1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
18 #define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
19 
20 #include "Rect.h"
21 #include "utils/Macros.h"
22 
23 #include <vector>
24 #include <unordered_map>
25 
26 namespace android {
27 namespace uirenderer {
28 
29 class RenderNode;
30 
31 class LayerUpdateQueue {
32     PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
33 public:
34     struct Entry {
EntryEntry35         Entry(RenderNode* renderNode, const Rect& damage)
36                 : renderNode(renderNode)
37                 , damage(damage) {}
38         RenderNode* renderNode;
39         Rect damage;
40     };
41 
LayerUpdateQueue()42     LayerUpdateQueue() {}
43     void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
44     void clear();
entries()45     const std::vector<Entry>& entries() const { return mEntries; }
46 private:
47     std::vector<Entry> mEntries;
48 };
49 
50 }; // namespace uirenderer
51 }; // namespace android
52 
53 #endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
54