1page.title=Glu improves player lifetime value with Google Play games services sign-in
2page.metaDescription=With the release of their game Deer Hunter 2014, leading developer and publisher Glu Mobile found that Google Play games services helped improve the user experience leading to increased player happiness.
3page.tags="developerstory", "games", "googleplay"
4page.image=images/cards/distribute/stories/glu-dh.jpg
5timestamp=1456787470
6
7@jd:body
8
9
10<h3>Background</h3>
11
12<div class="figure" style="width:113px">
13  <img src="{@docRoot}images/distribute/stories/glu-dh-icon.jpg" height="113"
14      srcset="{@docRoot}images/distribute/stories/glu-dh-icon.jpg 1x,
15      {@docRoot}images/distribute/stories/glu-dh-icon_2x.jpg 2x" />
16</div>
17
18<p>
19  With the release of their game <a href=
20  "https://play.google.com/store/apps/details?id=com.glu.deerhunt2" class=
21  "external-link">Deer Hunter 2014</a>, leading developer and publisher Glu
22  Mobile found that Google Play games services helped improve the user
23  experience leading to increased player happiness. These happy players then
24  tended to play longer and have a higher <em>lifetime value (LTV)</em>.
25</p>
26
27
28<h3>What they did</h3>
29
30<p>
31  Glu implemented Google Play games services sign-in as part of Deer Hunter
32  2014. Users were given the option to auto sign-in and, for those that didn’t
33  take that option, sign-in was displayed prominently on the game’s home
34  screen.
35</p>
36
37<p>
38  For users who were signed in, Glu offered leaderboards and achievements,
39  found through easily recognizable and accessible icons on the game’s home
40  screen. Achievements were customized to fit the flow of the game, with the
41  degree of progress displayed to keep players motivated. Multiple leaderboards
42  were provided to engage players through different goals; with friends-only
43  leaderboards, in addition to the public ones, to keep the experience social.
44</p>
45
46<h3>Results</h3>
47
48<div class="figure" style="width:380px">
49  <img src="{@docRoot}images/distribute/stories/glu-dh-screenshot.png"
50    width="380"
51    srcset="{@docRoot}images/distribute/stories/glu-dh-screenshot.png 1x,
52   {@docRoot}images/distribute/stories/glu-dh-screenshot_2x.png 2x">
53  <p class="img-caption">
54    Games services features shown with easily recognizable icons after
55    user signs in
56  </p>
57</div>
58
59<p>
60  Overall, Glu found that Google Play games services helped identify
61  high-quality players, improve segmentation and user targeting.
62</p>
63
64<p>
65  The results from Deer Hunter 2014 showed that sessions per user and lifetime
66  value were positively correlated with Google Play games sign-ins: signed-in
67  users reported engagement at 62 percent higher and average LTV 211 percent
68  higher than users who didn’t sign-in.
69</p>
70
71<p>
72  This success also supported the guidelines for Google Play games services
73  integrations: make them highly visible, customized, achievable, and
74  incentivized.
75</p>
76