1page.title=Gingerbread 2 3@jd:body 4 5 6<style type="text/css"> 7#jd-content { 8 max-width:1200px; 9} 10#jd-content div.screenshot { 11 float:left; 12 clear:left; 13 padding:15px 30px 15px 0; 14} 15#jd-content div.video { 16 float:right; 17 padding:0 0 0 40px; 18} 19#jd-content table.columns { 20 margin:0 0 1em 0; 21} 22#jd-content table.columns td { 23 padding:0; 24} 25#jd-content table.columns td+td { 26 padding:0 2em; 27} 28#jd-content table.columns td img { 29 margin:0; 30} 31#jd-content table.columns td+td>*:first-child { 32 margin-top:-2em; 33} 34.green { 35 color:#8db529; 36 font-weight:bold; 37} 38</style> 39 40<p>The Android 2.3 platform introduces many new and exciting features for 41users and developers. This document provides a glimpse at some of the new features 42and technologies in Android 2.3. For detailed information about the new developer APIs, see the <a 43href="android-2.3.html">Android 2.3 version notes</a>.</p> 44 45<ul> 46 <li><a href="#UserFeatures">New User Features</a></li> 47 <li><a href="#DeveloperApis">New Developer Features</a></li> 48 <li><a href="#PlatformTechnologies">New Platform Technologies</a></li> 49</ul> 50 51 52<h2 id="UserFeatures" style="clear:right">New User Features</h2> 53 54<div> 55<img style="float:right;margin-left:20px;padding-bottom:2em;" 56src="{@docRoot}sdk/images/2.3/home-menu.png" alt="" height="280" /> 57<img style="float:right;margin-left:20px;padding-bottom:2em;" 58src="{@docRoot}sdk/images/2.3/home-plain.png" alt="" height="280" /> 59 60<h3>UI refinements for simplicity and speed</h3> 61 62<p>The user interface is refined in many ways across the system, making it 63easier to learn, faster to use, and more power-efficient. A simplified 64visual theme of colors against black brings vividness and contrast to the 65notification bar, menus, and other parts of the UI. Changes in menus and 66settings make it easier for the user to navigate and control the features 67of the system and device. </p> 68 69<h3>Faster, more intuitive text input</h3> 70 71<p>The Android soft keyboard is redesigned and optimized for faster text input 72and editing. The keys themselves are reshaped and repositioned for improved 73targeting, making them easier to see and press accurately, even at high speeds. 74The keyboard also displays the current character and dictionary suggestions in a 75larger, more vivid style that is easier to read.</p> 76 77<p>The keyboard adds the capability to correct entered words from suggestions in 78the dictionary. As the user selects a word already entered, the keyboard 79displays suggestions that the user can choose from, to replace the selection. 80The user can also switch to voice input mode to replace the selection. Smart 81suggestions let the user accept a suggestion and then return to correct it 82later, if needed, from the original set of suggestions.</p> 83 84<p>New multitouch key-chording lets the user quickly enter numbers and symbols 85by pressing Shift+<<em>letter</em>> and ?123+<<em>symbol</em>>, 86without needing to manually switch input modes. From certain keys, users can 87also access a popup menu of accented characters, numbers, and symbols by holding 88the key and sliding to select a character.</p> 89</div> 90 91<div style="padding-top:1em;"> 92<div style="margin-right:1em;float:left;"><img src="{@docRoot}sdk/images/2.3/onetouch.png" alt="" 93height="260" /></div> 94<div style="padding-right:2em;float:left;"><img src="{@docRoot}sdk/images/2.3/selection.png" alt="" 95height="160" /></div> 96 97 98<h3>One-touch word selection and copy/paste</h3> 99 100<p>When entering text or viewing a web page, the user can quickly select a word 101by press-hold, then copy to the clipboard and paste. Pressing on a word enters a 102free-selection mode — the user can adjust the selection area as needed by 103dragging a set of bounding arrows to new positions, then copy the bounded area 104by pressing anywhere in the selection area. For text entry, the user can 105slide-press to enter a cursor mode, then reposition the cursor easily and 106accurately by dragging the cursor arrow. With both the selection and cursor 107modes, no use of a trackball is needed.</p> 108 109</div> 110 111<div style="clear:left"> 112<div style="padding-right:2em;float:right;margin-left:20px;"><img 113src="{@docRoot}sdk/images/2.3/running.png" alt="" height="280" /></div> 114<div style="padding-left:1em;float:right;margin-left:20px;"><img 115src="{@docRoot}sdk/images/2.3/power.png" alt="" height="280" /></div> 116 117<h3>Improved power management </h3> 118 119<p>The Android system takes a more active role in managing apps that are keeping 120the device awake for too long or that are consuming CPU while running in the 121background. By managing such apps — closing them if appropriate — 122the system helps ensure best possible performance and maximum battery life.</p> 123 124<p>The system also gives the user more visibility over the power being consumed 125by system components and running apps. The Application settings provides an 126accurate overview of how the battery is being used, with details of the usage 127and relative power consumed by each component or application.</p> 128 129<h3>Control over applications</h3> 130 131<p>A shortcut to the Manage Applications control now appears in the Options Menu 132in the Home screen and Launcher, making it much easier to check and manage 133application activity. Once the user enters Manage Applications, a new Running 134tab displays a list of active applications and the storage and memory being used 135by each. The user can read further details about each application and if 136necessary stop an application or report feedback to its developer. </p> 137</div> 138 139<h3>New ways of communicating, organizing</h3> 140 141<p>An updated set of standard applications lets the user take new approaches to 142managing information and relationships. </p> 143 144<div style="padding-top:1em;"> 145<div style="padding-right:1.5em;float:left;"><img src="{@docRoot}sdk/images/2.3/sipcall.png" alt="" 146height="190" align="left"/><br> 147<img src="{@docRoot}sdk/images/2.3/ffc.png" alt="" height="190" align="left" 148style="margin-bottom:1.5em;margin-top:.75em;"/><div></div> 149</div> 150 151<p style="margin-top:1em;margin-bottom:.75em;"><strong>Internet calling</strong></p> 152 153<p>The user can make voice calls over the internet to other users who have SIP 154accounts. The user can add an internet calling number (a SIP address) to any 155Contact and can initiate a call from Quick Contact or Dialer. To use internet 156calling, the user must create an account at the SIP provider of their choice 157— SIP accounts are not provided as part of the internet calling feature. 158Additionally, support for the platform's SIP and internet calling features on 159specific devices is determined by their manufacturers and associated carriers. 160</p> 161 162<div style="padding-right:1.5em;float:right;margin-left:20px;;"><img 163src="{@docRoot}sdk/images/2.3/nfc.png" alt="" height="190" /> </div> 164 165<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near-field communications</strong></p> 166 167<p>An NFC Reader application lets the user read and interact with near-field 168communication (NFC) tags. For example, the user can “touch” or “swipe” an NFC 169tag that might be embedded in a poster, sticker, or advertisement, then act on 170the data read from the tag. A typical use would be to read a tag at a 171restaurant, store, or event and then rate or register by jumping to a web site 172whose URL is included in the tag data. NFC communication relies on wireless 173technology in the device hardware, so support for the platform's NFC features on 174specific devices is determined by their manufacturers. 175</p> 176</div> 177 178<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Downloads management</strong></p> 179 180<p>The Downloads application gives the user easy access to any file downloaded from 181the browser, email, or another application. Downloads is built on an completely new 182download manager facility in the system that any other applications can use, to 183more easily manage and store their downloads.</p> 184 185<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Camera</strong></p> 186 187<p>The application now lets the user access multiple cameras on the device, 188including a front-facing camera, if available. </p> 189 190 191<h2 id="DeveloperApis" style="clear:both">New Developer Features</h2> 192 193<p>Android 2.3 delivers a variety of features and APIs that 194let developers bring new types of applications to the Android 195platform.</p> 196 197 <ul> 198<li><a href="#gaming">Enhancements for gaming</a></li> 199<li><a href="#communication">New forms of communication</a></li> 200<li><a href="#multimedia">Rich multimedia</a></li> 201</ul> 202 203<h3 id="gaming">Enhancements for gaming</h3> 204 205<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Performance</strong></p> 206 207<p>Android 2.3 includes a variety of improvements across the system that make 208common operations faster and more efficient for all applications. Of particular 209interest to game developers are:</p> 210 211<ul> 212<li>Concurrent garbage collector — The Dalivik VM introduces a new, 213concurrent garbage collector that minimizes application pauses, helping to 214ensure smoother animation and increased responsiveness in games and similar 215applications. </li> 216<li>Faster event distribution — The plaform now handles touch and keyboard 217events faster and more efficiently, minimizing CPU utilization during event 218distribution. The changes improve responsiveness for all applications, but 219especially benefit games that use touch events in combination with 3D graphics 220or other CPU-intensive operations. </li> 221<li>Updated video drivers — The platform uses updated third-party video 222drivers that improve the efficiency of OpenGL ES operations, for faster overall 2233D graphics performance. </li> 224</ul> 225 226 227<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native input and 228sensor events</strong></p> 229 230<p>Applications that use native code can now receive and process input and 231sensor events directly in their native code, which dramatically improves 232efficiency and responsiveness. </p> 233 234<p>Native libraries exposed by the platform let applications handle the same 235types of input events as those available through the framework. Applications 236can receive events from all supported sensor types and can enable/disable 237specific sensors and manage event delivery rate and queueing. </p> 238 239 240<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Gyroscope and other 241new sensors, for improved 3D motion processing</strong></p> 242 243<p>Android 2.3 adds API support for several new sensor types, including 244gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors. 245Applications can use the new sensors in combination with any other sensors 246available on the device, to track three-dimensional device motion and 247orientation change with high precision and accuracy. For example, a game 248application could use readings from a gyroscope and accelerometer on the device 249to recognize complex user gestures and motions, such as tilt, spin, thrust, and 250slice. </p> 251 252 253<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Open API for native 254audio</strong></p> 255 256<p>The platform provides a software implementation of <a 257href="http://www.khronos.org/opensles/">Khronos OpenSL ES</a>, a standard API 258that gives applications access to powerful audio controls and effects from 259native code. Applications can use the API to manage audio devices and control 260audio input, output, and processing directly from native code.</p> 261 262<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native graphics 263management</strong></p> 264 265<p>The platform provides an interface to its <a 266href="http://www.khronos.org/egl/">Khronos EGL</a> library, which lets 267applications manage graphics contexts and create and manage OpenGL ES textures 268and surfaces from native code.</p> 269 270 271<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to 272Activity lifecycle, window management</strong></p> 273 274<p>Native applications can declare a new type of Activity class, 275<code>NativeActivity</code> whose lifecycle callbacks are implemented directly 276in native code. The <code>NativeActivity</code> and its underlying native code 277run in the system just as do other Activities — they run in the 278application's system process and execute on the application's main UI thread, 279and they receive the same lifecycle callbacks as do other Activities. </p> 280 281<p>The platform also exposes native APIs for managing windows, including the 282ability to lock/unlock the pixel buffer to draw directly into it. Through the 283API, applications can obtain a native window object associated with a framework 284Surface object and interact with it directly in native code.</p> 285 286 287<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to 288assets, storage</strong></p> 289 290<p>Applications can now access a native Asset Manager API to retrieve 291application assets directly from native code without needing to go through JNI. 292If the assets are compressed, the platform does streaming decompression as the 293application reads the asset data. There is no longer a limit on the size of 294compressed <code>.apk</code> assets that can be read.</p> 295 296<p>Additionally, applications can access a native Storage Manager API to work 297directly with OBB files downloaded and managed by the system. Note that although 298platform support for OBB is available in Android 2.3, development tools for 299creating and managing OBB files will not be available until early 2011.</p> 300 301 302<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Robust native 303development environment</strong></p> 304 305<p>The Android NDK (r5 or higher) provides a complete set of tools, toolchains, 306and libraries for developing applications that use the rich native environment 307offered by the Android 2.3 platform. For more information or to download the 308NDK, please see the <a 309href="http://developer.android.com/sdk/ndk/index.html">Android NDK</a> 310page. </p> 311 312 313<h3 id="communication">New forms of communication</h3> 314 315<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Internet 316telephony</strong></p> 317 318<p>Developers can now add SIP-based internet telephony features to their 319applications. Android 2.3 includes a full SIP protocol stack and integrated call 320management services that let applications easily set up outgoing and incoming 321voice calls, without having to manage sessions, transport-level communication, 322or audio record or playback directly. </p> 323 324<p>Support for the platform's SIP and internet calling features on specific 325devices is determined by their manufacturers and associated carriers.</p> 326 327 328<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near Field 329Communications (NFC)</strong></p> 330 331<p>The platform's support for Near Field Communications (NFC) lets developers 332get started creating a whole new class of applications for Android. Developers 333can create new applications that offer proximity-based information and services 334to users, organizations, merchants, and advertisers. </p> 335 336<p>Using the NFC API, 337applications can read and respond to NFC tags “discovered” as the user “touches” an 338NFC-enabled device to elements embedded in stickers, smart posters, and even 339other devices. When a tag of interest is collected, applications can respond to 340the tag, read messages from it, and then store the messages, prompting 341the user as needed. </p> 342 343<p>Starting from Android 2.3.3, applications can also write to tags and 344set up peer-to-peer connections with other NFC devices.</p> 345 346<p>NFC communication relies on wireless technology in the device hardware, so 347support for the platform's NFC features on specific devices is determined by 348their manufacturers.</p> 349 350 351<h3 id="multimedia">Rich multimedia</h3> 352 353<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Mixable audio 354effects</strong></p> 355 356<p>A new audio effects API lets developers easily create rich audio environments 357by adding equalization, bass boost, headphone virtualization (widened 358soundstage), and reverb to audio tracks and sounds. Developers can mix multiple 359audio effects in a local track or apply effects globally, across multiple 360tracks.</p> 361 362<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Support for new media 363formats</strong></p> 364 365<p>The platform now offers built-in support for the VP8 open video compression 366format and the WebM open container format. The platform also adds support for 367AAC encoding and AMR wideband encoding (in software), so that applications can 368capture higher quality audio than narrowband. </p> 369 370<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Access to multiple 371cameras</strong></p> 372 373<p>The Camera API now lets developers access any cameras that are available on a 374device, including a front-facing camera. Applications can query the platform for 375the number of cameras on the device and their types and characteristics, then 376open the camera needed. For example, a video chat application might want to access a 377front-facing camera that offers lower-resolution, while a photo application 378might prefer a back-facing camera that offers higher-resolution.</p> 379 380 381<h2 id="PlatformTechnologies">New Platform Technologies</h2> 382 383<h3>Media Framework</h3> 384 385<ul> 386<li>New media framework fully replaces OpenCore, maintaining all previous 387codec/container support for encoding and decoding.</li> 388<li>Integrated support for the VP8 open video compression format and the WebM 389open container format</li> 390<li>Adds AAC encoding and AMR wideband encoding</li> 391</ul> 392 393<h3>Linux Kernel </h3> 394<ul> 395<li>Upgraded to 2.6.35</li> 396</ul> 397 398<h3>Networking</h3> 399<ul> 400<li>SIP stack, configurable by device manufacturer 401<li>Support for Near Field Communications (NFC), configurable by device manufacturer</li> 402<li>Updated BlueZ stack</li> 403</ul> 404 405<h3>Dalvik runtime</h3> 406 407<ul> 408<li>Dalvik VM: 409<ul> 410<li>Concurrent garbage collector (target sub-3ms pauses)</li> 411<li>Adds further JIT (code-generation) optimizations</li> 412<li>Improved code verification</li> 413<li>StrictMode debugging, for identifying performance and memory issues</li> 414</ul> 415</li> 416 417 418<li>Core libraries: 419<ul> 420 <li>Expanded I18N support (full worldwide encodings, more locales) 421 <li>Faster Formatter and number formatting. For example, float formatting is 2.5x faster.</li> 422 <li>HTTP responses are gzipped by default. XML and JSON API response sizes may be reduced by 60% or more.</li> 423 <li>New collections and utilities APIs</li> 424 <li>Improved network APIs</li> 425 <li>Improved file read and write controls</li> 426 <li>Updated JDBC</li> 427</ul> 428</li> 429 430<li>Updates from upstream projects: 431 <ul> 432 <li>OpenSSL 1.0.0a</li> 433 <li>BouncyCastle 1.45</li> 434 <li>ICU 4.4</li> 435 <li>zlib 1.2.5</li> 436 </ul> 437</li> 438 439 440</ul> 441 442<p>For more information about the new developer APIs, see the <a 443href="android-2.3.html">Android 2.3 version notes</a> and the <a 444href="{@docRoot}sdk/api_diff/9/changes.html">API Differences Report</a>.</p> 445