1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <assert.h>
25 
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29 
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33 
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36 
37 
38 /* 3DSTATE_URB_VS
39  * 3DSTATE_URB_HS
40  * 3DSTATE_URB_DS
41  * 3DSTATE_URB_GS
42  *
43  * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44  * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45  *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46  *     programmed in order for the programming of this state to be
47  *     valid.
48  */
49 static void
gen7_blorp_emit_urb_config(struct brw_context * brw,const brw_blorp_params * params)50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51                            const brw_blorp_params *params)
52 {
53    /* The minimum valid value is 32. See 3DSTATE_URB_VS,
54     * Dword 1.15:0 "VS Number of URB Entries".
55     */
56    int num_vs_entries = 32;
57    int vs_size = 2;
58    int vs_start = 2; /* skip over push constants */
59 
60    gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
61 }
62 
63 
64 /* 3DSTATE_BLEND_STATE_POINTERS */
65 static void
gen7_blorp_emit_blend_state_pointer(struct brw_context * brw,const brw_blorp_params * params,uint32_t cc_blend_state_offset)66 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
67                                     const brw_blorp_params *params,
68                                     uint32_t cc_blend_state_offset)
69 {
70    struct intel_context *intel = &brw->intel;
71 
72    BEGIN_BATCH(2);
73    OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
74    OUT_BATCH(cc_blend_state_offset | 1);
75    ADVANCE_BATCH();
76 }
77 
78 
79 /* 3DSTATE_CC_STATE_POINTERS */
80 static void
gen7_blorp_emit_cc_state_pointer(struct brw_context * brw,const brw_blorp_params * params,uint32_t cc_state_offset)81 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
82                                  const brw_blorp_params *params,
83                                  uint32_t cc_state_offset)
84 {
85    struct intel_context *intel = &brw->intel;
86 
87    BEGIN_BATCH(2);
88    OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
89    OUT_BATCH(cc_state_offset | 1);
90    ADVANCE_BATCH();
91 }
92 
93 static void
gen7_blorp_emit_cc_viewport(struct brw_context * brw,const brw_blorp_params * params)94 gen7_blorp_emit_cc_viewport(struct brw_context *brw,
95 			    const brw_blorp_params *params)
96 {
97    struct intel_context *intel = &brw->intel;
98    struct brw_cc_viewport *ccv;
99    uint32_t cc_vp_offset;
100 
101    ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 						   sizeof(*ccv), 32,
103 						   &cc_vp_offset);
104    ccv->min_depth = 0.0;
105    ccv->max_depth = 1.0;
106 
107    BEGIN_BATCH(2);
108    OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109    OUT_BATCH(cc_vp_offset);
110    ADVANCE_BATCH();
111 }
112 
113 
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115  *
116  * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117  */
118 static void
gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context * brw,const brw_blorp_params * params,uint32_t depthstencil_offset)119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120                                              const brw_blorp_params *params,
121                                              uint32_t depthstencil_offset)
122 {
123    struct intel_context *intel = &brw->intel;
124 
125    BEGIN_BATCH(2);
126    OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127    OUT_BATCH(depthstencil_offset | 1);
128    ADVANCE_BATCH();
129 }
130 
131 
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133  * brw_update_renderbuffer_surface and brw_update_texture_surface)
134  */
135 static uint32_t
gen7_blorp_emit_surface_state(struct brw_context * brw,const brw_blorp_params * params,const brw_blorp_surface_info * surface,uint32_t read_domains,uint32_t write_domain,bool is_render_target)136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137                               const brw_blorp_params *params,
138                               const brw_blorp_surface_info *surface,
139                               uint32_t read_domains, uint32_t write_domain,
140                               bool is_render_target)
141 {
142    struct intel_context *intel = &brw->intel;
143 
144    uint32_t wm_surf_offset;
145    uint32_t width = surface->width;
146    uint32_t height = surface->height;
147    /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
148     * color surfaces, width and height are measured in pixels; we don't need
149     * to divide them by 2 as we do for Gen6 (see
150     * gen6_blorp_emit_surface_state).
151     */
152    struct intel_region *region = surface->mt->region;
153    uint32_t tile_x, tile_y;
154 
155    struct gen7_surface_state *surf = (struct gen7_surface_state *)
156       brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
157                       &wm_surf_offset);
158    memset(surf, 0, sizeof(*surf));
159 
160    if (surface->mt->align_h == 4)
161       surf->ss0.vertical_alignment = 1;
162    if (surface->mt->align_w == 8)
163       surf->ss0.horizontal_alignment = 1;
164 
165    surf->ss0.surface_format = surface->brw_surfaceformat;
166    surf->ss0.surface_type = BRW_SURFACE_2D;
167    surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ?
168       GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
169 
170    /* reloc */
171    surf->ss1.base_addr = surface->compute_tile_offsets(&tile_x, &tile_y);
172    surf->ss1.base_addr += region->bo->offset;
173 
174    /* Note that the low bits of these fields are missing, so
175     * there's the possibility of getting in trouble.
176     */
177    assert(tile_x % 4 == 0);
178    assert(tile_y % 2 == 0);
179    surf->ss5.x_offset = tile_x / 4;
180    surf->ss5.y_offset = tile_y / 2;
181 
182    surf->ss2.width = width - 1;
183    surf->ss2.height = height - 1;
184 
185    uint32_t tiling = surface->map_stencil_as_y_tiled
186       ? I915_TILING_Y : region->tiling;
187    gen7_set_surface_tiling(surf, tiling);
188 
189    uint32_t pitch_bytes = region->pitch * region->cpp;
190    if (surface->map_stencil_as_y_tiled)
191       pitch_bytes *= 2;
192    surf->ss3.pitch = pitch_bytes - 1;
193 
194    gen7_set_surface_msaa(surf, surface->num_samples, surface->msaa_layout);
195    if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
196       gen7_set_surface_mcs_info(brw, surf, wm_surf_offset,
197                                 surface->mt->mcs_mt, is_render_target);
198    }
199 
200    if (intel->is_haswell) {
201       surf->ss7.shader_channel_select_r = HSW_SCS_RED;
202       surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
203       surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
204       surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
205    }
206 
207    /* Emit relocation to surface contents */
208    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
209                            wm_surf_offset +
210                            offsetof(struct gen7_surface_state, ss1),
211                            region->bo,
212                            surf->ss1.base_addr - region->bo->offset,
213                            read_domains, write_domain);
214 
215    gen7_check_surface_setup(surf, is_render_target);
216 
217    return wm_surf_offset;
218 }
219 
220 
221 /**
222  * SAMPLER_STATE.  See gen7_update_sampler_state().
223  */
224 static uint32_t
gen7_blorp_emit_sampler_state(struct brw_context * brw,const brw_blorp_params * params)225 gen7_blorp_emit_sampler_state(struct brw_context *brw,
226                               const brw_blorp_params *params)
227 {
228    uint32_t sampler_offset;
229 
230    struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
231       brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
232                       sizeof(struct gen7_sampler_state),
233                       32, &sampler_offset);
234    memset(sampler, 0, sizeof(*sampler));
235 
236    sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
237    sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
238    sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
239 
240    sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
241    sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
242    sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
243 
244    //   sampler->ss0.min_mag_neq = 1;
245 
246    /* Set LOD bias:
247     */
248    sampler->ss0.lod_bias = 0;
249 
250    sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
251    sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
252 
253    /* Set BaseMipLevel, MaxLOD, MinLOD:
254     *
255     * XXX: I don't think that using firstLevel, lastLevel works,
256     * because we always setup the surface state as if firstLevel ==
257     * level zero.  Probably have to subtract firstLevel from each of
258     * these:
259     */
260    sampler->ss0.base_level = U_FIXED(0, 1);
261 
262    sampler->ss1.max_lod = U_FIXED(0, 8);
263    sampler->ss1.min_lod = U_FIXED(0, 8);
264 
265    sampler->ss3.non_normalized_coord = 1;
266 
267    sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
268       BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
269       BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
270    sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
271       BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
272       BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
273 
274    return sampler_offset;
275 }
276 
277 
278 /* 3DSTATE_HS
279  *
280  * Disable the hull shader.
281  */
282 static void
gen7_blorp_emit_hs_disable(struct brw_context * brw,const brw_blorp_params * params)283 gen7_blorp_emit_hs_disable(struct brw_context *brw,
284                            const brw_blorp_params *params)
285 {
286    struct intel_context *intel = &brw->intel;
287 
288    BEGIN_BATCH(7);
289    OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
290    OUT_BATCH(0);
291    OUT_BATCH(0);
292    OUT_BATCH(0);
293    OUT_BATCH(0);
294    OUT_BATCH(0);
295    OUT_BATCH(0);
296    ADVANCE_BATCH();
297 }
298 
299 
300 /* 3DSTATE_TE
301  *
302  * Disable the tesselation engine.
303  */
304 static void
gen7_blorp_emit_te_disable(struct brw_context * brw,const brw_blorp_params * params)305 gen7_blorp_emit_te_disable(struct brw_context *brw,
306                            const brw_blorp_params *params)
307 {
308    struct intel_context *intel = &brw->intel;
309 
310    BEGIN_BATCH(4);
311    OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
312    OUT_BATCH(0);
313    OUT_BATCH(0);
314    OUT_BATCH(0);
315    ADVANCE_BATCH();
316 }
317 
318 
319 /* 3DSTATE_DS
320  *
321  * Disable the domain shader.
322  */
323 static void
gen7_blorp_emit_ds_disable(struct brw_context * brw,const brw_blorp_params * params)324 gen7_blorp_emit_ds_disable(struct brw_context *brw,
325                            const brw_blorp_params *params)
326 {
327    struct intel_context *intel = &brw->intel;
328 
329    BEGIN_BATCH(6);
330    OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
331    OUT_BATCH(0);
332    OUT_BATCH(0);
333    OUT_BATCH(0);
334    OUT_BATCH(0);
335    OUT_BATCH(0);
336    ADVANCE_BATCH();
337 }
338 
339 
340 /* 3DSTATE_STREAMOUT
341  *
342  * Disable streamout.
343  */
344 static void
gen7_blorp_emit_streamout_disable(struct brw_context * brw,const brw_blorp_params * params)345 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
346                                   const brw_blorp_params *params)
347 {
348    struct intel_context *intel = &brw->intel;
349 
350    BEGIN_BATCH(3);
351    OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
352    OUT_BATCH(0);
353    OUT_BATCH(0);
354    ADVANCE_BATCH();
355 }
356 
357 
358 static void
gen7_blorp_emit_sf_config(struct brw_context * brw,const brw_blorp_params * params)359 gen7_blorp_emit_sf_config(struct brw_context *brw,
360                           const brw_blorp_params *params)
361 {
362    struct intel_context *intel = &brw->intel;
363 
364    /* 3DSTATE_SF
365     *
366     * Disable ViewportTransformEnable (dw1.1)
367     *
368     * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
369     * Primitives Overview":
370     *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
371     *     use of screen- space coordinates).
372     *
373     * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
374     * and BackFaceFillMode (dw1.4:3) to SOLID(0).
375     *
376     * From the Sandy Bridge PRM, Volume 2, Part 1, Section
377     * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
378     *     SOLID: Any triangle or rectangle object found to be front-facing
379     *     is rendered as a solid object. This setting is required when
380     *     (rendering rectangle (RECTLIST) objects.
381     */
382    {
383       BEGIN_BATCH(7);
384       OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
385       OUT_BATCH(params->depth_format <<
386                 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
387       OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
388       OUT_BATCH(0);
389       OUT_BATCH(0);
390       OUT_BATCH(0);
391       OUT_BATCH(0);
392       ADVANCE_BATCH();
393    }
394 
395    /* 3DSTATE_SBE */
396    {
397       BEGIN_BATCH(14);
398       OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
399       OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
400                 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
401                 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
402       for (int i = 0; i < 12; ++i)
403          OUT_BATCH(0);
404       ADVANCE_BATCH();
405    }
406 }
407 
408 
409 /**
410  * Disable thread dispatch (dw5.19) and enable the HiZ op.
411  */
412 static void
gen7_blorp_emit_wm_config(struct brw_context * brw,const brw_blorp_params * params,brw_blorp_prog_data * prog_data)413 gen7_blorp_emit_wm_config(struct brw_context *brw,
414                           const brw_blorp_params *params,
415                           brw_blorp_prog_data *prog_data)
416 {
417    struct intel_context *intel = &brw->intel;
418 
419    uint32_t dw1 = 0, dw2 = 0;
420 
421    switch (params->hiz_op) {
422    case GEN6_HIZ_OP_DEPTH_CLEAR:
423       dw1 |= GEN7_WM_DEPTH_CLEAR;
424       break;
425    case GEN6_HIZ_OP_DEPTH_RESOLVE:
426       dw1 |= GEN7_WM_DEPTH_RESOLVE;
427       break;
428    case GEN6_HIZ_OP_HIZ_RESOLVE:
429       dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
430       break;
431    case GEN6_HIZ_OP_NONE:
432       break;
433    default:
434       assert(0);
435       break;
436    }
437    dw1 |= GEN7_WM_STATISTICS_ENABLE;
438    dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
439    dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
440    dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
441    if (params->use_wm_prog) {
442       dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
443       dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
444    }
445 
446       if (params->num_samples > 1) {
447          dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
448          if (prog_data && prog_data->persample_msaa_dispatch)
449             dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
450          else
451             dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
452       } else {
453          dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
454          dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
455       }
456 
457    BEGIN_BATCH(3);
458    OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
459    OUT_BATCH(dw1);
460    OUT_BATCH(dw2);
461    ADVANCE_BATCH();
462 }
463 
464 
465 /**
466  * 3DSTATE_PS
467  *
468  * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
469  * that, thread dispatch info must still be specified.
470  *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
471  *       states that the valid range for this field is [0x3, 0x2f].
472  *     - A dispatch mode must be given; that is, at least one of the
473  *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
474  *       discovered through simulator error messages.
475  */
476 static void
gen7_blorp_emit_ps_config(struct brw_context * brw,const brw_blorp_params * params,uint32_t prog_offset,brw_blorp_prog_data * prog_data)477 gen7_blorp_emit_ps_config(struct brw_context *brw,
478                           const brw_blorp_params *params,
479                           uint32_t prog_offset,
480                           brw_blorp_prog_data *prog_data)
481 {
482    struct intel_context *intel = &brw->intel;
483    uint32_t dw2, dw4, dw5;
484    const int max_threads_shift = brw->intel.is_haswell ?
485       HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
486 
487    dw2 = dw4 = dw5 = 0;
488    dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
489 
490    /* If there's a WM program, we need to do 16-pixel dispatch since that's
491     * what the program is compiled for.  If there isn't, then it shouldn't
492     * matter because no program is actually being run.  However, the hardware
493     * gets angry if we don't enable at least one dispatch mode, so just enable
494     * 16-pixel dispatch unconditionally.
495     */
496    dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
497 
498    if (intel->is_haswell)
499       dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
500    if (params->use_wm_prog) {
501       dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
502       dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
503       dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
504    }
505 
506    BEGIN_BATCH(8);
507    OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
508    OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
509    OUT_BATCH(dw2);
510    OUT_BATCH(0);
511    OUT_BATCH(dw4);
512    OUT_BATCH(dw5);
513    OUT_BATCH(0);
514    OUT_BATCH(0);
515    ADVANCE_BATCH();
516 }
517 
518 
519 static void
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context * brw,const brw_blorp_params * params,uint32_t wm_bind_bo_offset)520 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
521                                           const brw_blorp_params *params,
522                                           uint32_t wm_bind_bo_offset)
523 {
524    struct intel_context *intel = &brw->intel;
525 
526    BEGIN_BATCH(2);
527    OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
528    OUT_BATCH(wm_bind_bo_offset);
529    ADVANCE_BATCH();
530 }
531 
532 
533 static void
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context * brw,const brw_blorp_params * params,uint32_t sampler_offset)534 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
535                                           const brw_blorp_params *params,
536                                           uint32_t sampler_offset)
537 {
538    struct intel_context *intel = &brw->intel;
539 
540    BEGIN_BATCH(2);
541    OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
542    OUT_BATCH(sampler_offset);
543    ADVANCE_BATCH();
544 }
545 
546 
547 static void
gen7_blorp_emit_constant_ps(struct brw_context * brw,const brw_blorp_params * params,uint32_t wm_push_const_offset)548 gen7_blorp_emit_constant_ps(struct brw_context *brw,
549                             const brw_blorp_params *params,
550                             uint32_t wm_push_const_offset)
551 {
552    struct intel_context *intel = &brw->intel;
553 
554    /* Make sure the push constants fill an exact integer number of
555     * registers.
556     */
557    assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
558 
559    /* There must be at least one register worth of push constant data. */
560    assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
561 
562    /* Enable push constant buffer 0. */
563    BEGIN_BATCH(7);
564    OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
565              (7 - 2));
566    OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
567    OUT_BATCH(0);
568    OUT_BATCH(wm_push_const_offset);
569    OUT_BATCH(0);
570    OUT_BATCH(0);
571    OUT_BATCH(0);
572    ADVANCE_BATCH();
573 }
574 
575 
576 static void
gen7_blorp_emit_depth_stencil_config(struct brw_context * brw,const brw_blorp_params * params)577 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
578                                      const brw_blorp_params *params)
579 {
580    struct intel_context *intel = &brw->intel;
581    uint32_t draw_x = params->depth.x_offset;
582    uint32_t draw_y = params->depth.y_offset;
583    uint32_t tile_mask_x, tile_mask_y;
584 
585    gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
586 
587    /* 3DSTATE_DEPTH_BUFFER */
588    {
589       uint32_t tile_x = draw_x & tile_mask_x;
590       uint32_t tile_y = draw_y & tile_mask_y;
591       uint32_t offset =
592          intel_region_get_aligned_offset(params->depth.mt->region,
593                                          draw_x & ~tile_mask_x,
594                                          draw_y & ~tile_mask_y, false);
595 
596       /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
597        * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
598        * Coordinate Offset X/Y":
599        *
600        *   "The 3 LSBs of both offsets must be zero to ensure correct
601        *   alignment"
602        *
603        * We have no guarantee that tile_x and tile_y are correctly aligned,
604        * since they are determined by the mipmap layout, which is only aligned
605        * to multiples of 4.
606        *
607        * So, to avoid hanging the GPU, just smash the low order 3 bits of
608        * tile_x and tile_y to 0.  This is a temporary workaround until we come
609        * up with a better solution.
610        */
611       tile_x &= ~7;
612       tile_y &= ~7;
613 
614       intel_emit_depth_stall_flushes(intel);
615 
616       BEGIN_BATCH(7);
617       OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
618       uint32_t pitch_bytes =
619          params->depth.mt->region->pitch * params->depth.mt->region->cpp;
620       OUT_BATCH((pitch_bytes - 1) |
621                 params->depth_format << 18 |
622                 1 << 22 | /* hiz enable */
623                 1 << 28 | /* depth write */
624                 BRW_SURFACE_2D << 29);
625       OUT_RELOC(params->depth.mt->region->bo,
626                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
627                 offset);
628       OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
629                 (params->depth.height + tile_y - 1) << 18);
630       OUT_BATCH(0);
631       OUT_BATCH(tile_x |
632                 tile_y << 16);
633       OUT_BATCH(0);
634       ADVANCE_BATCH();
635    }
636 
637    /* 3DSTATE_HIER_DEPTH_BUFFER */
638    {
639       struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
640       uint32_t hiz_offset =
641          intel_region_get_aligned_offset(hiz_region,
642                                          draw_x & ~tile_mask_x,
643                                          (draw_y & ~tile_mask_y) / 2, false);
644 
645       BEGIN_BATCH(3);
646       OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
647       OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
648       OUT_RELOC(hiz_region->bo,
649                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
650                 hiz_offset);
651       ADVANCE_BATCH();
652    }
653 
654    /* 3DSTATE_STENCIL_BUFFER */
655    {
656       BEGIN_BATCH(3);
657       OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
658       OUT_BATCH(0);
659       OUT_BATCH(0);
660       ADVANCE_BATCH();
661    }
662 }
663 
664 
665 static void
gen7_blorp_emit_depth_disable(struct brw_context * brw,const brw_blorp_params * params)666 gen7_blorp_emit_depth_disable(struct brw_context *brw,
667                               const brw_blorp_params *params)
668 {
669    struct intel_context *intel = &brw->intel;
670 
671    BEGIN_BATCH(7);
672    OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
673    OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
674    OUT_BATCH(0);
675    OUT_BATCH(0);
676    OUT_BATCH(0);
677    OUT_BATCH(0);
678    OUT_BATCH(0);
679    ADVANCE_BATCH();
680 }
681 
682 
683 /* 3DSTATE_CLEAR_PARAMS
684  *
685  * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
686  * 3DSTATE_CLEAR_PARAMS:
687  *    [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
688  *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
689  *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
690  */
691 static void
gen7_blorp_emit_clear_params(struct brw_context * brw,const brw_blorp_params * params)692 gen7_blorp_emit_clear_params(struct brw_context *brw,
693                              const brw_blorp_params *params)
694 {
695    struct intel_context *intel = &brw->intel;
696 
697    BEGIN_BATCH(3);
698    OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
699    OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
700    OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
701    ADVANCE_BATCH();
702 }
703 
704 
705 /* 3DPRIMITIVE */
706 static void
gen7_blorp_emit_primitive(struct brw_context * brw,const brw_blorp_params * params)707 gen7_blorp_emit_primitive(struct brw_context *brw,
708                           const brw_blorp_params *params)
709 {
710    struct intel_context *intel = &brw->intel;
711 
712    BEGIN_BATCH(7);
713    OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
714    OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
715              _3DPRIM_RECTLIST);
716    OUT_BATCH(3); /* vertex count per instance */
717    OUT_BATCH(0);
718    OUT_BATCH(1); /* instance count */
719    OUT_BATCH(0);
720    OUT_BATCH(0);
721    ADVANCE_BATCH();
722 }
723 
724 
725 /**
726  * \copydoc gen6_blorp_exec()
727  */
728 void
gen7_blorp_exec(struct intel_context * intel,const brw_blorp_params * params)729 gen7_blorp_exec(struct intel_context *intel,
730                 const brw_blorp_params *params)
731 {
732    struct gl_context *ctx = &intel->ctx;
733    struct brw_context *brw = brw_context(ctx);
734    brw_blorp_prog_data *prog_data = NULL;
735    uint32_t cc_blend_state_offset = 0;
736    uint32_t cc_state_offset = 0;
737    uint32_t depthstencil_offset;
738    uint32_t wm_push_const_offset = 0;
739    uint32_t wm_bind_bo_offset = 0;
740    uint32_t sampler_offset = 0;
741 
742    uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
743    gen6_blorp_emit_batch_head(brw, params);
744    gen7_allocate_push_constants(brw);
745    gen6_emit_3dstate_multisample(brw, params->num_samples);
746    gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
747    gen6_blorp_emit_state_base_address(brw, params);
748    gen6_blorp_emit_vertices(brw, params);
749    gen7_blorp_emit_urb_config(brw, params);
750    if (params->use_wm_prog) {
751       cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
752       cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
753       gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
754       gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
755    }
756    depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
757    gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
758                                                 depthstencil_offset);
759    if (params->use_wm_prog) {
760       uint32_t wm_surf_offset_renderbuffer;
761       uint32_t wm_surf_offset_texture;
762       wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
763       wm_surf_offset_renderbuffer =
764          gen7_blorp_emit_surface_state(brw, params, &params->dst,
765                                        I915_GEM_DOMAIN_RENDER,
766                                        I915_GEM_DOMAIN_RENDER,
767                                        true /* is_render_target */);
768       wm_surf_offset_texture =
769          gen7_blorp_emit_surface_state(brw, params, &params->src,
770                                        I915_GEM_DOMAIN_SAMPLER, 0,
771                                        false /* is_render_target */);
772       wm_bind_bo_offset =
773          gen6_blorp_emit_binding_table(brw, params,
774                                        wm_surf_offset_renderbuffer,
775                                        wm_surf_offset_texture);
776       sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
777    }
778    gen6_blorp_emit_vs_disable(brw, params);
779    gen7_blorp_emit_hs_disable(brw, params);
780    gen7_blorp_emit_te_disable(brw, params);
781    gen7_blorp_emit_ds_disable(brw, params);
782    gen6_blorp_emit_gs_disable(brw, params);
783    gen7_blorp_emit_streamout_disable(brw, params);
784    gen6_blorp_emit_clip_disable(brw, params);
785    gen7_blorp_emit_sf_config(brw, params);
786    gen7_blorp_emit_wm_config(brw, params, prog_data);
787    if (params->use_wm_prog) {
788       gen7_blorp_emit_binding_table_pointers_ps(brw, params,
789                                                 wm_bind_bo_offset);
790       gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
791       gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
792    }
793    gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
794    gen7_blorp_emit_cc_viewport(brw, params);
795 
796    if (params->depth.mt)
797       gen7_blorp_emit_depth_stencil_config(brw, params);
798    else
799       gen7_blorp_emit_depth_disable(brw, params);
800    gen7_blorp_emit_clear_params(brw, params);
801    gen6_blorp_emit_drawing_rectangle(brw, params);
802    gen7_blorp_emit_primitive(brw, params);
803 
804    /* See comments above at first invocation of intel_flush() in
805     * gen6_blorp_emit_batch_head().
806     */
807    intel_flush(ctx);
808 
809    /* Be safe. */
810    brw->state.dirty.brw = ~0;
811    brw->state.dirty.cache = ~0;
812 }
813