1page.title=Dots increased installs by over 6% using Store Listing Experiments 2page.metaDescription=Game developer Playdots decided to use Store Listing Experiments to see if different game screenshots could impact installs for their game Two Dots. They found that game screenshots showing gameplay mechanics drove more installs from the store listing page than their existing non-gameplay screenshots. 3page.tags="developerstory", "games", "googleplay" 4page.image=images/cards/distribute/stories/dots.png 5page.timestamp=1456431511 6 7@jd:body 8 9 10<h3>Background</h3> 11 12<div class="figure" style="width:113px"> 13 <img src="{@docRoot}images/distribute/stories/dots-icon.png" height="113" /> 14</div> 15 16<p> 17 <a class="external-link" 18 href="https://play.google.com/store/apps/details?id=com.nerdyoctopus.gamedots&hl=en"> 19 Dots</a>, the successful puzzle strategy game from games developer Playdots 20 Inc., was produced by <a class="external-link" 21 href="https://betaworks.com/">Betaworks</a> in 2013. 22 It achieved over 20 million downloads in its first year, with over five 23 billion games having played on Android and iOS since launch. For the follow 24 up, 25 <a class="external-link" 26 href="https://play.google.com/store/apps/details?id=com.weplaydots.twodotsandroid&hl=en"> 27 Two Dots</a>, Playdots decided to use 28 <a class="external-link" 29 href="https://support.google.com/googleplay/android-developer/answer/6227309"> 30 Store Listing Experiments</a> to see if 31 different game screenshots could impact installs. They found that game 32 screenshots showing gameplay mechanics drove more installs from the store 33 listing page than their existing non-gameplay screenshots. 34</p> 35 36<h3>What they did</h3> 37 38<p> 39 Dots used a localized store listing experiment in the Google Play Developer 40 Console to test Two Dots screenshots in the US. They targeted 50 percent of 41 users with non-gameplay screenshots (the “control”) and the other 50 percent 42 with gameplay screenshots, to see how graphically demonstrating gameplay would 43 impact installs. 44</p> 45 46<h3>Results</h3> 47 48<p> 49 The results revealed that screenshots showing gameplay mechanics drove 6 50 percent more installs than the control group using non-gameplay screenshots. 51</p> 52 53 <img 54 src="{@docRoot}images/distribute/stories/dots-screenshot.png" 55 srcset= 56 "{@docRoot}images/distribute/stories/dots-screenshot.png 1x 57 {@docRoot}images/distribute/stories/dots-screenshot_2x.png 2x"> 58 <p class="img-caption"> 59 Beautifully designed achievements badges encourage unlock 60 </p> 61 62<p> 63 In a follow up experiment they tested whether including text emphasizing 64 gameplay performed better than screenshots without text. The results showed 65 that screenshots with text highlighting gameplay had an 8 percent increase in 66 installs compared to those without. 67</p> 68 69<p> 70 Dots commented that “sometimes you have to step back and think about what your 71 objective is: illustrate gameplay. So that’s what we did — and the simplest 72 changes impacted our conversion by a huge percentage.” 73</p> 74 75<h3>Get started</h3> 76 77<p> 78 Learn how to run 79 <a class="external-link" 80 href="https://support.google.com/googleplay/android-developer/answer/6227309"> 81 Store Listing Experiments</a> and read our best practices for 82 <a href="https://developer.android.com/distribute/users/experiments.html"> 83 running successful experiments</a>. 84</p> 85