1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SampleCode.h"
9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h"
11 #include "SkCanvas.h"
12 #include "SkSurface.h"
13 
make_bitmap()14 static SkBitmap make_bitmap() {
15     SkBitmap bm;
16     bm.allocN32Pixels(5, 5);
17 
18     for (int y = 0; y < bm.height(); y++) {
19         uint32_t* p = bm.getAddr32(0, y);
20         for (int x = 0; x < bm.width(); x++) {
21             p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK;
22         }
23     }
24     bm.unlockPixels();
25     return bm;
26 }
27 
28 class TextureDomainView : public SampleView {
29     SkBitmap    fBM;
30 
31 public:
TextureDomainView()32     TextureDomainView(){
33         fBM = make_bitmap();
34     }
35 
36 protected:
37     // overrides from SkEventSink
onQuery(SkEvent * evt)38     virtual bool onQuery(SkEvent* evt) {
39         if (SampleCode::TitleQ(*evt)) {
40             SampleCode::TitleR(evt, "Texture Domain");
41             return true;
42         }
43         return this->INHERITED::onQuery(evt);
44     }
45 
onDrawContent(SkCanvas * canvas)46     virtual void onDrawContent(SkCanvas* canvas) {
47         SkRect srcRect;
48         SkRect dstRect;
49         SkPaint paint;
50         paint.setFilterQuality(kLow_SkFilterQuality);
51 
52         // Test that bitmap draws from malloc-backed bitmaps respect
53         // the constrained texture domain.
54         srcRect.setXYWH(1, 1, 3, 3);
55         dstRect.setXYWH(5, 5, 305, 305);
56         canvas->drawBitmapRect(fBM, srcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint);
57 
58         // Test that bitmap draws across separate devices also respect
59         // the constrainted texture domain.
60         // Note:  GPU-backed bitmaps follow a different rendering path
61         // when copying from one GPU device to another.
62         SkImageInfo info = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType);
63         SkAutoTUnref<SkSurface> surface(canvas->newSurface(info));
64 
65         srcRect.setXYWH(1, 1, 3, 3);
66         dstRect.setXYWH(1, 1, 3, 3);
67         surface->getCanvas()->drawBitmapRect(fBM, srcRect, dstRect, &paint,
68                                              SkCanvas::kStrict_SrcRectConstraint);
69 
70         SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
71 
72         srcRect.setXYWH(1, 1, 3, 3);
73         dstRect.setXYWH(405, 5, 305, 305);
74         canvas->drawImageRect(image, srcRect, dstRect, &paint);
75 
76         // Test that bitmap blurring using a subrect
77         // renders correctly
78         srcRect.setXYWH(1, 1, 3, 3);
79         dstRect.setXYWH(5, 405, 305, 305);
80         SkMaskFilter* mf = SkBlurMaskFilter::Create(
81             kNormal_SkBlurStyle,
82             SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
83             SkBlurMaskFilter::kHighQuality_BlurFlag |
84             SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
85         paint.setMaskFilter(mf)->unref();
86         canvas->drawImageRect(image, srcRect, dstRect, &paint);
87 
88         // Blur and a rotation + nullptr src rect
89         // This should not trigger the texture domain code
90         // but it will test a code path in SkGpuDevice::drawBitmap
91         // that handles blurs with rects transformed to non-
92         // orthogonal rects. It also tests the nullptr src rect handling
93         mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
94                                       SkBlurMask::ConvertRadiusToSigma(5),
95                                       SkBlurMaskFilter::kHighQuality_BlurFlag);
96         paint.setMaskFilter(mf)->unref();
97 
98         dstRect.setXYWH(-150, -150, 300, 300);
99         canvas->translate(550, 550);
100         canvas->rotate(45);
101         canvas->drawBitmapRect(fBM, dstRect, &paint);
102     }
103 private:
104     typedef SkView INHERITED;
105 };
106 
107 //////////////////////////////////////////////////////////////////////////////
108 
MyFactory()109 static SkView* MyFactory() { return new TextureDomainView; }
110 static SkViewRegister reg(MyFactory);
111