1 /**
2 * \file hash.c
3 * Generic hash table.
4 *
5 * Used for display lists, texture objects, vertex/fragment programs,
6 * buffer objects, etc. The hash functions are thread-safe.
7 *
8 * \note key=0 is illegal.
9 *
10 * \author Brian Paul
11 */
12
13 /*
14 * Mesa 3-D graphics library
15 * Version: 6.5.1
16 *
17 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
18 *
19 * Permission is hereby granted, free of charge, to any person obtaining a
20 * copy of this software and associated documentation files (the "Software"),
21 * to deal in the Software without restriction, including without limitation
22 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
23 * and/or sell copies of the Software, and to permit persons to whom the
24 * Software is furnished to do so, subject to the following conditions:
25 *
26 * The above copyright notice and this permission notice shall be included
27 * in all copies or substantial portions of the Software.
28 *
29 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
30 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
31 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
32 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
33 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
34 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "glapi/glthread.h"
41 #include "hash.h"
42
43
44 #define TABLE_SIZE 1023 /**< Size of lookup table/array */
45
46 #define HASH_FUNC(K) ((K) % TABLE_SIZE)
47
48
49 /**
50 * An entry in the hash table.
51 */
52 struct HashEntry {
53 GLuint Key; /**< the entry's key */
54 void *Data; /**< the entry's data */
55 struct HashEntry *Next; /**< pointer to next entry */
56 };
57
58
59 /**
60 * The hash table data structure.
61 */
62 struct _mesa_HashTable {
63 struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
64 GLuint MaxKey; /**< highest key inserted so far */
65 _glthread_Mutex Mutex; /**< mutual exclusion lock */
66 _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */
67 GLboolean InDeleteAll; /**< Debug check */
68 };
69
70
71
72 /**
73 * Create a new hash table.
74 *
75 * \return pointer to a new, empty hash table.
76 */
77 struct _mesa_HashTable *
_mesa_NewHashTable(void)78 _mesa_NewHashTable(void)
79 {
80 struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
81 if (table) {
82 _glthread_INIT_MUTEX(table->Mutex);
83 _glthread_INIT_MUTEX(table->WalkMutex);
84 }
85 return table;
86 }
87
88
89
90 /**
91 * Delete a hash table.
92 * Frees each entry on the hash table and then the hash table structure itself.
93 * Note that the caller should have already traversed the table and deleted
94 * the objects in the table (i.e. We don't free the entries' data pointer).
95 *
96 * \param table the hash table to delete.
97 */
98 void
_mesa_DeleteHashTable(struct _mesa_HashTable * table)99 _mesa_DeleteHashTable(struct _mesa_HashTable *table)
100 {
101 GLuint pos;
102 assert(table);
103 for (pos = 0; pos < TABLE_SIZE; pos++) {
104 struct HashEntry *entry = table->Table[pos];
105 while (entry) {
106 struct HashEntry *next = entry->Next;
107 if (entry->Data) {
108 _mesa_problem(NULL,
109 "In _mesa_DeleteHashTable, found non-freed data");
110 }
111 free(entry);
112 entry = next;
113 }
114 }
115 _glthread_DESTROY_MUTEX(table->Mutex);
116 _glthread_DESTROY_MUTEX(table->WalkMutex);
117 free(table);
118 }
119
120
121
122 /**
123 * Lookup an entry in the hash table, without locking.
124 * \sa _mesa_HashLookup
125 */
126 static inline void *
_mesa_HashLookup_unlocked(struct _mesa_HashTable * table,GLuint key)127 _mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
128 {
129 GLuint pos;
130 const struct HashEntry *entry;
131
132 assert(table);
133 assert(key);
134
135 pos = HASH_FUNC(key);
136 entry = table->Table[pos];
137 while (entry) {
138 if (entry->Key == key) {
139 return entry->Data;
140 }
141 entry = entry->Next;
142 }
143 return NULL;
144 }
145
146
147 /**
148 * Lookup an entry in the hash table.
149 *
150 * \param table the hash table.
151 * \param key the key.
152 *
153 * \return pointer to user's data or NULL if key not in table
154 */
155 void *
_mesa_HashLookup(struct _mesa_HashTable * table,GLuint key)156 _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
157 {
158 void *res;
159 assert(table);
160 _glthread_LOCK_MUTEX(table->Mutex);
161 res = _mesa_HashLookup_unlocked(table, key);
162 _glthread_UNLOCK_MUTEX(table->Mutex);
163 return res;
164 }
165
166
167 /**
168 * Insert a key/pointer pair into the hash table.
169 * If an entry with this key already exists we'll replace the existing entry.
170 *
171 * \param table the hash table.
172 * \param key the key (not zero).
173 * \param data pointer to user data.
174 */
175 void
_mesa_HashInsert(struct _mesa_HashTable * table,GLuint key,void * data)176 _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
177 {
178 /* search for existing entry with this key */
179 GLuint pos;
180 struct HashEntry *entry;
181
182 assert(table);
183 assert(key);
184
185 _glthread_LOCK_MUTEX(table->Mutex);
186
187 if (key > table->MaxKey)
188 table->MaxKey = key;
189
190 pos = HASH_FUNC(key);
191
192 /* check if replacing an existing entry with same key */
193 for (entry = table->Table[pos]; entry; entry = entry->Next) {
194 if (entry->Key == key) {
195 /* replace entry's data */
196 #if 0 /* not sure this check is always valid */
197 if (entry->Data) {
198 _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert");
199 }
200 #endif
201 entry->Data = data;
202 _glthread_UNLOCK_MUTEX(table->Mutex);
203 return;
204 }
205 }
206
207 /* alloc and insert new table entry */
208 entry = MALLOC_STRUCT(HashEntry);
209 if (entry) {
210 entry->Key = key;
211 entry->Data = data;
212 entry->Next = table->Table[pos];
213 table->Table[pos] = entry;
214 }
215
216 _glthread_UNLOCK_MUTEX(table->Mutex);
217 }
218
219
220
221 /**
222 * Remove an entry from the hash table.
223 *
224 * \param table the hash table.
225 * \param key key of entry to remove.
226 *
227 * While holding the hash table's lock, searches the entry with the matching
228 * key and unlinks it.
229 */
230 void
_mesa_HashRemove(struct _mesa_HashTable * table,GLuint key)231 _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
232 {
233 GLuint pos;
234 struct HashEntry *entry, *prev;
235
236 assert(table);
237 assert(key);
238
239 /* have to check this outside of mutex lock */
240 if (table->InDeleteAll) {
241 _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
242 "_mesa_HashDeleteAll callback function");
243 return;
244 }
245
246 _glthread_LOCK_MUTEX(table->Mutex);
247
248 pos = HASH_FUNC(key);
249 prev = NULL;
250 entry = table->Table[pos];
251 while (entry) {
252 if (entry->Key == key) {
253 /* found it! */
254 if (prev) {
255 prev->Next = entry->Next;
256 }
257 else {
258 table->Table[pos] = entry->Next;
259 }
260 free(entry);
261 _glthread_UNLOCK_MUTEX(table->Mutex);
262 return;
263 }
264 prev = entry;
265 entry = entry->Next;
266 }
267
268 _glthread_UNLOCK_MUTEX(table->Mutex);
269 }
270
271
272
273 /**
274 * Delete all entries in a hash table, but don't delete the table itself.
275 * Invoke the given callback function for each table entry.
276 *
277 * \param table the hash table to delete
278 * \param callback the callback function
279 * \param userData arbitrary pointer to pass along to the callback
280 * (this is typically a struct gl_context pointer)
281 */
282 void
_mesa_HashDeleteAll(struct _mesa_HashTable * table,void (* callback)(GLuint key,void * data,void * userData),void * userData)283 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
284 void (*callback)(GLuint key, void *data, void *userData),
285 void *userData)
286 {
287 GLuint pos;
288 ASSERT(table);
289 ASSERT(callback);
290 _glthread_LOCK_MUTEX(table->Mutex);
291 table->InDeleteAll = GL_TRUE;
292 for (pos = 0; pos < TABLE_SIZE; pos++) {
293 struct HashEntry *entry, *next;
294 for (entry = table->Table[pos]; entry; entry = next) {
295 callback(entry->Key, entry->Data, userData);
296 next = entry->Next;
297 free(entry);
298 }
299 table->Table[pos] = NULL;
300 }
301 table->InDeleteAll = GL_FALSE;
302 _glthread_UNLOCK_MUTEX(table->Mutex);
303 }
304
305
306 /**
307 * Walk over all entries in a hash table, calling callback function for each.
308 * Note: we use a separate mutex in this function to avoid a recursive
309 * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
310 * prevent multiple threads/contexts from getting tangled up.
311 * A lock-less version of this function could be used when the table will
312 * not be modified.
313 * \param table the hash table to walk
314 * \param callback the callback function
315 * \param userData arbitrary pointer to pass along to the callback
316 * (this is typically a struct gl_context pointer)
317 */
318 void
_mesa_HashWalk(const struct _mesa_HashTable * table,void (* callback)(GLuint key,void * data,void * userData),void * userData)319 _mesa_HashWalk(const struct _mesa_HashTable *table,
320 void (*callback)(GLuint key, void *data, void *userData),
321 void *userData)
322 {
323 /* cast-away const */
324 struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
325 GLuint pos;
326 ASSERT(table);
327 ASSERT(callback);
328 _glthread_LOCK_MUTEX(table2->WalkMutex);
329 for (pos = 0; pos < TABLE_SIZE; pos++) {
330 struct HashEntry *entry, *next;
331 for (entry = table->Table[pos]; entry; entry = next) {
332 /* save 'next' pointer now in case the callback deletes the entry */
333 next = entry->Next;
334 callback(entry->Key, entry->Data, userData);
335 }
336 }
337 _glthread_UNLOCK_MUTEX(table2->WalkMutex);
338 }
339
340
341 /**
342 * Return the key of the "first" entry in the hash table.
343 * While holding the lock, walks through all table positions until finding
344 * the first entry of the first non-empty one.
345 *
346 * \param table the hash table
347 * \return key for the "first" entry in the hash table.
348 */
349 GLuint
_mesa_HashFirstEntry(struct _mesa_HashTable * table)350 _mesa_HashFirstEntry(struct _mesa_HashTable *table)
351 {
352 GLuint pos;
353 assert(table);
354 _glthread_LOCK_MUTEX(table->Mutex);
355 for (pos = 0; pos < TABLE_SIZE; pos++) {
356 if (table->Table[pos]) {
357 _glthread_UNLOCK_MUTEX(table->Mutex);
358 return table->Table[pos]->Key;
359 }
360 }
361 _glthread_UNLOCK_MUTEX(table->Mutex);
362 return 0;
363 }
364
365
366 /**
367 * Given a hash table key, return the next key. This is used to walk
368 * over all entries in the table. Note that the keys returned during
369 * walking won't be in any particular order.
370 * \return next hash key or 0 if end of table.
371 */
372 GLuint
_mesa_HashNextEntry(const struct _mesa_HashTable * table,GLuint key)373 _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
374 {
375 const struct HashEntry *entry;
376 GLuint pos;
377
378 assert(table);
379 assert(key);
380
381 /* Find the entry with given key */
382 pos = HASH_FUNC(key);
383 for (entry = table->Table[pos]; entry ; entry = entry->Next) {
384 if (entry->Key == key) {
385 break;
386 }
387 }
388
389 if (!entry) {
390 /* the given key was not found, so we can't find the next entry */
391 return 0;
392 }
393
394 if (entry->Next) {
395 /* return next in linked list */
396 return entry->Next->Key;
397 }
398 else {
399 /* look for next non-empty table slot */
400 pos++;
401 while (pos < TABLE_SIZE) {
402 if (table->Table[pos]) {
403 return table->Table[pos]->Key;
404 }
405 pos++;
406 }
407 return 0;
408 }
409 }
410
411
412 /**
413 * Dump contents of hash table for debugging.
414 *
415 * \param table the hash table.
416 */
417 void
_mesa_HashPrint(const struct _mesa_HashTable * table)418 _mesa_HashPrint(const struct _mesa_HashTable *table)
419 {
420 GLuint pos;
421 assert(table);
422 for (pos = 0; pos < TABLE_SIZE; pos++) {
423 const struct HashEntry *entry = table->Table[pos];
424 while (entry) {
425 _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
426 entry = entry->Next;
427 }
428 }
429 }
430
431
432
433 /**
434 * Find a block of adjacent unused hash keys.
435 *
436 * \param table the hash table.
437 * \param numKeys number of keys needed.
438 *
439 * \return Starting key of free block or 0 if failure.
440 *
441 * If there are enough free keys between the maximum key existing in the table
442 * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
443 * the adjacent key. Otherwise do a full search for a free key block in the
444 * allowable key range.
445 */
446 GLuint
_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable * table,GLuint numKeys)447 _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
448 {
449 const GLuint maxKey = ~((GLuint) 0);
450 _glthread_LOCK_MUTEX(table->Mutex);
451 if (maxKey - numKeys > table->MaxKey) {
452 /* the quick solution */
453 _glthread_UNLOCK_MUTEX(table->Mutex);
454 return table->MaxKey + 1;
455 }
456 else {
457 /* the slow solution */
458 GLuint freeCount = 0;
459 GLuint freeStart = 1;
460 GLuint key;
461 for (key = 1; key != maxKey; key++) {
462 if (_mesa_HashLookup_unlocked(table, key)) {
463 /* darn, this key is already in use */
464 freeCount = 0;
465 freeStart = key+1;
466 }
467 else {
468 /* this key not in use, check if we've found enough */
469 freeCount++;
470 if (freeCount == numKeys) {
471 _glthread_UNLOCK_MUTEX(table->Mutex);
472 return freeStart;
473 }
474 }
475 }
476 /* cannot allocate a block of numKeys consecutive keys */
477 _glthread_UNLOCK_MUTEX(table->Mutex);
478 return 0;
479 }
480 }
481
482
483 /**
484 * Return the number of entries in the hash table.
485 */
486 GLuint
_mesa_HashNumEntries(const struct _mesa_HashTable * table)487 _mesa_HashNumEntries(const struct _mesa_HashTable *table)
488 {
489 GLuint pos, count = 0;
490
491 for (pos = 0; pos < TABLE_SIZE; pos++) {
492 const struct HashEntry *entry;
493 for (entry = table->Table[pos]; entry; entry = entry->Next) {
494 count++;
495 }
496 }
497
498 return count;
499 }
500
501
502
503 #if 0 /* debug only */
504
505 /**
506 * Test walking over all the entries in a hash table.
507 */
508 static void
509 test_hash_walking(void)
510 {
511 struct _mesa_HashTable *t = _mesa_NewHashTable();
512 const GLuint limit = 50000;
513 GLuint i;
514
515 /* create some entries */
516 for (i = 0; i < limit; i++) {
517 GLuint dummy;
518 GLuint k = (rand() % (limit * 10)) + 1;
519 while (_mesa_HashLookup(t, k)) {
520 /* id already in use, try another */
521 k = (rand() % (limit * 10)) + 1;
522 }
523 _mesa_HashInsert(t, k, &dummy);
524 }
525
526 /* walk over all entries */
527 {
528 GLuint k = _mesa_HashFirstEntry(t);
529 GLuint count = 0;
530 while (k) {
531 GLuint knext = _mesa_HashNextEntry(t, k);
532 assert(knext != k);
533 _mesa_HashRemove(t, k);
534 count++;
535 k = knext;
536 }
537 assert(count == limit);
538 k = _mesa_HashFirstEntry(t);
539 assert(k==0);
540 }
541
542 _mesa_DeleteHashTable(t);
543 }
544
545
546 void
547 _mesa_test_hash_functions(void)
548 {
549 int a, b, c;
550 struct _mesa_HashTable *t;
551
552 t = _mesa_NewHashTable();
553 _mesa_HashInsert(t, 501, &a);
554 _mesa_HashInsert(t, 10, &c);
555 _mesa_HashInsert(t, 0xfffffff8, &b);
556 /*_mesa_HashPrint(t);*/
557
558 assert(_mesa_HashLookup(t,501));
559 assert(!_mesa_HashLookup(t,1313));
560 assert(_mesa_HashFindFreeKeyBlock(t, 100));
561
562 _mesa_DeleteHashTable(t);
563
564 test_hash_walking();
565 }
566
567 #endif
568