b, a;
263 
264    DBG("%s\n", __FUNCTION__);
265 
266    UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
267    UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
268    UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
269    UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
270 
271    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
272    i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
273       (a << 24) | (r << 16) | (g << 8) | b;
274 }
275 
276 /**
277  * Sets both the blend equation (called "function" in i830 docs) and the
278  * blend function (called "factor" in i830 docs).  This is done in a single
279  * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
280  * change the interpretation of the blend function.
281  */
282 static void
i830_set_blend_state(struct gl_context * ctx)283 i830_set_blend_state(struct gl_context * ctx)
284 {
285    struct i830_context *i830 = i830_context(ctx);
286    int funcA;
287    int funcRGB;
288    int eqnA;
289    int eqnRGB;
290    int iab;
291    int s1;
292 
293 
294    funcRGB =
295       SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB))
296       | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB));
297 
298    switch (ctx->Color.Blend[0].EquationRGB) {
299    case GL_FUNC_ADD:
300       eqnRGB = BLENDFUNC_ADD;
301       break;
302    case GL_MIN:
303       eqnRGB = BLENDFUNC_MIN;
304       funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
305       break;
306    case GL_MAX:
307       eqnRGB = BLENDFUNC_MAX;
308       funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
309       break;
310    case GL_FUNC_SUBTRACT:
311       eqnRGB = BLENDFUNC_SUB;
312       break;
313    case GL_FUNC_REVERSE_SUBTRACT:
314       eqnRGB = BLENDFUNC_RVRSE_SUB;
315       break;
316    default:
317       fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
318               __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB);
319       return;
320    }
321 
322 
323    funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA))
324       | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA));
325 
326    switch (ctx->Color.Blend[0].EquationA) {
327    case GL_FUNC_ADD:
328       eqnA = BLENDFUNC_ADD;
329       break;
330    case GL_MIN:
331       eqnA = BLENDFUNC_MIN;
332       funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
333       break;
334    case GL_MAX:
335       eqnA = BLENDFUNC_MAX;
336       funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
337       break;
338    case GL_FUNC_SUBTRACT:
339       eqnA = BLENDFUNC_SUB;
340       break;
341    case GL_FUNC_REVERSE_SUBTRACT:
342       eqnA = BLENDFUNC_RVRSE_SUB;
343       break;
344    default:
345       fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
346               __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA);
347       return;
348    }
349 
350    iab = eqnA | funcA
351       | _3DSTATE_INDPT_ALPHA_BLEND_CMD
352       | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
353       | ENABLE_ALPHA_BLENDFUNC;
354    s1 = eqnRGB | funcRGB
355       | _3DSTATE_MODES_1_CMD
356       | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
357       | ENABLE_COLR_BLND_FUNC;
358 
359    if ((eqnA | funcA) != (eqnRGB | funcRGB))
360       iab |= ENABLE_INDPT_ALPHA_BLEND;
361    else
362       iab |= DISABLE_INDPT_ALPHA_BLEND;
363 
364    if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] ||
365        s1 != i830->state.Ctx[I830_CTXREG_STATE1]) {
366       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
367       i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
368       i830->state.Ctx[I830_CTXREG_STATE1] = s1;
369    }
370 
371    /* This will catch a logicop blend equation.  It will also ensure
372     * independant alpha blend is really in the correct state (either enabled
373     * or disabled) if blending is already enabled.
374     */
375 
376    i830EvalLogicOpBlendState(ctx);
377 
378    if (0) {
379       fprintf(stderr,
380               "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
381               __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
382               i830->state.Ctx[I830_CTXREG_IALPHAB],
383               (ctx->Color.BlendEnabled) ? "en" : "dis");
384    }
385 }
386 
387 
388 static void
i830BlendEquationSeparate(struct gl_context * ctx,GLenum modeRGB,GLenum modeA)389 i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
390 {
391    DBG("%s -> %s, %s\n", __FUNCTION__,
392        _mesa_lookup_enum_by_nr(modeRGB),
393        _mesa_lookup_enum_by_nr(modeA));
394 
395    (void) modeRGB;
396    (void) modeA;
397    i830_set_blend_state(ctx);
398 }
399 
400 
401 static void
i830BlendFuncSeparate(struct gl_context * ctx,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)402 i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
403                       GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
404 {
405    DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
406        _mesa_lookup_enum_by_nr(sfactorRGB),
407        _mesa_lookup_enum_by_nr(dfactorRGB),
408        _mesa_lookup_enum_by_nr(sfactorA),
409        _mesa_lookup_enum_by_nr(dfactorA));
410 
411    (void) sfactorRGB;
412    (void) dfactorRGB;
413    (void) sfactorA;
414    (void) dfactorA;
415    i830_set_blend_state(ctx);
416 }
417 
418 
419 
420 static void
i830DepthFunc(struct gl_context * ctx,GLenum func)421 i830DepthFunc(struct gl_context * ctx, GLenum func)
422 {
423    struct i830_context *i830 = i830_context(ctx);
424    int test = intel_translate_compare_func(func);
425 
426    DBG("%s\n", __FUNCTION__);
427 
428    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
429    i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
430    i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
431                                            DEPTH_TEST_FUNC(test));
432 }
433 
434 static void
i830DepthMask(struct gl_context * ctx,GLboolean flag)435 i830DepthMask(struct gl_context * ctx, GLboolean flag)
436 {
437    struct i830_context *i830 = i830_context(ctx);
438 
439    DBG("%s flag (%d)\n", __FUNCTION__, flag);
440 
441    if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
442       flag = false;
443 
444    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
445 
446    i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
447 
448    if (flag && ctx->Depth.Test)
449       i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
450    else
451       i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
452 }
453 
454 /** Called from ctx->Driver.Viewport() */
455 static void
i830Viewport(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height)456 i830Viewport(struct gl_context * ctx,
457               GLint x, GLint y, GLsizei width, GLsizei height)
458 {
459    intelCalcViewport(ctx);
460 }
461 
462 
463 /** Called from ctx->Driver.DepthRange() */
464 static void
i830DepthRange(struct gl_context * ctx,GLclampd nearval,GLclampd farval)465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
466 {
467    intelCalcViewport(ctx);
468 }
469 
470 /* =============================================================
471  * Polygon stipple
472  *
473  * The i830 supports a 4x4 stipple natively, GL wants 32x32.
474  * Fortunately stipple is usually a repeating pattern.
475  */
476 static void
i830PolygonStipple(struct gl_context * ctx,const GLubyte * mask)477 i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
478 {
479    struct i830_context *i830 = i830_context(ctx);
480    const GLubyte *m;
481    GLubyte p[4];
482    int i, j, k;
483    int active = (ctx->Polygon.StippleFlag &&
484                  i830->intel.reduced_primitive == GL_TRIANGLES);
485    GLuint newMask;
486 
487    if (active) {
488       I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
489       i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
490    }
491 
492    /* Use the already unpacked stipple data from the context rather than the
493     * uninterpreted mask passed in.
494     */
495    mask = (const GLubyte *)ctx->PolygonStipple;
496    m = mask;
497 
498    p[0] = mask[12] & 0xf;
499    p[0] |= p[0] << 4;
500    p[1] = mask[8] & 0xf;
501    p[1] |= p[1] << 4;
502    p[2] = mask[4] & 0xf;
503    p[2] |= p[2] << 4;
504    p[3] = mask[0] & 0xf;
505    p[3] |= p[3] << 4;
506 
507    for (k = 0; k < 8; k++)
508       for (j = 3; j >= 0; j--)
509          for (i = 0; i < 4; i++, m++)
510             if (*m != p[j]) {
511                i830->intel.hw_stipple = 0;
512                return;
513             }
514 
515    newMask = (((p[0] & 0xf) << 0) |
516               ((p[1] & 0xf) << 4) |
517               ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
518 
519 
520    if (newMask == 0xffff || newMask == 0x0) {
521       /* this is needed to make conform pass */
522       i830->intel.hw_stipple = 0;
523       return;
524    }
525 
526    i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
527    i830->state.Stipple[I830_STPREG_ST1] |= newMask;
528    i830->intel.hw_stipple = 1;
529 
530    if (active)
531       i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
532 }
533 
534 
535 /* =============================================================
536  * Hardware clipping
537  */
538 static void
i830Scissor(struct gl_context * ctx,GLint x,GLint y,GLsizei w,GLsizei h)539 i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
540 {
541    struct i830_context *i830 = i830_context(ctx);
542    int x1, y1, x2, y2;
543 
544    if (!ctx->DrawBuffer)
545       return;
546 
547    DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
548 
549    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
550       x1 = x;
551       y1 = ctx->DrawBuffer->Height - (y + h);
552       x2 = x + w - 1;
553       y2 = y1 + h - 1;
554       DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
555    }
556    else {
557       /* FBO - not inverted
558        */
559       x1 = x;
560       y1 = y;
561       x2 = x + w - 1;
562       y2 = y + h - 1;
563       DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
564    }
565 
566    x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
567    y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
568    x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
569    y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
570 
571    DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
572 
573    I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
574    i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
575    i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
576 }
577 
578 static void
i830LogicOp(struct gl_context * ctx,GLenum opcode)579 i830LogicOp(struct gl_context * ctx, GLenum opcode)
580 {
581    struct i830_context *i830 = i830_context(ctx);
582    int tmp = intel_translate_logic_op(opcode);
583 
584    DBG("%s\n", __FUNCTION__);
585 
586    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
587    i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
588    i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
589 }
590 
591 
592 
593 static void
i830CullFaceFrontFace(struct gl_context * ctx,GLenum unused)594 i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
595 {
596    struct i830_context *i830 = i830_context(ctx);
597    GLuint mode;
598 
599    DBG("%s\n", __FUNCTION__);
600 
601    if (!ctx->Polygon.CullFlag) {
602       mode = CULLMODE_NONE;
603    }
604    else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
605       mode = CULLMODE_CW;
606 
607       if (ctx->Polygon.CullFaceMode == GL_FRONT)
608          mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
609       if (ctx->Polygon.FrontFace != GL_CCW)
610          mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
611    }
612    else {
613       mode = CULLMODE_BOTH;
614    }
615 
616    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
617    i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
618    i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
619 }
620 
621 static void
i830LineWidth(struct gl_context * ctx,GLfloat widthf)622 i830LineWidth(struct gl_context * ctx, GLfloat widthf)
623 {
624    struct i830_context *i830 = i830_context(ctx);
625    int width;
626    int state5;
627 
628    DBG("%s\n", __FUNCTION__);
629 
630    width = (int) (widthf * 2);
631    width = CLAMP(width, 1, 15);
632 
633    state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
634    state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
635 
636    if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) {
637       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
638       i830->state.Ctx[I830_CTXREG_STATE5] = state5;
639    }
640 }
641 
642 static void
i830PointSize(struct gl_context * ctx,GLfloat size)643 i830PointSize(struct gl_context * ctx, GLfloat size)
644 {
645    struct i830_context *i830 = i830_context(ctx);
646    GLint point_size = (int) size;
647 
648    DBG("%s\n", __FUNCTION__);
649 
650    point_size = CLAMP(point_size, 1, 256);
651    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
652    i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
653    i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
654                                            FIXED_POINT_WIDTH(point_size));
655 }
656 
657 
658 /* =============================================================
659  * Color masks
660  */
661 
662 static void
i830ColorMask(struct gl_context * ctx,GLboolean r,GLboolean g,GLboolean b,GLboolean a)663 i830ColorMask(struct gl_context * ctx,
664               GLboolean r, GLboolean g, GLboolean b, GLboolean a)
665 {
666    struct i830_context *i830 = i830_context(ctx);
667    GLuint tmp = 0;
668 
669    DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
670 
671    tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
672           ENABLE_COLOR_MASK |
673           ENABLE_COLOR_WRITE |
674           ((!r) << WRITEMASK_RED_SHIFT) |
675           ((!g) << WRITEMASK_GREEN_SHIFT) |
676           ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
677 
678    if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
679       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
680       i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp;
681    }
682 }
683 
684 static void
update_specular(struct gl_context * ctx)685 update_specular(struct gl_context * ctx)
686 {
687    struct i830_context *i830 = i830_context(ctx);
688 
689    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
690    i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
691 
692    if (_mesa_need_secondary_color(ctx))
693       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
694    else
695       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
696 }
697 
698 static void
i830LightModelfv(struct gl_context * ctx,GLenum pname,const GLfloat * param)699 i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
700 {
701    DBG("%s\n", __FUNCTION__);
702 
703    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
704       update_specular(ctx);
705    }
706 }
707 
708 /* In Mesa 3.5 we can reliably do native flatshading.
709  */
710 static void
i830ShadeModel(struct gl_context * ctx,GLenum mode)711 i830ShadeModel(struct gl_context * ctx, GLenum mode)
712 {
713    struct i830_context *i830 = i830_context(ctx);
714    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
715 
716 
717 #define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
718 
719    i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
720 
721    if (mode == GL_FLAT) {
722       i830->state.Ctx[I830_CTXREG_STATE3] |=
723          (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
724           | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
725           COLOR_SHADE_MODE(SHADE_MODE_FLAT));
726    }
727    else {
728       i830->state.Ctx[I830_CTXREG_STATE3] |=
729          (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
730           FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
731           SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
732           COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
733    }
734 }
735 
736 /* =============================================================
737  * Fog
738  */
739 static void
i830Fogfv(struct gl_context * ctx,GLenum pname,const GLfloat * param)740 i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
741 {
742    struct i830_context *i830 = i830_context(ctx);
743 
744    DBG("%s\n", __FUNCTION__);
745 
746    if (pname == GL_FOG_COLOR) {
747       GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
748                       ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
749                       ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
750 
751       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
752       i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
753          (_3DSTATE_FOG_COLOR_CMD | color);
754    }
755 }
756 
757 /* =============================================================
758  */
759 
760 static void
i830Enable(struct gl_context * ctx,GLenum cap,GLboolean state)761 i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
762 {
763    struct i830_context *i830 = i830_context(ctx);
764 
765    switch (cap) {
766    case GL_LIGHTING:
767    case GL_COLOR_SUM:
768       update_specular(ctx);
769       break;
770 
771    case GL_ALPHA_TEST:
772       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
773       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
774       if (state)
775          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
776       else
777          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
778 
779       break;
780 
781    case GL_BLEND:
782       i830EvalLogicOpBlendState(ctx);
783       break;
784 
785    case GL_COLOR_LOGIC_OP:
786       i830EvalLogicOpBlendState(ctx);
787 
788       /* Logicop doesn't seem to work at 16bpp:
789        */
790       if (i830->intel.ctx.Visual.rgbBits == 16)
791          FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
792       break;
793 
794    case GL_DITHER:
795       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
796       i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
797 
798       if (state)
799          i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
800       else
801          i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
802       break;
803 
804    case GL_DEPTH_TEST:
805       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
806       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
807 
808       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
809 	 state = false;
810 
811       if (state)
812          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
813       else
814          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
815 
816       /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
817        */
818       i830DepthMask(ctx, ctx->Depth.Mask);
819       break;
820 
821    case GL_SCISSOR_TEST:
822       I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
823 
824       if (state)
825          i830->state.Buffer[I830_DESTREG_SENABLE] =
826             (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
827       else
828          i830->state.Buffer[I830_DESTREG_SENABLE] =
829             (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
830 
831       break;
832 
833    case GL_LINE_SMOOTH:
834       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
835 
836       i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
837       if (state)
838          i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
839       else
840          i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
841       break;
842 
843    case GL_FOG:
844       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
845       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
846       if (state)
847          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
848       else
849          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
850       break;
851 
852    case GL_CULL_FACE:
853       i830CullFaceFrontFace(ctx, 0);
854       break;
855 
856    case GL_TEXTURE_2D:
857       break;
858 
859    case GL_STENCIL_TEST:
860       {
861          bool hw_stencil = false;
862          if (ctx->DrawBuffer) {
863             struct intel_renderbuffer *irbStencil
864                = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
865             hw_stencil = (irbStencil && irbStencil->mt);
866          }
867          if (hw_stencil) {
868             I830_STATECHANGE(i830, I830_UPLOAD_CTX);
869 
870             if (state) {
871                i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
872                i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
873             }
874             else {
875                i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
876                i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
877                   ~ENABLE_STENCIL_WRITE;
878                i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
879                i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
880                   DISABLE_STENCIL_WRITE;
881             }
882          }
883          else {
884             FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
885          }
886       }
887       break;
888 
889    case GL_POLYGON_STIPPLE:
890       /* The stipple command worked on my 855GM box, but not my 845G.
891        * I'll do more testing later to find out exactly which hardware
892        * supports it.  Disabled for now.
893        */
894       if (i830->intel.hw_stipple &&
895           i830->intel.reduced_primitive == GL_TRIANGLES) {
896          I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
897          i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
898          if (state)
899             i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
900       }
901       break;
902 
903    default:
904       ;
905    }
906 }
907 
908 
909 static void
i830_init_packets(struct i830_context * i830)910 i830_init_packets(struct i830_context *i830)
911 {
912    /* Zero all state */
913    memset(&i830->state, 0, sizeof(i830->state));
914 
915    /* Set default blend state */
916    i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
917                                  TEXPIPE_COLOR |
918                                  ENABLE_TEXOUTPUT_WRT_SEL |
919                                  TEXOP_OUTPUT_CURRENT |
920                                  DISABLE_TEX_CNTRL_STAGE |
921                                  TEXOP_SCALE_1X |
922                                  TEXOP_MODIFY_PARMS |
923                                  TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
924    i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
925                                  TEXPIPE_ALPHA |
926                                  ENABLE_TEXOUTPUT_WRT_SEL |
927                                  TEXOP_OUTPUT_CURRENT |
928                                  TEXOP_SCALE_1X |
929                                  TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
930    i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
931                                  TEXPIPE_COLOR |
932                                  TEXBLEND_ARG1 |
933                                  TEXBLENDARG_MODIFY_PARMS |
934                                  TEXBLENDARG_DIFFUSE);
935    i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
936                                  TEXPIPE_ALPHA |
937                                  TEXBLEND_ARG1 |
938                                  TEXBLENDARG_MODIFY_PARMS |
939                                  TEXBLENDARG_DIFFUSE);
940 
941    i830->state.TexBlendWordsUsed[0] = 4;
942 
943 
944    i830->state.Ctx[I830_CTXREG_VF] = 0;
945    i830->state.Ctx[I830_CTXREG_VF2] = 0;
946 
947    i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
948                                       AA_LINE_ECAAR_WIDTH_ENABLE |
949                                       AA_LINE_ECAAR_WIDTH_1_0 |
950                                       AA_LINE_REGION_WIDTH_ENABLE |
951                                       AA_LINE_REGION_WIDTH_1_0 |
952                                       AA_LINE_DISABLE);
953 
954    i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
955                                              DISABLE_LOGIC_OP |
956                                              DISABLE_STENCIL_TEST |
957                                              DISABLE_DEPTH_BIAS |
958                                              DISABLE_SPEC_ADD |
959                                              DISABLE_FOG |
960                                              DISABLE_ALPHA_TEST |
961                                              DISABLE_COLOR_BLEND |
962                                              DISABLE_DEPTH_TEST);
963 
964 #if 000                         /* XXX all the stencil enable state is set in i830Enable(), right? */
965    if (i830->intel.hw_stencil) {
966       i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
967                                                 ENABLE_STENCIL_WRITE |
968                                                 ENABLE_TEX_CACHE |
969                                                 ENABLE_DITHER |
970                                                 ENABLE_COLOR_MASK |
971                                                 /* set no color comps disabled */
972                                                 ENABLE_COLOR_WRITE |
973                                                 ENABLE_DEPTH_WRITE);
974    }
975    else
976 #endif
977    {
978       i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
979                                                 DISABLE_STENCIL_WRITE |
980                                                 ENABLE_TEX_CACHE |
981                                                 ENABLE_DITHER |
982                                                 ENABLE_COLOR_MASK |
983                                                 /* set no color comps disabled */
984                                                 ENABLE_COLOR_WRITE |
985                                                 ENABLE_DEPTH_WRITE);
986    }
987 
988    i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
989                                           ENABLE_COLR_BLND_FUNC |
990                                           BLENDFUNC_ADD |
991                                           ENABLE_SRC_BLND_FACTOR |
992                                           SRC_BLND_FACT(BLENDFACT_ONE) |
993                                           ENABLE_DST_BLND_FACTOR |
994                                           DST_BLND_FACT(BLENDFACT_ZERO));
995 
996    i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
997                                           ENABLE_GLOBAL_DEPTH_BIAS |
998                                           GLOBAL_DEPTH_BIAS(0) |
999                                           ENABLE_ALPHA_TEST_FUNC |
1000                                           ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
1001                                           | ALPHA_REF_VALUE(0));
1002 
1003    i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
1004                                           ENABLE_DEPTH_TEST_FUNC |
1005                                           DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
1006                                           ENABLE_ALPHA_SHADE_MODE |
1007                                           ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
1008                                           | ENABLE_FOG_SHADE_MODE |
1009                                           FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
1010                                           ENABLE_SPEC_SHADE_MODE |
1011                                           SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
1012                                           ENABLE_COLOR_SHADE_MODE |
1013                                           COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
1014                                           | ENABLE_CULL_MODE | CULLMODE_NONE);
1015 
1016    i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1017                                           ENABLE_LOGIC_OP_FUNC |
1018                                           LOGIC_OP_FUNC(LOGICOP_COPY) |
1019                                           ENABLE_STENCIL_TEST_MASK |
1020                                           STENCIL_TEST_MASK(0xff) |
1021                                           ENABLE_STENCIL_WRITE_MASK |
1022                                           STENCIL_WRITE_MASK(0xff));
1023 
1024    i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
1025                                               ENABLE_STENCIL_PARMS |
1026                                               STENCIL_FAIL_OP(STENCILOP_KEEP)
1027                                               |
1028                                               STENCIL_PASS_DEPTH_FAIL_OP
1029                                               (STENCILOP_KEEP) |
1030                                               STENCIL_PASS_DEPTH_PASS_OP
1031                                               (STENCILOP_KEEP) |
1032                                               ENABLE_STENCIL_TEST_FUNC |
1033                                               STENCIL_TEST_FUNC
1034                                               (COMPAREFUNC_ALWAYS) |
1035                                               ENABLE_STENCIL_REF_VALUE |
1036                                               STENCIL_REF_VALUE(0));
1037 
1038    i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) |       /* 1.0 */
1039                                           ENABLE_FIXED_POINT_WIDTH |
1040                                           FIXED_POINT_WIDTH(1));
1041 
1042    i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
1043                                            DISABLE_INDPT_ALPHA_BLEND |
1044                                            ENABLE_ALPHA_BLENDFUNC |
1045                                            ABLENDFUNC_ADD);
1046 
1047    i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
1048                                             FOG_COLOR_RED(0) |
1049                                             FOG_COLOR_GREEN(0) |
1050                                             FOG_COLOR_BLUE(0));
1051 
1052    i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
1053    i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
1054 
1055    i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
1056    i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
1057                                          TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
1058                                          TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
1059                                          TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
1060 
1061    i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD |
1062 						 ENABLE_POINT_RASTER_RULE |
1063 						 OGL_POINT_RASTER_RULE |
1064 						 ENABLE_LINE_STRIP_PROVOKE_VRTX |
1065 						 ENABLE_TRI_FAN_PROVOKE_VRTX |
1066 						 ENABLE_TRI_STRIP_PROVOKE_VRTX |
1067 						 LINE_STRIP_PROVOKE_VRTX(1) |
1068 						 TRI_FAN_PROVOKE_VRTX(2) |
1069 						 TRI_STRIP_PROVOKE_VRTX(2));
1070 
1071 
1072    i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
1073 
1074    i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1075    i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
1076                                                DISABLE_SCISSOR_RECT);
1077    i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1078    i830->state.Buffer[I830_DESTREG_SR1] = 0;
1079    i830->state.Buffer[I830_DESTREG_SR2] = 0;
1080 }
1081 
1082 void
i830_update_provoking_vertex(struct gl_context * ctx)1083 i830_update_provoking_vertex(struct gl_context * ctx)
1084 {
1085    struct i830_context *i830 = i830_context(ctx);
1086 
1087    I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES);
1088    i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1089 						   TRI_FAN_PROVOKE_VRTX_MASK |
1090 						   TRI_STRIP_PROVOKE_VRTX_MASK);
1091 
1092    /* _NEW_LIGHT */
1093    if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1094       i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1095 						     TRI_FAN_PROVOKE_VRTX(2) |
1096 						     TRI_STRIP_PROVOKE_VRTX(2));
1097    } else {
1098       i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1099 						     TRI_FAN_PROVOKE_VRTX(1) |
1100 						     TRI_STRIP_PROVOKE_VRTX(0));
1101     }
1102 }
1103 
1104 /* Fallback to swrast for select and feedback.
1105  */
1106 static void
i830RenderMode(struct gl_context * ctx,GLenum mode)1107 i830RenderMode(struct gl_context *ctx, GLenum mode)
1108 {
1109    struct intel_context *intel = intel_context(ctx);
1110    FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
1111 }
1112 
1113 void
i830InitStateFuncs(struct dd_function_table * functions)1114 i830InitStateFuncs(struct dd_function_table *functions)
1115 {
1116    functions->AlphaFunc = i830AlphaFunc;
1117    functions->BlendColor = i830BlendColor;
1118    functions->BlendEquationSeparate = i830BlendEquationSeparate;
1119    functions->BlendFuncSeparate = i830BlendFuncSeparate;
1120    functions->ColorMask = i830ColorMask;
1121    functions->CullFace = i830CullFaceFrontFace;
1122    functions->DepthFunc = i830DepthFunc;
1123    functions->DepthMask = i830DepthMask;
1124    functions->Enable = i830Enable;
1125    functions->Fogfv = i830Fogfv;
1126    functions->FrontFace = i830CullFaceFrontFace;
1127    functions->LightModelfv = i830LightModelfv;
1128    functions->LineWidth = i830LineWidth;
1129    functions->LogicOpcode = i830LogicOp;
1130    functions->PointSize = i830PointSize;
1131    functions->PolygonStipple = i830PolygonStipple;
1132    functions->RenderMode = i830RenderMode;
1133    functions->Scissor = i830Scissor;
1134    functions->ShadeModel = i830ShadeModel;
1135    functions->StencilFuncSeparate = i830StencilFuncSeparate;
1136    functions->StencilMaskSeparate = i830StencilMaskSeparate;
1137    functions->StencilOpSeparate = i830StencilOpSeparate;
1138    functions->DepthRange = i830DepthRange;
1139    functions->Viewport = i830Viewport;
1140 }
1141 
1142 void
i830InitState(struct i830_context * i830)1143 i830InitState(struct i830_context *i830)
1144 {
1145    struct gl_context *ctx = &i830->intel.ctx;
1146 
1147    i830_init_packets(i830);
1148 
1149    _mesa_init_driver_state(ctx);
1150 
1151    i830->state.emitted = 0;
1152    i830->state.active = (I830_UPLOAD_INVARIENT |
1153                          I830_UPLOAD_RASTER_RULES |
1154                          I830_UPLOAD_TEXBLEND(0) |
1155                          I830_UPLOAD_STIPPLE |
1156                          I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
1157 }
1158