1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26 **********************************************************************/
27 
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  */
32 
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39 #include "main/framebuffer.h"
40 
41 #include "intel_batchbuffer.h"
42 #include "intel_regions.h"
43 #include "intel_fbo.h"
44 
45 #include "brw_context.h"
46 #include "brw_defines.h"
47 #include "brw_state.h"
48 #include "brw_draw.h"
49 #include "brw_vs.h"
50 #include "brw_wm.h"
51 
52 #include "gen6_blorp.h"
53 #include "gen7_blorp.h"
54 
55 #include "glsl/ralloc.h"
56 
57 static void
dri_bo_release(drm_intel_bo ** bo)58 dri_bo_release(drm_intel_bo **bo)
59 {
60    drm_intel_bo_unreference(*bo);
61    *bo = NULL;
62 }
63 
64 
65 /**
66  * called from intelDestroyContext()
67  */
brw_destroy_context(struct intel_context * intel)68 static void brw_destroy_context( struct intel_context *intel )
69 {
70    struct brw_context *brw = brw_context(&intel->ctx);
71 
72    brw_destroy_state(brw);
73    brw_draw_destroy( brw );
74 
75    ralloc_free(brw->wm.compile_data);
76 
77    dri_bo_release(&brw->curbe.curbe_bo);
78    dri_bo_release(&brw->vs.const_bo);
79    dri_bo_release(&brw->wm.const_bo);
80 
81    free(brw->curbe.last_buf);
82    free(brw->curbe.next_buf);
83 
84    drm_intel_gem_context_destroy(intel->hw_ctx);
85 }
86 
87 /**
88  * Update the hardware state for drawing into a window or framebuffer object.
89  *
90  * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
91  * places within the driver.
92  *
93  * Basically, this needs to be called any time the current framebuffer
94  * changes, the renderbuffers change, or we need to draw into different
95  * color buffers.
96  */
97 static void
brw_update_draw_buffer(struct intel_context * intel)98 brw_update_draw_buffer(struct intel_context *intel)
99 {
100    struct gl_context *ctx = &intel->ctx;
101    struct gl_framebuffer *fb = ctx->DrawBuffer;
102 
103    if (!fb) {
104       /* this can happen during the initial context initialization */
105       return;
106    }
107 
108    /* Do this here, not core Mesa, since this function is called from
109     * many places within the driver.
110     */
111    if (ctx->NewState & _NEW_BUFFERS) {
112       /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
113       _mesa_update_framebuffer(ctx);
114       /* this updates the DrawBuffer's Width/Height if it's a FBO */
115       _mesa_update_draw_buffer_bounds(ctx);
116    }
117 
118    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
119       /* this may occur when we're called by glBindFrameBuffer() during
120        * the process of someone setting up renderbuffers, etc.
121        */
122       /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
123       return;
124    }
125 
126    /* Mesa's Stencil._Enabled field is updated when
127     * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
128     * only changes with _NEW_STENCIL (which seems sensible).  So flag it
129     * here since this is the _NEW_BUFFERS path.
130     */
131    intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
132 
133    /* The driver uses this in places that need to look up
134     * renderbuffers' buffer objects.
135     */
136    intel->NewGLState |= _NEW_BUFFERS;
137 
138    /* update viewport/scissor since it depends on window size */
139    intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR;
140 
141    /* Update culling direction which changes depending on the
142     * orientation of the buffer:
143     */
144    intel->NewGLState |= _NEW_POLYGON;
145 }
146 
147 /**
148  * called from intel_batchbuffer_flush and children before sending a
149  * batchbuffer off.
150  *
151  * Note that ALL state emitted here must fit in the reserved space
152  * at the end of a batchbuffer.  If you add more GPU state, increase
153  * the BATCH_RESERVED macro.
154  */
brw_finish_batch(struct intel_context * intel)155 static void brw_finish_batch(struct intel_context *intel)
156 {
157    struct brw_context *brw = brw_context(&intel->ctx);
158    brw_emit_query_end(brw);
159 
160    if (brw->curbe.curbe_bo) {
161       drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
162       drm_intel_bo_unreference(brw->curbe.curbe_bo);
163       brw->curbe.curbe_bo = NULL;
164    }
165 }
166 
167 
168 /**
169  * called from intelFlushBatchLocked
170  */
brw_new_batch(struct intel_context * intel)171 static void brw_new_batch( struct intel_context *intel )
172 {
173    struct brw_context *brw = brw_context(&intel->ctx);
174 
175    /* If the kernel supports hardware contexts, then most hardware state is
176     * preserved between batches; we only need to re-emit state that is required
177     * to be in every batch.  Otherwise we need to re-emit all the state that
178     * would otherwise be stored in the context (which for all intents and
179     * purposes means everything).
180     */
181    if (intel->hw_ctx == NULL)
182       brw->state.dirty.brw |= BRW_NEW_CONTEXT;
183 
184    brw->state.dirty.brw |= BRW_NEW_BATCH;
185 
186    /* Assume that the last command before the start of our batch was a
187     * primitive, for safety.
188     */
189    intel->batch.need_workaround_flush = true;
190 
191    brw->state_batch_count = 0;
192 
193    /* Gen7 needs to track what the real transform feedback vertex count was at
194     * the start of the batch, since the kernel will be resetting the offset to
195     * 0.
196     */
197    brw->sol.offset_0_batch_start = brw->sol.svbi_0_starting_index;
198 
199    brw->vb.nr_current_buffers = 0;
200    brw->ib.type = -1;
201 
202    /* Mark that the current program cache BO has been used by the GPU.
203     * It will be reallocated if we need to put new programs in for the
204     * next batch.
205     */
206    brw->cache.bo_used_by_gpu = true;
207 }
208 
brw_invalidate_state(struct intel_context * intel,GLuint new_state)209 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
210 {
211    /* nothing */
212 }
213 
214 /**
215  * \see intel_context.vtbl.is_hiz_depth_format
216  */
brw_is_hiz_depth_format(struct intel_context * intel,gl_format format)217 static bool brw_is_hiz_depth_format(struct intel_context *intel,
218                                     gl_format format)
219 {
220    if (!intel->has_hiz)
221       return false;
222 
223    switch (format) {
224    case MESA_FORMAT_Z32_FLOAT:
225    case MESA_FORMAT_Z32_FLOAT_X24S8:
226    case MESA_FORMAT_X8_Z24:
227    case MESA_FORMAT_S8_Z24:
228       return true;
229    default:
230       return false;
231    }
232 }
233 
brwInitVtbl(struct brw_context * brw)234 void brwInitVtbl( struct brw_context *brw )
235 {
236    brw->intel.vtbl.check_vertex_size = 0;
237    brw->intel.vtbl.emit_state = 0;
238    brw->intel.vtbl.reduced_primitive_state = 0;
239    brw->intel.vtbl.render_start = 0;
240    brw->intel.vtbl.update_texture_state = 0;
241 
242    brw->intel.vtbl.invalidate_state = brw_invalidate_state;
243    brw->intel.vtbl.new_batch = brw_new_batch;
244    brw->intel.vtbl.finish_batch = brw_finish_batch;
245    brw->intel.vtbl.destroy = brw_destroy_context;
246    brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
247    brw->intel.vtbl.debug_batch = brw_debug_batch;
248    brw->intel.vtbl.annotate_aub = brw_annotate_aub;
249    brw->intel.vtbl.render_target_supported = brw_render_target_supported;
250    brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
251 
252    assert(brw->intel.gen >= 4);
253    if (brw->intel.gen >= 7) {
254       gen7_init_vtable_surface_functions(brw);
255    } else if (brw->intel.gen >= 4) {
256       gen4_init_vtable_surface_functions(brw);
257    }
258 }
259