1 // Copyright 2014 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // Near-lossless image preprocessing adjusts pixel values to help
11 // compressibility with a guarantee of maximum deviation between original and
12 // resulting pixel values.
13 //
14 // Author: Jyrki Alakuijala (jyrki@google.com)
15 // Converted to C by Aleksander Kramarz (akramarz@google.com)
16
17 #include <stdlib.h>
18
19 #include "../dsp/lossless.h"
20 #include "../utils/utils.h"
21 #include "./vp8enci.h"
22
23 #define MIN_DIM_FOR_NEAR_LOSSLESS 64
24 #define MAX_LIMIT_BITS 5
25
26 // Computes quantized pixel value and distance from original value.
GetValAndDistance(int a,int initial,int bits,int * const val,int * const distance)27 static void GetValAndDistance(int a, int initial, int bits,
28 int* const val, int* const distance) {
29 const int mask = ~((1 << bits) - 1);
30 *val = (initial & mask) | (initial >> (8 - bits));
31 *distance = 2 * abs(a - *val);
32 }
33
34 // Clamps the value to range [0, 255].
Clamp8b(int val)35 static int Clamp8b(int val) {
36 const int min_val = 0;
37 const int max_val = 0xff;
38 return (val < min_val) ? min_val : (val > max_val) ? max_val : val;
39 }
40
41 // Quantizes values {a, a+(1<<bits), a-(1<<bits)} and returns the nearest one.
FindClosestDiscretized(int a,int bits)42 static int FindClosestDiscretized(int a, int bits) {
43 int best_val = a, i;
44 int min_distance = 256;
45
46 for (i = -1; i <= 1; ++i) {
47 int candidate, distance;
48 const int val = Clamp8b(a + i * (1 << bits));
49 GetValAndDistance(a, val, bits, &candidate, &distance);
50 if (i != 0) {
51 ++distance;
52 }
53 // Smallest distance but favor i == 0 over i == -1 and i == 1
54 // since that keeps the overall intensity more constant in the
55 // images.
56 if (distance < min_distance) {
57 min_distance = distance;
58 best_val = candidate;
59 }
60 }
61 return best_val;
62 }
63
64 // Applies FindClosestDiscretized to all channels of pixel.
ClosestDiscretizedArgb(uint32_t a,int bits)65 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
66 return
67 (FindClosestDiscretized(a >> 24, bits) << 24) |
68 (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
69 (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
70 (FindClosestDiscretized(a & 0xff, bits));
71 }
72
73 // Checks if distance between corresponding channel values of pixels a and b
74 // is within the given limit.
IsNear(uint32_t a,uint32_t b,int limit)75 static int IsNear(uint32_t a, uint32_t b, int limit) {
76 int k;
77 for (k = 0; k < 4; ++k) {
78 const int delta =
79 (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
80 if (delta >= limit || delta <= -limit) {
81 return 0;
82 }
83 }
84 return 1;
85 }
86
IsSmooth(const uint32_t * const prev_row,const uint32_t * const curr_row,const uint32_t * const next_row,int ix,int limit)87 static int IsSmooth(const uint32_t* const prev_row,
88 const uint32_t* const curr_row,
89 const uint32_t* const next_row,
90 int ix, int limit) {
91 // Check that all pixels in 4-connected neighborhood are smooth.
92 return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
93 IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
94 IsNear(curr_row[ix], prev_row[ix], limit) &&
95 IsNear(curr_row[ix], next_row[ix], limit));
96 }
97
98 // Adjusts pixel values of image with given maximum error.
NearLossless(int xsize,int ysize,uint32_t * argb,int limit_bits,uint32_t * copy_buffer)99 static void NearLossless(int xsize, int ysize, uint32_t* argb,
100 int limit_bits, uint32_t* copy_buffer) {
101 int x, y;
102 const int limit = 1 << limit_bits;
103 uint32_t* prev_row = copy_buffer;
104 uint32_t* curr_row = prev_row + xsize;
105 uint32_t* next_row = curr_row + xsize;
106 memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0]));
107
108 for (y = 1; y < ysize - 1; ++y) {
109 uint32_t* const curr_argb_row = argb + y * xsize;
110 uint32_t* const next_argb_row = curr_argb_row + xsize;
111 memcpy(next_row, next_argb_row, xsize * sizeof(argb[0]));
112 for (x = 1; x < xsize - 1; ++x) {
113 if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) {
114 curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
115 }
116 }
117 {
118 // Three-way swap.
119 uint32_t* const temp = prev_row;
120 prev_row = curr_row;
121 curr_row = next_row;
122 next_row = temp;
123 }
124 }
125 }
126
QualityToLimitBits(int quality)127 static int QualityToLimitBits(int quality) {
128 // quality mapping:
129 // 0..19 -> 5
130 // 0..39 -> 4
131 // 0..59 -> 3
132 // 0..79 -> 2
133 // 0..99 -> 1
134 // 100 -> 0
135 return MAX_LIMIT_BITS - quality / 20;
136 }
137
VP8ApplyNearLossless(int xsize,int ysize,uint32_t * argb,int quality)138 int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
139 int i;
140 uint32_t* const copy_buffer =
141 (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
142 const int limit_bits = QualityToLimitBits(quality);
143 assert(argb != NULL);
144 assert(limit_bits >= 0);
145 assert(limit_bits <= MAX_LIMIT_BITS);
146 if (copy_buffer == NULL) {
147 return 0;
148 }
149 // For small icon images, don't attempt to apply near-lossless compression.
150 if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) {
151 WebPSafeFree(copy_buffer);
152 return 1;
153 }
154
155 for (i = limit_bits; i != 0; --i) {
156 NearLossless(xsize, ysize, argb, i, copy_buffer);
157 }
158 WebPSafeFree(copy_buffer);
159 return 1;
160 }
161