1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBlitRow_opts_SSE4.h"
9 
10 // Some compilers can't compile SSSE3 or SSE4 intrinsics.  We give them stub methods.
11 // The stubs should never be called, so we make them crash just to confirm that.
12 #if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41
S32A_Opaque_BlitRow32_SSE4(SkPMColor * SK_RESTRICT,const SkPMColor * SK_RESTRICT,int,U8CPU)13 void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) {
14     sk_throw();
15 }
16 
17 #else
18 
19 #include <smmintrin.h>      // SSE4.1 intrinsics
20 #include "SkColorPriv.h"
21 #include "SkColor_opts_SSE2.h"
22 #include "SkMSAN.h"
23 
S32A_Opaque_BlitRow32_SSE4(SkPMColor * SK_RESTRICT dst,const SkPMColor * SK_RESTRICT src,int count,U8CPU alpha)24 void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT dst,
25                                 const SkPMColor* SK_RESTRICT src,
26                                 int count,
27                                 U8CPU alpha) {
28     sk_msan_assert_initialized(src, src+count);
29 
30     SkASSERT(alpha == 255);
31     // As long as we can, we'll work on 16 pixel pairs at once.
32     int count16 = count / 16;
33     __m128i* dst4 = (__m128i*)dst;
34     const __m128i* src4 = (const __m128i*)src;
35 
36     for (int i = 0; i < count16 * 4; i += 4) {
37         // Load 16 source pixels.
38         __m128i s0 = _mm_loadu_si128(src4+i+0),
39                 s1 = _mm_loadu_si128(src4+i+1),
40                 s2 = _mm_loadu_si128(src4+i+2),
41                 s3 = _mm_loadu_si128(src4+i+3);
42 
43         const __m128i alphaMask = _mm_set1_epi32(0xFF << SK_A32_SHIFT);
44         const __m128i ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0)));
45         if (_mm_testz_si128(ORed, alphaMask)) {
46             // All 16 source pixels are fully transparent.  There's nothing to do!
47             continue;
48         }
49         const __m128i ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0)));
50         if (_mm_testc_si128(ANDed, alphaMask)) {
51             // All 16 source pixels are fully opaque.  There's no need to read dst or blend it.
52             _mm_storeu_si128(dst4+i+0, s0);
53             _mm_storeu_si128(dst4+i+1, s1);
54             _mm_storeu_si128(dst4+i+2, s2);
55             _mm_storeu_si128(dst4+i+3, s3);
56             continue;
57         }
58         // The general slow case: do the blend for all 16 pixels.
59         _mm_storeu_si128(dst4+i+0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(dst4+i+0)));
60         _mm_storeu_si128(dst4+i+1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(dst4+i+1)));
61         _mm_storeu_si128(dst4+i+2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(dst4+i+2)));
62         _mm_storeu_si128(dst4+i+3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(dst4+i+3)));
63     }
64 
65     // Wrap up the last <= 15 pixels.
66     for (int i = count16*16; i < count; i++) {
67         // This check is not really necessarily, but it prevents pointless autovectorization.
68         if (src[i] & 0xFF000000) {
69             dst[i] = SkPMSrcOver(src[i], dst[i]);
70         }
71     }
72 }
73 
74 #endif
75