1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.renderscript; 18 19 20 /** 21 * @hide 22 * @deprecated in API 16 23 * <p>The RenderScript fragment program, also known as fragment shader is responsible 24 * for manipulating pixel data in a user defined way. It's constructed from a GLSL 25 * shader string containing the program body, textures inputs, and a Type object 26 * that describes the constants used by the program. Similar to the vertex programs, 27 * when an allocation with constant input values is bound to the shader, its values 28 * are sent to the graphics program automatically.</p> 29 * <p> The values inside the allocation are not explicitly tracked. If they change between two draw 30 * calls using the same program object, the runtime needs to be notified of that 31 * change by calling rsgAllocationSyncAll so it could send the new values to hardware. 32 * Communication between the vertex and fragment programs is handled internally in the 33 * GLSL code. For example, if the fragment program is expecting a varying input called 34 * varTex0, the GLSL code inside the program vertex must provide it. 35 * </p> 36 * 37 **/ 38 public class ProgramFragment extends Program { ProgramFragment(long id, RenderScript rs)39 ProgramFragment(long id, RenderScript rs) { 40 super(id, rs); 41 } 42 43 /** 44 * @deprecated in API 16 45 */ 46 public static class Builder extends BaseProgramBuilder { 47 /** 48 * @deprecated in API 16 49 * Create a builder object. 50 * 51 * @param rs Context to which the program will belong. 52 */ Builder(RenderScript rs)53 public Builder(RenderScript rs) { 54 super(rs); 55 } 56 57 /** 58 * @deprecated in API 16 59 * Creates ProgramFragment from the current state of the builder 60 * 61 * @return ProgramFragment 62 */ create()63 public ProgramFragment create() { 64 mRS.validate(); 65 long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; 66 String[] texNames = new String[mTextureCount]; 67 int idx = 0; 68 69 for (int i=0; i < mInputCount; i++) { 70 tmp[idx++] = ProgramParam.INPUT.mID; 71 tmp[idx++] = mInputs[i].getID(mRS); 72 } 73 for (int i=0; i < mOutputCount; i++) { 74 tmp[idx++] = ProgramParam.OUTPUT.mID; 75 tmp[idx++] = mOutputs[i].getID(mRS); 76 } 77 for (int i=0; i < mConstantCount; i++) { 78 tmp[idx++] = ProgramParam.CONSTANT.mID; 79 tmp[idx++] = mConstants[i].getID(mRS); 80 } 81 for (int i=0; i < mTextureCount; i++) { 82 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; 83 tmp[idx++] = mTextureTypes[i].mID; 84 texNames[i] = mTextureNames[i]; 85 } 86 87 long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); 88 ProgramFragment pf = new ProgramFragment(id, mRS); 89 initProgram(pf); 90 return pf; 91 } 92 } 93 } 94 95 96 97