1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *
26  */
27 
28 #include "main/macros.h"
29 #include "intel_batchbuffer.h"
30 #include "brw_context.h"
31 #include "brw_state.h"
32 #include "brw_defines.h"
33 
34 /**
35  * When the GS is not in use, we assign the entire URB space to the VS.  When
36  * the GS is in use, we split the URB space evenly between the VS and the GS.
37  * This is not ideal, but it's simple.
38  *
39  *           URB size / 2                   URB size / 2
40  *   _____________-______________   _____________-______________
41  *  /                            \ /                            \
42  * +-------------------------------------------------------------+
43  * | Vertex Shader Entries        | Geometry Shader Entries      |
44  * +-------------------------------------------------------------+
45  *
46  * Sandybridge GT1 has 32kB of URB space, while GT2 has 64kB.
47  * (See the Sandybridge PRM, Volume 2, Part 1, Section 1.4.7: 3DSTATE_URB.)
48  */
49 static void
gen6_upload_urb(struct brw_context * brw)50 gen6_upload_urb( struct brw_context *brw )
51 {
52    struct intel_context *intel = &brw->intel;
53    int nr_vs_entries, nr_gs_entries;
54    int total_urb_size = brw->urb.size * 1024; /* in bytes */
55 
56    /* CACHE_NEW_VS_PROG */
57    brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
58 
59    /* We use the same VUE layout for VS outputs and GS outputs (as it's what
60     * the SF and Clipper expect), so we can simply make the GS URB entry size
61     * the same as for the VS.  This may technically be too large in cases
62     * where we have few vertex attributes and a lot of varyings, since the VS
63     * size is determined by the larger of the two.  For now, it's safe.
64     */
65    brw->urb.gs_size = brw->urb.vs_size;
66 
67    /* Calculate how many entries fit in each stage's section of the URB */
68    if (brw->gs.prog_active) {
69       nr_vs_entries = (total_urb_size/2) / (brw->urb.vs_size * 128);
70       nr_gs_entries = (total_urb_size/2) / (brw->urb.gs_size * 128);
71    } else {
72       nr_vs_entries = total_urb_size / (brw->urb.vs_size * 128);
73       nr_gs_entries = 0;
74    }
75 
76    /* Then clamp to the maximum allowed by the hardware */
77    if (nr_vs_entries > brw->urb.max_vs_entries)
78       nr_vs_entries = brw->urb.max_vs_entries;
79 
80    if (nr_gs_entries > brw->urb.max_gs_entries)
81       nr_gs_entries = brw->urb.max_gs_entries;
82 
83    /* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */
84    brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
85    brw->urb.nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, 4);
86 
87    assert(brw->urb.nr_vs_entries >= 24);
88    assert(brw->urb.nr_vs_entries % 4 == 0);
89    assert(brw->urb.nr_gs_entries % 4 == 0);
90    assert(brw->urb.vs_size < 5);
91    assert(brw->urb.gs_size < 5);
92 
93    BEGIN_BATCH(3);
94    OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
95    OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) |
96 	     ((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT));
97    OUT_BATCH(((brw->urb.gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
98 	     ((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT));
99    ADVANCE_BATCH();
100 
101    /* From the PRM Volume 2 part 1, section 1.4.7:
102     *
103     *   Because of a urb corruption caused by allocating a previous gsunit’s
104     *   urb entry to vsunit software is required to send a "GS NULL
105     *   Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus
106     *   a dummy DRAW call before any case where VS will be taking over GS URB
107     *   space.
108     *
109     * It is not clear exactly what this means ("URB fence" is a command that
110     * doesn't exist on Gen6).  So for now we just do a full pipeline flush as
111     * a workaround.
112     */
113    if (brw->urb.gen6_gs_previously_active && !brw->gs.prog_active)
114       intel_batchbuffer_emit_mi_flush(intel);
115    brw->urb.gen6_gs_previously_active = brw->gs.prog_active;
116 }
117 
118 const struct brw_tracked_state gen6_urb = {
119    .dirty = {
120       .mesa = 0,
121       .brw = BRW_NEW_CONTEXT,
122       .cache = (CACHE_NEW_VS_PROG | CACHE_NEW_GS_PROG),
123    },
124    .emit = gen6_upload_urb,
125 };
126