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40<p>The Android 2.3 platform introduces many new and exciting features for
41users and developers. This document provides a glimpse at some of the new features
42and technologies in Android 2.3. For detailed information about the new developer APIs, see the <a
43href="android-2.3.html">Android 2.3 version notes</a>.</p>
44
45<ul>
46  <li><a href="#UserFeatures">New User Features</a></li>
47  <li><a href="#DeveloperApis">New Developer Features</a></li>
48  <li><a href="#PlatformTechnologies">New Platform Technologies</a></li>
49</ul>
50
51
52<h2 id="UserFeatures" style="clear:right">New User Features</h2>
53
54<div>
55<img style="float:right;margin-left:20px;padding-bottom:2em;"
56src="{@docRoot}sdk/images/2.3/home-menu.png" alt="" height="280" />
57<img style="float:right;margin-left:20px;padding-bottom:2em;"
58src="{@docRoot}sdk/images/2.3/home-plain.png" alt="" height="280" />
59
60<h3>UI refinements for simplicity and speed</h3>
61
62<p>The user interface is refined in many ways across the system, making it
63easier to learn, faster to use, and more power-efficient. A simplified
64visual theme of colors against black brings vividness and contrast to the
65notification bar, menus, and other parts of the UI.  Changes in menus and
66settings make it easier for the user to navigate and control the features
67of the system and device. </p>
68
69<h3>Faster, more intuitive text input</h3>
70
71<p>The Android soft keyboard is redesigned and optimized for faster text input
72and editing. The keys themselves are reshaped and repositioned for improved
73targeting, making them easier to see and press accurately, even at high speeds.
74The keyboard also displays the current character and dictionary suggestions in a
75larger, more vivid style that is easier to read.</p>
76
77<p>The keyboard adds the capability to correct entered words from suggestions in
78the dictionary. As the user selects a word already entered, the keyboard
79displays suggestions that the user can choose from, to replace the selection.
80The user can also switch to voice input mode to replace the selection. Smart
81suggestions let the user accept a suggestion and then return to correct it
82later, if needed, from the original set of suggestions.</p>
83
84<p>New multitouch key-chording lets the user quickly enter numbers and symbols
85by pressing Shift+&lt;<em>letter</em>&gt; and ?123+&lt;<em>symbol</em>&gt;,
86without needing to manually switch input modes. From certain keys, users can
87also access a popup menu of accented characters, numbers, and symbols by holding
88the key and sliding to select a character.</p>
89</div>
90
91<div  style="padding-top:1em;">
92<div style="margin-right:1em;float:left;"><img src="{@docRoot}sdk/images/2.3/onetouch.png" alt=""
93height="260" /></div>
94<div style="padding-right:2em;float:left;"><img src="{@docRoot}sdk/images/2.3/selection.png" alt=""
95height="160" /></div>
96
97
98<h3>One-touch word selection and copy/paste</h3>
99
100<p>When entering text or viewing a web page, the user can quickly select a word
101by press-hold, then copy to the clipboard and paste. Pressing on a word enters a
102free-selection mode &mdash; the user can adjust the selection area as needed by
103dragging a set of bounding arrows to new positions, then copy the bounded area
104by pressing anywhere in the selection area. For text entry, the user can
105slide-press to enter a cursor mode, then reposition the cursor easily and
106accurately by dragging the cursor arrow. With both the selection and cursor
107modes, no use of a trackball is needed.</p>
108
109</div>
110
111<div style="clear:left">
112<div style="padding-right:2em;float:right;margin-left:20px;"><img
113src="{@docRoot}sdk/images/2.3/running.png" alt="" height="280" /></div>
114<div style="padding-left:1em;float:right;margin-left:20px;"><img
115src="{@docRoot}sdk/images/2.3/power.png" alt="" height="280" /></div>
116
117<h3>Improved power management </h3>
118
119<p>The Android system takes a more active role in managing apps that are keeping
120the device awake for too long or that are consuming CPU while running in the
121background. By managing such apps &mdash; closing them if appropriate &mdash;
122the system helps ensure best possible performance and maximum battery life.</p>
123
124<p>The system also gives the user more visibility over the power being consumed
125by system components and running apps. The Application settings provides an
126accurate overview of how the battery  is being used, with details of the usage
127and relative power consumed  by each component or application.</p>
128
129<h3>Control over applications</h3>
130
131<p>A shortcut to the Manage Applications control now appears in the Options Menu
132in the Home screen and Launcher, making it much easier to check and manage
133application activity. Once the user enters Manage Applications, a new Running
134tab displays a list of active applications and the storage and memory being used
135by each. The user can read further details about each application and if
136necessary stop an application or report feedback to its developer. </p>
137</div>
138
139<h3>New ways of communicating, organizing</h3>
140
141<p>An updated set of standard applications lets the user take new approaches to
142managing information and relationships. </p>
143
144<div  style="padding-top:1em;">
145<div style="padding-right:1.5em;float:left;"><img src="{@docRoot}sdk/images/2.3/sipcall.png" alt=""
146height="190" align="left"/><br>
147<img src="{@docRoot}sdk/images/2.3/ffc.png" alt="" height="190" align="left"
148style="margin-bottom:1.5em;margin-top:.75em;"/><div></div>
149</div>
150
151<p style="margin-top:1em;margin-bottom:.75em;"><strong>Internet calling</strong></p>
152
153<p>The user can make voice calls over the internet to other users who have SIP
154accounts. The user can add an internet calling number (a SIP address) to any
155Contact and can initiate a call from Quick Contact or Dialer. To use internet
156calling, the user must create an account at the SIP provider of their choice
157&mdash; SIP accounts are not provided as part of the internet calling feature.
158Additionally, support for the platform's SIP and internet calling features on
159specific devices is determined by their manufacturers and associated carriers.
160</p>
161
162<div style="padding-right:1.5em;float:right;margin-left:20px;;"><img
163src="{@docRoot}sdk/images/2.3/nfc.png" alt="" height="190" /> </div>
164
165<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near-field communications</strong></p>
166
167<p>An NFC Reader application lets the user read and interact with near-field
168communication (NFC)  tags. For example, the user can “touch” or “swipe” an NFC
169tag that might be embedded in a poster, sticker, or advertisement, then act on
170the data read from the tag. A typical use would be to read a tag at a
171restaurant, store, or event and then rate or register by jumping to a web site
172whose URL is included in the tag data. NFC communication relies on wireless
173technology in the device hardware, so support for the platform's NFC features on
174specific devices is determined by their manufacturers.
175</p>
176</div>
177
178<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Downloads management</strong></p>
179
180<p>The Downloads application gives the user easy access to any file downloaded from
181the browser, email, or another application. Downloads is built on an completely new
182download manager facility in the system that any other applications can use, to
183more easily manage and store their downloads.</p>
184
185<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Camera</strong></p>
186
187<p>The application now lets the user access multiple cameras on the device,
188including a front-facing camera, if available. </p>
189
190
191<h2 id="DeveloperApis" style="clear:both">New Developer Features</h2>
192
193<p>Android 2.3 delivers a variety of features and APIs that
194let developers bring new types of applications to the Android
195platform.</p>
196
197 <ul>
198<li><a href="#gaming">Enhancements for gaming</a></li>
199<li><a href="#communication">New forms of communication</a></li>
200<li><a href="#multimedia">Rich multimedia</a></li>
201</ul>
202
203<h3 id="gaming">Enhancements for gaming</h3>
204
205<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Performance</strong></p>
206
207<p>Android 2.3 includes a variety of improvements across the system that make
208common operations faster and more efficient for all applications. Of particular
209interest to game developers are:</p>
210
211<ul>
212<li>Concurrent garbage collector &mdash; The Dalivik VM introduces a new,
213concurrent garbage collector that minimizes application pauses, helping to
214ensure smoother animation and increased responsiveness in games and similar
215applications. </li>
216<li>Faster event distribution &mdash; The plaform now handles touch and keyboard
217events faster and more efficiently, minimizing CPU utilization during event
218distribution. The changes improve responsiveness for all applications, but
219especially benefit games that use touch events in combination with 3D graphics
220or other CPU-intensive operations. </li>
221<li>Updated video drivers &mdash; The platform uses updated third-party video
222drivers that improve the efficiency of OpenGL ES operations, for faster overall
2233D graphics performance. </li>
224</ul>
225
226
227<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native input and
228sensor events</strong></p>
229
230<p>Applications that use native code can now receive and process input and
231sensor events directly in their native code, which dramatically improves
232efficiency and responsiveness. </p>
233
234<p>Native libraries exposed by the platform let applications handle the same
235types of input events as those available through the framework. Applications
236can receive events from all supported sensor types and can enable/disable
237specific sensors and manage event delivery rate and queueing. </p>
238
239
240<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Gyroscope and other
241new sensors, for improved 3D motion processing</strong></p>
242
243<p>Android 2.3 adds API support for several new sensor types, including
244gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors.
245Applications can use the new sensors in combination with any other sensors
246available on the device, to track three-dimensional device motion and
247orientation change with high precision and accuracy. For example, a game
248application could use readings from a gyroscope and accelerometer on the device
249to recognize complex user gestures and motions, such as tilt, spin, thrust, and
250slice.  </p>
251
252
253<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Open API for native
254audio</strong></p>
255
256<p>The platform provides a software implementation of <a
257href="http://www.khronos.org/opensles/">Khronos OpenSL ES</a>, a standard API
258that gives applications access to powerful audio controls and effects from
259native code. Applications can use the API to manage audio devices and control
260audio input, output, and processing directly from native code.</p>
261
262<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native graphics
263management</strong></p>
264
265<p>The platform provides an interface to its <a
266href="http://www.khronos.org/egl/">Khronos EGL</a> library, which lets
267applications manage graphics contexts and create and manage OpenGL ES textures
268and surfaces from native code.</p>
269
270
271<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to
272Activity lifecycle, window management</strong></p>
273
274<p>Native applications can declare a new type of Activity class,
275<code>NativeActivity</code> whose lifecycle callbacks are implemented directly
276in native code. The <code>NativeActivity</code> and its underlying native code
277run in the system just as do other Activities &mdash; they run in the
278application's system process and execute on the application's main UI thread,
279and they receive the same lifecycle callbacks as do other Activities. </p>
280
281<p>The platform also exposes native APIs for managing windows, including the
282ability to lock/unlock the pixel buffer to draw directly into it. Through the
283API, applications can obtain a native window object associated with a framework
284Surface object and interact with it directly in native code.</p>
285
286
287<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to
288assets, storage</strong></p>
289
290<p>Applications can now access a native Asset Manager API to retrieve
291application assets directly from native code without needing to go through JNI.
292If the assets are compressed, the platform does streaming decompression as the
293application reads the asset data. There is no longer a limit on the size of
294compressed <code>.apk</code> assets that can be read.</p>
295
296<p>Additionally, applications can access a native Storage Manager API to work
297directly with OBB files downloaded and managed by the system. Note that although
298platform support for OBB is available in Android 2.3, development tools for
299creating and managing OBB files will not be available until early 2011.</p>
300
301
302<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Robust native
303development environment</strong></p>
304
305<p>The Android NDK (r5 or higher) provides a complete set of tools, toolchains,
306and libraries for developing applications that use the rich native environment
307offered by the Android 2.3 platform. For more information or to download the
308NDK, please see the <a
309href="http://developer.android.com/sdk/ndk/index.html">Android&nbsp;NDK</a>
310page. </p>
311
312
313<h3 id="communication">New forms of communication</h3>
314
315<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Internet
316telephony</strong></p>
317
318<p>Developers can now add SIP-based internet telephony features to their
319applications. Android 2.3 includes a full SIP protocol stack and integrated call
320management services that let applications easily set up outgoing and incoming
321voice calls, without having to manage sessions, transport-level communication,
322or audio record or playback directly. </p>
323
324<p>Support for the platform's SIP and internet calling features on specific
325devices is determined by their manufacturers and associated carriers.</p>
326
327
328<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near Field
329Communications (NFC)</strong></p>
330
331<p>The platform's support for Near Field Communications (NFC) lets developers
332get started creating a whole new class of applications for Android. Developers
333can create new applications that offer proximity-based information and services
334to users, organizations, merchants, and advertisers. </p>
335
336<p>Using the NFC API,
337applications can read and respond to NFC tags “discovered” as the user “touches” an
338NFC-enabled device to elements embedded in stickers, smart posters, and even
339other devices. When a tag of interest is collected, applications can respond to
340the tag, read messages from it, and then store the messages, prompting
341the user as needed. </p>
342
343<p>Starting from Android 2.3.3, applications can also write to tags and
344set up peer-to-peer connections with other NFC devices.</p>
345
346<p>NFC communication relies on wireless technology in the device hardware, so
347support for the platform's NFC features on specific devices is determined by
348their manufacturers.</p>
349
350
351<h3 id="multimedia">Rich multimedia</h3>
352
353<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Mixable audio
354effects</strong></p>
355
356<p>A new audio effects API lets developers easily create rich audio environments
357by adding equalization, bass boost, headphone virtualization (widened
358soundstage), and reverb to audio tracks and sounds. Developers can mix multiple
359audio effects in a local track or apply effects globally, across multiple
360tracks.</p>
361
362<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Support for new media
363formats</strong></p>
364
365<p>The platform now offers built-in support for the VP8 open video compression
366format and the WebM open container format. The platform also adds support for
367AAC encoding and AMR wideband encoding (in software), so that applications can
368capture higher quality audio than narrowband. </p>
369
370<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Access to multiple
371cameras</strong></p>
372
373<p>The Camera API now lets developers access any cameras that are available on a
374device, including a front-facing camera. Applications can query the platform for
375the number of cameras on the device and their types and characteristics, then
376open the camera needed. For example, a video chat application might want to access a
377front-facing camera that offers lower-resolution, while a photo application
378might prefer a back-facing camera that offers higher-resolution.</p>
379
380
381<h2 id="PlatformTechnologies">New Platform Technologies</h2>
382
383<h3>Media Framework</h3>
384
385<ul>
386<li>New media framework fully replaces OpenCore, maintaining all previous
387codec/container support for encoding and decoding.</li>
388<li>Integrated support for the VP8 open video compression format and the WebM
389open container format</li>
390<li>Adds AAC encoding and AMR wideband encoding</li>
391</ul>
392
393<h3>Linux Kernel </h3>
394<ul>
395<li>Upgraded to 2.6.35</li>
396</ul>
397
398<h3>Networking</h3>
399<ul>
400<li>SIP stack, configurable by device manufacturer
401<li>Support for Near Field Communications (NFC), configurable by device manufacturer</li>
402<li>Updated BlueZ stack</li>
403</ul>
404
405<h3>Dalvik runtime</h3>
406
407<ul>
408<li>Dalvik VM:
409<ul>
410<li>Concurrent garbage collector (target sub-3ms pauses)</li>
411<li>Adds further JIT (code-generation) optimizations</li>
412<li>Improved code verification</li>
413<li>StrictMode debugging, for identifying performance and memory issues</li>
414</ul>
415</li>
416
417
418<li>Core libraries:
419<ul>
420  <li>Expanded I18N support (full worldwide encodings, more locales)
421  <li>Faster Formatter and number formatting. For example, float formatting is 2.5x faster.</li>
422  <li>HTTP responses are gzipped by default. XML and JSON API response sizes may be reduced by 60% or more.</li>
423  <li>New collections and utilities APIs</li>
424  <li>Improved network APIs</li>
425  <li>Improved file read and write controls</li>
426  <li>Updated JDBC</li>
427</ul>
428</li>
429
430<li>Updates from upstream projects:
431  <ul>
432  <li>OpenSSL 1.0.0a</li>
433  <li>BouncyCastle 1.45</li>
434  <li>ICU 4.4</li>
435  <li>zlib 1.2.5</li>
436  </ul>
437</li>
438
439
440</ul>
441
442<p>For more information about the new developer APIs, see the <a
443href="android-2.3.html">Android 2.3 version notes</a> and the <a
444href="{@docRoot}sdk/api_diff/9/changes.html">API Differences Report</a>.</p>
445