1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSurface_Base_DEFINED
9 #define SkSurface_Base_DEFINED
10 
11 #include "SkCanvas.h"
12 #include "SkImagePriv.h"
13 #include "SkSurface.h"
14 #include "SkSurfacePriv.h"
15 
16 class SkSurface_Base : public SkSurface {
17 public:
18     SkSurface_Base(int width, int height, const SkSurfaceProps*);
19     SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*);
20     virtual ~SkSurface_Base();
21 
onGetTextureHandle(BackendHandleAccess)22     virtual GrBackendObject onGetTextureHandle(BackendHandleAccess) {
23         return 0;
24     }
25 
onGetRenderTargetHandle(GrBackendObject *,BackendHandleAccess)26     virtual bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess) {
27         return false;
28     }
29 
30     /**
31      *  Allocate a canvas that will draw into this surface. We will cache this
32      *  canvas, to return the same object to the caller multiple times. We
33      *  take ownership, and will call unref() on the canvas when we go out of
34      *  scope.
35      */
36     virtual SkCanvas* onNewCanvas() = 0;
37 
38     virtual SkSurface* onNewSurface(const SkImageInfo&) = 0;
39 
40     /**
41      *  Allocate an SkImage that represents the current contents of the surface.
42      *  This needs to be able to outlive the surface itself (if need be), and
43      *  must faithfully represent the current contents, even if the surface
44      *  is changed after this called (e.g. it is drawn to via its canvas).
45      */
46     virtual SkImage* onNewImageSnapshot(SkBudgeted, ForceCopyMode) = 0;
47 
48     /**
49      *  Default implementation:
50      *
51      *  image = this->newImageSnapshot();
52      *  if (image) {
53      *      image->draw(canvas, ...);
54      *      image->unref();
55      *  }
56      */
57     virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
58 
59     /**
60      * Called as a performance hint when the Surface is allowed to make it's contents
61      * undefined.
62      */
onDiscard()63     virtual void onDiscard() {}
64 
65     /**
66      *  If the surface is about to change, we call this so that our subclass
67      *  can optionally fork their backend (copy-on-write) in case it was
68      *  being shared with the cachedImage.
69      */
70     virtual void onCopyOnWrite(ContentChangeMode) = 0;
71 
72     /**
73      *  Signal the surface to remind its backing store that it's mutable again.
74      *  Called only when we _didn't_ copy-on-write; we assume the copies start mutable.
75      */
onRestoreBackingMutability()76     virtual void onRestoreBackingMutability() {}
77 
78     /**
79      * Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA.
80      */
onPrepareForExternalIO()81     virtual void onPrepareForExternalIO() {}
82 
83     inline SkCanvas* getCachedCanvas();
84     inline SkImage* refCachedImage(SkBudgeted, ForceUnique);
85 
hasCachedImage()86     bool hasCachedImage() const { return fCachedImage != nullptr; }
87 
88     // called by SkSurface to compute a new genID
89     uint32_t newGenerationID();
90 
91 private:
92     SkCanvas*   fCachedCanvas;
93     SkImage*    fCachedImage;
94 
95     void aboutToDraw(ContentChangeMode mode);
96 
97     // Returns true if there is an outstanding image-snapshot, indicating that a call to aboutToDraw
98     // would trigger a copy-on-write.
99     bool outstandingImageSnapshot() const;
100 
101     friend class SkCanvas;
102     friend class SkSurface;
103 
104     typedef SkSurface INHERITED;
105 };
106 
getCachedCanvas()107 SkCanvas* SkSurface_Base::getCachedCanvas() {
108     if (nullptr == fCachedCanvas) {
109         fCachedCanvas = this->onNewCanvas();
110         if (fCachedCanvas) {
111             fCachedCanvas->setSurfaceBase(this);
112         }
113     }
114     return fCachedCanvas;
115 }
116 
refCachedImage(SkBudgeted budgeted,ForceUnique unique)117 SkImage* SkSurface_Base::refCachedImage(SkBudgeted budgeted, ForceUnique unique) {
118     SkImage* snap = fCachedImage;
119     if (kYes_ForceUnique == unique && snap && !snap->unique()) {
120         snap = nullptr;
121     }
122     if (snap) {
123         return SkRef(snap);
124     }
125     ForceCopyMode fcm = (kYes_ForceUnique == unique) ? kYes_ForceCopyMode :
126                                                        kNo_ForceCopyMode;
127     snap = this->onNewImageSnapshot(budgeted, fcm);
128     if (kNo_ForceUnique == unique) {
129         SkASSERT(!fCachedImage);
130         fCachedImage = SkSafeRef(snap);
131     }
132     SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
133     return snap;
134 }
135 
136 #endif
137