1 /*M///////////////////////////////////////////////////////////////////////////////////////
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9 //
10 // License Agreement
11 // For Open Source Computer Vision Library
12 //
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41 //M*/
42
43 #include "opencv2/opencv_modules.hpp"
44
45 #ifndef HAVE_OPENCV_CUDEV
46
47 #error "opencv_cudev is required"
48
49 #else
50
51 #include "opencv2/cudaarithm.hpp"
52 #include "opencv2/cudev.hpp"
53 #include "opencv2/core/private.cuda.hpp"
54
55 using namespace cv;
56 using namespace cv::cuda;
57 using namespace cv::cudev;
58
59 void bitMat(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask, double, Stream& stream, int op);
60
61 //////////////////////////////////////////////////////////////////////////////
62 /// bitwise_not
63
bitwise_not(InputArray _src,OutputArray _dst,InputArray _mask,Stream & stream)64 void cv::cuda::bitwise_not(InputArray _src, OutputArray _dst, InputArray _mask, Stream& stream)
65 {
66 GpuMat src = getInputMat(_src, stream);
67 GpuMat mask = getInputMat(_mask, stream);
68
69 const int depth = src.depth();
70
71 CV_DbgAssert( depth <= CV_32F );
72 CV_DbgAssert( mask.empty() || (mask.type() == CV_8UC1 && mask.size() == src.size()) );
73
74 GpuMat dst = getOutputMat(_dst, src.size(), src.type(), stream);
75
76 if (mask.empty())
77 {
78 const int bcols = (int) (src.cols * src.elemSize());
79
80 if ((bcols & 3) == 0)
81 {
82 const int vcols = bcols >> 2;
83
84 GlobPtrSz<uint> vsrc = globPtr((uint*) src.data, src.step, src.rows, vcols);
85 GlobPtrSz<uint> vdst = globPtr((uint*) dst.data, dst.step, src.rows, vcols);
86
87 gridTransformUnary(vsrc, vdst, bit_not<uint>(), stream);
88 }
89 else if ((bcols & 1) == 0)
90 {
91 const int vcols = bcols >> 1;
92
93 GlobPtrSz<ushort> vsrc = globPtr((ushort*) src.data, src.step, src.rows, vcols);
94 GlobPtrSz<ushort> vdst = globPtr((ushort*) dst.data, dst.step, src.rows, vcols);
95
96 gridTransformUnary(vsrc, vdst, bit_not<ushort>(), stream);
97 }
98 else
99 {
100 GlobPtrSz<uchar> vsrc = globPtr((uchar*) src.data, src.step, src.rows, bcols);
101 GlobPtrSz<uchar> vdst = globPtr((uchar*) dst.data, dst.step, src.rows, bcols);
102
103 gridTransformUnary(vsrc, vdst, bit_not<uchar>(), stream);
104 }
105 }
106 else
107 {
108 if (depth == CV_32F || depth == CV_32S)
109 {
110 GlobPtrSz<uint> vsrc = globPtr((uint*) src.data, src.step, src.rows, src.cols * src.channels());
111 GlobPtrSz<uint> vdst = globPtr((uint*) dst.data, dst.step, src.rows, src.cols * src.channels());
112
113 gridTransformUnary(vsrc, vdst, bit_not<uint>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
114 }
115 else if (depth == CV_16S || depth == CV_16U)
116 {
117 GlobPtrSz<ushort> vsrc = globPtr((ushort*) src.data, src.step, src.rows, src.cols * src.channels());
118 GlobPtrSz<ushort> vdst = globPtr((ushort*) dst.data, dst.step, src.rows, src.cols * src.channels());
119
120 gridTransformUnary(vsrc, vdst, bit_not<ushort>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
121 }
122 else
123 {
124 GlobPtrSz<uchar> vsrc = globPtr((uchar*) src.data, src.step, src.rows, src.cols * src.channels());
125 GlobPtrSz<uchar> vdst = globPtr((uchar*) dst.data, dst.step, src.rows, src.cols * src.channels());
126
127 gridTransformUnary(vsrc, vdst, bit_not<uchar>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
128 }
129 }
130
131 syncOutput(dst, _dst, stream);
132 }
133
134 //////////////////////////////////////////////////////////////////////////////
135 /// Binary bitwise logical operations
136
137 namespace
138 {
139 template <template <typename> class Op, typename T>
bitMatOp(const GpuMat & src1,const GpuMat & src2,GpuMat & dst,const GpuMat & mask,Stream & stream)140 void bitMatOp(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask, Stream& stream)
141 {
142 GlobPtrSz<T> vsrc1 = globPtr((T*) src1.data, src1.step, src1.rows, src1.cols * src1.channels());
143 GlobPtrSz<T> vsrc2 = globPtr((T*) src2.data, src2.step, src1.rows, src1.cols * src1.channels());
144 GlobPtrSz<T> vdst = globPtr((T*) dst.data, dst.step, src1.rows, src1.cols * src1.channels());
145
146 if (mask.data)
147 gridTransformBinary(vsrc1, vsrc2, vdst, Op<T>(), singleMaskChannels(globPtr<uchar>(mask), src1.channels()), stream);
148 else
149 gridTransformBinary(vsrc1, vsrc2, vdst, Op<T>(), stream);
150 }
151 }
152
bitMat(const GpuMat & src1,const GpuMat & src2,GpuMat & dst,const GpuMat & mask,double,Stream & stream,int op)153 void bitMat(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask, double, Stream& stream, int op)
154 {
155 typedef void (*func_t)(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& mask, Stream& stream);
156 static const func_t funcs32[] =
157 {
158 bitMatOp<bit_and, uint>,
159 bitMatOp<bit_or, uint>,
160 bitMatOp<bit_xor, uint>
161 };
162 static const func_t funcs16[] =
163 {
164 bitMatOp<bit_and, ushort>,
165 bitMatOp<bit_or, ushort>,
166 bitMatOp<bit_xor, ushort>
167 };
168 static const func_t funcs8[] =
169 {
170 bitMatOp<bit_and, uchar>,
171 bitMatOp<bit_or, uchar>,
172 bitMatOp<bit_xor, uchar>
173 };
174
175 const int depth = src1.depth();
176
177 CV_DbgAssert( depth <= CV_32F );
178 CV_DbgAssert( op >= 0 && op < 3 );
179
180 if (mask.empty())
181 {
182 const int bcols = (int) (src1.cols * src1.elemSize());
183
184 if ((bcols & 3) == 0)
185 {
186 const int vcols = bcols >> 2;
187
188 GpuMat vsrc1(src1.rows, vcols, CV_32SC1, src1.data, src1.step);
189 GpuMat vsrc2(src1.rows, vcols, CV_32SC1, src2.data, src2.step);
190 GpuMat vdst(src1.rows, vcols, CV_32SC1, dst.data, dst.step);
191
192 funcs32[op](vsrc1, vsrc2, vdst, GpuMat(), stream);
193 }
194 else if ((bcols & 1) == 0)
195 {
196 const int vcols = bcols >> 1;
197
198 GpuMat vsrc1(src1.rows, vcols, CV_16UC1, src1.data, src1.step);
199 GpuMat vsrc2(src1.rows, vcols, CV_16UC1, src2.data, src2.step);
200 GpuMat vdst(src1.rows, vcols, CV_16UC1, dst.data, dst.step);
201
202 funcs16[op](vsrc1, vsrc2, vdst, GpuMat(), stream);
203 }
204 else
205 {
206 GpuMat vsrc1(src1.rows, bcols, CV_8UC1, src1.data, src1.step);
207 GpuMat vsrc2(src1.rows, bcols, CV_8UC1, src2.data, src2.step);
208 GpuMat vdst(src1.rows, bcols, CV_8UC1, dst.data, dst.step);
209
210 funcs8[op](vsrc1, vsrc2, vdst, GpuMat(), stream);
211 }
212 }
213 else
214 {
215 if (depth == CV_32F || depth == CV_32S)
216 {
217 funcs32[op](src1, src2, dst, mask, stream);
218 }
219 else if (depth == CV_16S || depth == CV_16U)
220 {
221 funcs16[op](src1, src2, dst, mask, stream);
222 }
223 else
224 {
225 funcs8[op](src1, src2, dst, mask, stream);
226 }
227 }
228 }
229
230 #endif
231