1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *
26  */
27 
28 #include "intel_fbo.h"
29 #include "brw_context.h"
30 #include "brw_state.h"
31 
32 static void
gen6_upload_depth_stencil_state(struct brw_context * brw)33 gen6_upload_depth_stencil_state(struct brw_context *brw)
34 {
35    struct gl_context *ctx = &brw->intel.ctx;
36    struct gen6_depth_stencil_state *ds;
37    struct intel_renderbuffer *depth_irb;
38 
39    /* _NEW_BUFFERS */
40    depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
41 
42    ds = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
43 			sizeof(*ds), 64,
44 			&brw->cc.depth_stencil_state_offset);
45    memset(ds, 0, sizeof(*ds));
46 
47    /* _NEW_STENCIL */
48    if (ctx->Stencil._Enabled) {
49       int back = ctx->Stencil._BackFace;
50 
51       ds->ds0.stencil_enable = 1;
52       ds->ds0.stencil_func =
53 	 intel_translate_compare_func(ctx->Stencil.Function[0]);
54       ds->ds0.stencil_fail_op =
55 	 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
56       ds->ds0.stencil_pass_depth_fail_op =
57 	 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
58       ds->ds0.stencil_pass_depth_pass_op =
59 	 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
60       ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
61       ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
62 
63       if (ctx->Stencil._TestTwoSide) {
64 	 ds->ds0.bf_stencil_enable = 1;
65 	 ds->ds0.bf_stencil_func =
66 	    intel_translate_compare_func(ctx->Stencil.Function[back]);
67 	 ds->ds0.bf_stencil_fail_op =
68 	    intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
69 	 ds->ds0.bf_stencil_pass_depth_fail_op =
70 	    intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
71 	 ds->ds0.bf_stencil_pass_depth_pass_op =
72 	    intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
73 	 ds->ds1.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
74 	 ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
75       }
76 
77       /* Not really sure about this:
78        */
79       if (ctx->Stencil.WriteMask[0] ||
80 	  (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[back]))
81 	 ds->ds0.stencil_write_enable = 1;
82    }
83 
84    /* _NEW_DEPTH */
85    if (ctx->Depth.Test && depth_irb) {
86       ds->ds2.depth_test_enable = ctx->Depth.Test;
87       ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
88       ds->ds2.depth_write_enable = ctx->Depth.Mask;
89    }
90 
91    brw->state.dirty.cache |= CACHE_NEW_DEPTH_STENCIL_STATE;
92 }
93 
94 const struct brw_tracked_state gen6_depth_stencil_state = {
95    .dirty = {
96       .mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS,
97       .brw  = BRW_NEW_BATCH,
98       .cache = 0,
99    },
100    .emit = gen6_upload_depth_stencil_state,
101 };
102