1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 
37 #include <iostream>
38 #include <iomanip>
39 
40 using namespace std;
41 
42 //-----------------------------------------------------
43 // Compute a lookup table for float-to-half conversion.
44 //
45 // When indexed with the combined sign and exponent of
46 // a float, the table either returns the combined sign
47 // and exponent of the corresponding half, or zero if
48 // the corresponding half may not be normalized (zero,
49 // denormalized, overflow).
50 //-----------------------------------------------------
51 
52 void
initELut(unsigned short eLut[])53 initELut (unsigned short eLut[])
54 {
55     for (int i = 0; i < 0x100; i++)
56     {
57     int e = (i & 0x0ff) - (127 - 15);
58 
59     if (e <= 0 || e >= 30)
60     {
61         //
62         // Special case
63         //
64 
65         eLut[i]         = 0;
66         eLut[i | 0x100] = 0;
67     }
68     else
69     {
70         //
71         // Common case - normalized half, no exponent overflow possible
72         //
73 
74         eLut[i]         =  (e << 10);
75         eLut[i | 0x100] = ((e << 10) | 0x8000);
76     }
77     }
78 }
79 
80 
81 //------------------------------------------------------------
82 // Main - prints the sign-and-exponent conversion lookup table
83 //------------------------------------------------------------
84 
85 int
main()86 main ()
87 {
88     const int tableSize = 1 << 9;
89     unsigned short eLut[tableSize];
90     initELut (eLut);
91 
92     cout << "//\n"
93         "// This is an automatically generated file.\n"
94         "// Do not edit.\n"
95         "//\n\n";
96 
97     cout << "{\n    ";
98 
99     for (int i = 0; i < tableSize; i++)
100     {
101     cout << setw (5) << eLut[i] << ", ";
102 
103     if (i % 8 == 7)
104     {
105         cout << "\n";
106 
107         if (i < tableSize - 1)
108         cout << "    ";
109     }
110     }
111 
112     cout << "};\n";
113     return 0;
114 }
115