1Load and Display an Image {#tutorial_display_image} 2========================= 3 4Goal 5---- 6 7In this tutorial you will learn how to: 8 9- Load an image (using @ref cv::imread ) 10- Create a named OpenCV window (using @ref cv::namedWindow ) 11- Display an image in an OpenCV window (using @ref cv::imshow ) 12 13Source Code 14----------- 15 16Download the source code from 17[here](https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/introduction/display_image/display_image.cpp). 18 19@include cpp/tutorial_code/introduction/display_image/display_image.cpp 20 21Explanation 22----------- 23 24In OpenCV 2 we have multiple modules. Each one takes care of a different area or approach towards 25image processing. You could already observe this in the structure of the user guide of these 26tutorials itself. Before you use any of them you first need to include the header files where the 27content of each individual module is declared. 28 29You'll almost always end up using the: 30 31- *core* section, as here are defined the basic building blocks of the library 32- *highgui* module, as this contains the functions for input and output operations 33 34@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp includes 35 36We also include the *iostream* to facilitate console line output and input. To avoid data structure 37and function name conflicts with other libraries, OpenCV has its own namespace: *cv*. To avoid the 38need appending prior each of these the *cv::* keyword you can import the namespace in the whole file 39by using the lines: 40 41@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp namespace 42 43This is true for the STL library too (used for console I/O). Now, let's analyze the *main* function. 44We start up assuring that we acquire a valid image name argument from the command line. Otherwise 45take a picture by default: "HappyFish.jpg". 46 47@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp load 48 49Then create a *Mat* object that will store the data of the loaded image. 50 51@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp mat 52 53Now we call the @ref cv::imread function which loads the image name specified by the first argument 54(*argv[1]*). The second argument specifies the format in what we want the image. This may be: 55 56- IMREAD_UNCHANGED (\<0) loads the image as is (including the alpha channel if present) 57- IMREAD_GRAYSCALE ( 0) loads the image as an intensity one 58- IMREAD_COLOR (\>0) loads the image in the RGB format 59 60@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp imread 61 62@note 63 OpenCV offers support for the image formats Windows bitmap (bmp), portable image formats (pbm, 64 pgm, ppm) and Sun raster (sr, ras). With help of plugins (you need to specify to use them if you 65 build yourself the library, nevertheless in the packages we ship present by default) you may 66 also load image formats like JPEG (jpeg, jpg, jpe), JPEG 2000 (jp2 - codenamed in the CMake as 67 Jasper), TIFF files (tiff, tif) and portable network graphics (png). Furthermore, OpenEXR is 68 also a possibility. 69 70After checking that the image data was loaded correctly, we want to display our image, so we create 71an OpenCV window using the @ref cv::namedWindow function. These are automatically managed by OpenCV 72once you create them. For this you need to specify its name and how it should handle the change of 73the image it contains from a size point of view. It may be: 74 75- *WINDOW_AUTOSIZE* is the only supported one if you do not use the Qt backend. In this case the 76 window size will take up the size of the image it shows. No resize permitted! 77- *WINDOW_NORMAL* on Qt you may use this to allow window resize. The image will resize itself 78 according to the current window size. By using the | operator you also need to specify if you 79 would like the image to keep its aspect ratio (*WINDOW_KEEPRATIO*) or not 80 (*WINDOW_FREERATIO*). 81 82@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp window 83 84Finally, to update the content of the OpenCV window with a new image use the @ref cv::imshow 85function. Specify the OpenCV window name to update and the image to use during this operation: 86 87@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp imshow 88 89Because we want our window to be displayed until the user presses a key (otherwise the program would 90end far too quickly), we use the @ref cv::waitKey function whose only parameter is just how long 91should it wait for a user input (measured in milliseconds). Zero means to wait forever. 92 93@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp wait 94 95Result 96------ 97 98- Compile your code and then run the executable giving an image path as argument. If you're on 99 Windows the executable will of course contain an *exe* extension too. Of course assure the image 100 file is near your program file. 101 @code{.sh} 102 ./DisplayImage HappyFish.jpg 103 @endcode 104- You should get a nice window as the one shown below: 105 106 ![](images/Display_Image_Tutorial_Result.jpg) 107 108\htmlonly 109<div align="center"> 110<iframe title="Introduction - Display an Image" width="560" height="349" src="http://www.youtube.com/embed/1OJEqpuaGc4?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe> 111</div> 112\endhtmlonly 113