1 /////////////////////////////////////////////////////////////////////////////////// 2 /// OpenGL Mathematics (glm.g-truc.net) 3 /// 4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5 /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 /// of this software and associated documentation files (the "Software"), to deal 7 /// in the Software without restriction, including without limitation the rights 8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 /// copies of the Software, and to permit persons to whom the Software is 10 /// furnished to do so, subject to the following conditions: 11 /// 12 /// The above copyright notice and this permission notice shall be included in 13 /// all copies or substantial portions of the Software. 14 /// 15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 /// THE SOFTWARE. 22 /// 23 /// @ref core 24 /// @file glm/mat4x4.hpp 25 /// @date 2013-12-24 / 2013-12-24 26 /// @author Christophe Riccio 27 /////////////////////////////////////////////////////////////////////////////////// 28 29 #ifndef GLM_MAT4X3_INCLUDED 30 #define GLM_MAT4X3_INCLUDED 31 32 #include "detail/type_mat4x3.hpp" 33 34 namespace glm 35 { 36 /// 4 columns of 3 components matrix of low precision floating-point numbers. 37 /// There is no guarantee on the actual precision. 38 /// 39 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 40 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 41 typedef detail::tmat4x3<float, lowp> lowp_mat4x3; 42 43 /// 4 columns of 3 components matrix of medium precision floating-point numbers. 44 /// There is no guarantee on the actual precision. 45 /// 46 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 47 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 48 typedef detail::tmat4x3<float, mediump> mediump_mat4x3; 49 50 /// 4 columns of 3 components matrix of high precision floating-point numbers. 51 /// There is no guarantee on the actual precision. 52 /// 53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 54 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 55 typedef detail::tmat4x3<float, highp> highp_mat4x3; 56 57 }//namespace glm 58 59 #endif//GLM_MAT4X3_INCLUDED 60