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2 //
3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
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34 
35 
36 #ifndef INCLUDED_IMF_CONVERT_H
37 #define INCLUDED_IMF_CONVERT_H
38 
39 //-----------------------------------------------------------------------------
40 //
41 //	Routines for converting between pixel data types,
42 //	with well-defined behavior for exceptional cases,
43 //	without depending on how hardware and operating
44 //	system handle integer overflows and floating-point
45 //	exceptions.
46 //
47 //-----------------------------------------------------------------------------
48 
49 #include "half.h"
50 
51 
52 namespace Imf {
53 
54 //---------------------------------------------------------
55 // Conversion from half or float to unsigned int:
56 //
57 //	input			result
58 //	---------------------------------------------------
59 //
60 //	finite, >= 0		input, cast to unsigned int
61 //				(rounds towards zero)
62 //
63 //	finite, < 0		0
64 //
65 //	NaN			0
66 //
67 //	+infinity		UINT_MAX
68 //
69 //	-infinity		0
70 //
71 //---------------------------------------------------------
72 
73 unsigned int	halfToUint (half h);
74 unsigned int	floatToUint (float f);
75 
76 
77 //---------------------------------------------------------
78 // Conversion from unsigned int or float to half:
79 //
80 // 	input			result
81 //	---------------------------------------------------
82 //
83 // 	finite,			closest possible half
84 // 	magnitude <= HALF_MAX
85 //
86 // 	finite, > HALF_MAX	+infinity
87 //
88 // 	finite, < -HALF_MAX	-infinity
89 //
90 // 	NaN			NaN
91 //
92 // 	+infinity		+infinity
93 //
94 // 	-infinity		-infinity
95 //
96 //---------------------------------------------------------
97 
98 half		uintToHalf (unsigned int ui);
99 half		floatToHalf (float f);
100 
101 
102 } // namespace Imf
103 
104 #endif
105