1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20 
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <cutils/compiler.h>
29 
30 #include <hardware/hardware.h>
31 
32 #include <gui/BufferItem.h>
33 #include <gui/GLConsumer.h>
34 #include <gui/IGraphicBufferAlloc.h>
35 #include <gui/ISurfaceComposer.h>
36 #include <gui/SurfaceComposerClient.h>
37 
38 #include <private/gui/ComposerService.h>
39 #include <private/gui/SyncFeatures.h>
40 
41 #include <utils/Log.h>
42 #include <utils/String8.h>
43 #include <utils/Trace.h>
44 
45 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
46 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
47 #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
48 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
49 
50 namespace android {
51 
52 // Macros for including the GLConsumer name in log messages
53 #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
54 #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
55 //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
56 #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
57 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
58 
59 static const struct {
60     uint32_t width, height;
61     char const* bits;
62 } kDebugData = { 15, 12,
63     "_______________"
64     "_______________"
65     "_____XX_XX_____"
66     "__X_X_____X_X__"
67     "__X_XXXXXXX_X__"
68     "__XXXXXXXXXXX__"
69     "___XX_XXX_XX___"
70     "____XXXXXXX____"
71     "_____X___X_____"
72     "____X_____X____"
73     "_______________"
74     "_______________"
75 };
76 
77 // Transform matrices
78 static float mtxIdentity[16] = {
79     1, 0, 0, 0,
80     0, 1, 0, 0,
81     0, 0, 1, 0,
82     0, 0, 0, 1,
83 };
84 static float mtxFlipH[16] = {
85     -1, 0, 0, 0,
86     0, 1, 0, 0,
87     0, 0, 1, 0,
88     1, 0, 0, 1,
89 };
90 static float mtxFlipV[16] = {
91     1, 0, 0, 0,
92     0, -1, 0, 0,
93     0, 0, 1, 0,
94     0, 1, 0, 1,
95 };
96 static float mtxRot90[16] = {
97     0, 1, 0, 0,
98     -1, 0, 0, 0,
99     0, 0, 1, 0,
100     1, 0, 0, 1,
101 };
102 
103 static void mtxMul(float out[16], const float a[16], const float b[16]);
104 
105 Mutex GLConsumer::sStaticInitLock;
106 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
107 
hasEglAndroidImageCropImpl()108 static bool hasEglAndroidImageCropImpl() {
109     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
110     const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
111     size_t cropExtLen = strlen(CROP_EXT_STR);
112     size_t extsLen = strlen(exts);
113     bool equal = !strcmp(CROP_EXT_STR, exts);
114     bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
115     bool atEnd = (cropExtLen+1) < extsLen &&
116             !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
117     bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
118     return equal || atStart || atEnd || inMiddle;
119 }
120 
hasEglAndroidImageCrop()121 static bool hasEglAndroidImageCrop() {
122     // Only compute whether the extension is present once the first time this
123     // function is called.
124     static bool hasIt = hasEglAndroidImageCropImpl();
125     return hasIt;
126 }
127 
hasEglProtectedContentImpl()128 static bool hasEglProtectedContentImpl() {
129     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
130     const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
131     size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
132     size_t extsLen = strlen(exts);
133     bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
134     bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1);
135     bool atEnd = (cropExtLen+1) < extsLen &&
136             !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1));
137     bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
138     return equal || atStart || atEnd || inMiddle;
139 }
140 
hasEglProtectedContent()141 static bool hasEglProtectedContent() {
142     // Only compute whether the extension is present once the first time this
143     // function is called.
144     static bool hasIt = hasEglProtectedContentImpl();
145     return hasIt;
146 }
147 
isEglImageCroppable(const Rect & crop)148 static bool isEglImageCroppable(const Rect& crop) {
149     return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
150 }
151 
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)152 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
153         uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
154     ConsumerBase(bq, isControlledByApp),
155     mCurrentCrop(Rect::EMPTY_RECT),
156     mCurrentTransform(0),
157     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
158     mCurrentFence(Fence::NO_FENCE),
159     mCurrentTimestamp(0),
160     mCurrentFrameNumber(0),
161     mDefaultWidth(1),
162     mDefaultHeight(1),
163     mFilteringEnabled(true),
164     mTexName(tex),
165     mUseFenceSync(useFenceSync),
166     mTexTarget(texTarget),
167     mEglDisplay(EGL_NO_DISPLAY),
168     mEglContext(EGL_NO_CONTEXT),
169     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
170     mAttached(true)
171 {
172     GLC_LOGV("GLConsumer");
173 
174     memcpy(mCurrentTransformMatrix, mtxIdentity,
175             sizeof(mCurrentTransformMatrix));
176 
177     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
178 }
179 
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)180 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
181         bool useFenceSync, bool isControlledByApp) :
182     ConsumerBase(bq, isControlledByApp),
183     mCurrentCrop(Rect::EMPTY_RECT),
184     mCurrentTransform(0),
185     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
186     mCurrentFence(Fence::NO_FENCE),
187     mCurrentTimestamp(0),
188     mCurrentFrameNumber(0),
189     mDefaultWidth(1),
190     mDefaultHeight(1),
191     mFilteringEnabled(true),
192     mTexName(0),
193     mUseFenceSync(useFenceSync),
194     mTexTarget(texTarget),
195     mEglDisplay(EGL_NO_DISPLAY),
196     mEglContext(EGL_NO_CONTEXT),
197     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
198     mAttached(false)
199 {
200     GLC_LOGV("GLConsumer");
201 
202     memcpy(mCurrentTransformMatrix, mtxIdentity,
203             sizeof(mCurrentTransformMatrix));
204 
205     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
206 }
207 
setDefaultBufferSize(uint32_t w,uint32_t h)208 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
209 {
210     Mutex::Autolock lock(mMutex);
211     if (mAbandoned) {
212         GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
213         return NO_INIT;
214     }
215     mDefaultWidth = w;
216     mDefaultHeight = h;
217     return mConsumer->setDefaultBufferSize(w, h);
218 }
219 
updateTexImage()220 status_t GLConsumer::updateTexImage() {
221     ATRACE_CALL();
222     GLC_LOGV("updateTexImage");
223     Mutex::Autolock lock(mMutex);
224 
225     if (mAbandoned) {
226         GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
227         return NO_INIT;
228     }
229 
230     // Make sure the EGL state is the same as in previous calls.
231     status_t err = checkAndUpdateEglStateLocked();
232     if (err != NO_ERROR) {
233         return err;
234     }
235 
236     BufferItem item;
237 
238     // Acquire the next buffer.
239     // In asynchronous mode the list is guaranteed to be one buffer
240     // deep, while in synchronous mode we use the oldest buffer.
241     err = acquireBufferLocked(&item, 0);
242     if (err != NO_ERROR) {
243         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
244             // We always bind the texture even if we don't update its contents.
245             GLC_LOGV("updateTexImage: no buffers were available");
246             glBindTexture(mTexTarget, mTexName);
247             err = NO_ERROR;
248         } else {
249             GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
250                 strerror(-err), err);
251         }
252         return err;
253     }
254 
255     // Release the previous buffer.
256     err = updateAndReleaseLocked(item);
257     if (err != NO_ERROR) {
258         // We always bind the texture.
259         glBindTexture(mTexTarget, mTexName);
260         return err;
261     }
262 
263     // Bind the new buffer to the GL texture, and wait until it's ready.
264     return bindTextureImageLocked();
265 }
266 
267 
releaseTexImage()268 status_t GLConsumer::releaseTexImage() {
269     ATRACE_CALL();
270     GLC_LOGV("releaseTexImage");
271     Mutex::Autolock lock(mMutex);
272 
273     if (mAbandoned) {
274         GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
275         return NO_INIT;
276     }
277 
278     // Make sure the EGL state is the same as in previous calls.
279     status_t err = NO_ERROR;
280 
281     if (mAttached) {
282         err = checkAndUpdateEglStateLocked(true);
283         if (err != NO_ERROR) {
284             return err;
285         }
286     } else {
287         // if we're detached, no need to validate EGL's state -- we won't use it.
288     }
289 
290     // Update the GLConsumer state.
291     int buf = mCurrentTexture;
292     if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
293 
294         GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
295 
296         if (mAttached) {
297             // Do whatever sync ops we need to do before releasing the slot.
298             err = syncForReleaseLocked(mEglDisplay);
299             if (err != NO_ERROR) {
300                 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
301                 return err;
302             }
303         } else {
304             // if we're detached, we just use the fence that was created in detachFromContext()
305             // so... basically, nothing more to do here.
306         }
307 
308         err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
309         if (err < NO_ERROR) {
310             GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
311                     strerror(-err), err);
312             return err;
313         }
314 
315         if (mReleasedTexImage == NULL) {
316             mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
317         }
318 
319         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
320         mCurrentTextureImage = mReleasedTexImage;
321         mCurrentCrop.makeInvalid();
322         mCurrentTransform = 0;
323         mCurrentTimestamp = 0;
324         mCurrentFence = Fence::NO_FENCE;
325 
326         if (mAttached) {
327             // This binds a dummy buffer (mReleasedTexImage).
328             status_t result = bindTextureImageLocked();
329             if (result != NO_ERROR) {
330                 return result;
331             }
332         } else {
333             // detached, don't touch the texture (and we may not even have an
334             // EGLDisplay here.
335         }
336     }
337 
338     return NO_ERROR;
339 }
340 
getDebugTexImageBuffer()341 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
342     Mutex::Autolock _l(sStaticInitLock);
343     if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
344         // The first time, create the debug texture in case the application
345         // continues to use it.
346         sp<GraphicBuffer> buffer = new GraphicBuffer(
347                 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
348                 GraphicBuffer::USAGE_SW_WRITE_RARELY);
349         uint32_t* bits;
350         buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
351         uint32_t stride = buffer->getStride();
352         uint32_t height = buffer->getHeight();
353         memset(bits, 0, stride * height * 4);
354         for (uint32_t y = 0; y < kDebugData.height; y++) {
355             for (uint32_t x = 0; x < kDebugData.width; x++) {
356                 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
357                     0xFF000000 : 0xFFFFFFFF;
358             }
359             bits += stride;
360         }
361         buffer->unlock();
362         sReleasedTexImageBuffer = buffer;
363     }
364     return sReleasedTexImageBuffer;
365 }
366 
acquireBufferLocked(BufferItem * item,nsecs_t presentWhen,uint64_t maxFrameNumber)367 status_t GLConsumer::acquireBufferLocked(BufferItem *item,
368         nsecs_t presentWhen, uint64_t maxFrameNumber) {
369     status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
370             maxFrameNumber);
371     if (err != NO_ERROR) {
372         return err;
373     }
374 
375     // If item->mGraphicBuffer is not null, this buffer has not been acquired
376     // before, so any prior EglImage created is using a stale buffer. This
377     // replaces any old EglImage with a new one (using the new buffer).
378     if (item->mGraphicBuffer != NULL) {
379         int slot = item->mSlot;
380         mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
381     }
382 
383     return NO_ERROR;
384 }
385 
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)386 status_t GLConsumer::releaseBufferLocked(int buf,
387         sp<GraphicBuffer> graphicBuffer,
388         EGLDisplay display, EGLSyncKHR eglFence) {
389     // release the buffer if it hasn't already been discarded by the
390     // BufferQueue. This can happen, for example, when the producer of this
391     // buffer has reallocated the original buffer slot after this buffer
392     // was acquired.
393     status_t err = ConsumerBase::releaseBufferLocked(
394             buf, graphicBuffer, display, eglFence);
395     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
396     return err;
397 }
398 
updateAndReleaseLocked(const BufferItem & item,PendingRelease * pendingRelease)399 status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
400         PendingRelease* pendingRelease)
401 {
402     status_t err = NO_ERROR;
403 
404     int slot = item.mSlot;
405 
406     if (!mAttached) {
407         GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
408                 "ES context");
409         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
410                 mEglDisplay, EGL_NO_SYNC_KHR);
411         return INVALID_OPERATION;
412     }
413 
414     // Confirm state.
415     err = checkAndUpdateEglStateLocked();
416     if (err != NO_ERROR) {
417         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
418                 mEglDisplay, EGL_NO_SYNC_KHR);
419         return err;
420     }
421 
422     // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
423     // if nessessary, for the gralloc buffer currently in the slot in
424     // ConsumerBase.
425     // We may have to do this even when item.mGraphicBuffer == NULL (which
426     // means the buffer was previously acquired).
427     err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
428     if (err != NO_ERROR) {
429         GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
430                 mEglDisplay, slot);
431         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
432                 mEglDisplay, EGL_NO_SYNC_KHR);
433         return UNKNOWN_ERROR;
434     }
435 
436     // Do whatever sync ops we need to do before releasing the old slot.
437     if (slot != mCurrentTexture) {
438         err = syncForReleaseLocked(mEglDisplay);
439         if (err != NO_ERROR) {
440             // Release the buffer we just acquired.  It's not safe to
441             // release the old buffer, so instead we just drop the new frame.
442             // As we are still under lock since acquireBuffer, it is safe to
443             // release by slot.
444             releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
445                     mEglDisplay, EGL_NO_SYNC_KHR);
446             return err;
447         }
448     }
449 
450     GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
451             mCurrentTexture, mCurrentTextureImage != NULL ?
452                     mCurrentTextureImage->graphicBufferHandle() : 0,
453             slot, mSlots[slot].mGraphicBuffer->handle);
454 
455     // Hang onto the pointer so that it isn't freed in the call to
456     // releaseBufferLocked() if we're in shared buffer mode and both buffers are
457     // the same.
458     sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
459 
460     // release old buffer
461     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
462         if (pendingRelease == nullptr) {
463             status_t status = releaseBufferLocked(
464                     mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
465                     mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
466             if (status < NO_ERROR) {
467                 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
468                         strerror(-status), status);
469                 err = status;
470                 // keep going, with error raised [?]
471             }
472         } else {
473             pendingRelease->currentTexture = mCurrentTexture;
474             pendingRelease->graphicBuffer =
475                     mCurrentTextureImage->graphicBuffer();
476             pendingRelease->display = mEglDisplay;
477             pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
478             pendingRelease->isPending = true;
479         }
480     }
481 
482     // Update the GLConsumer state.
483     mCurrentTexture = slot;
484     mCurrentTextureImage = nextTextureImage;
485     mCurrentCrop = item.mCrop;
486     mCurrentTransform = item.mTransform;
487     mCurrentScalingMode = item.mScalingMode;
488     mCurrentTimestamp = item.mTimestamp;
489     mCurrentFence = item.mFence;
490     mCurrentFrameNumber = item.mFrameNumber;
491 
492     computeCurrentTransformMatrixLocked();
493 
494     return err;
495 }
496 
bindTextureImageLocked()497 status_t GLConsumer::bindTextureImageLocked() {
498     if (mEglDisplay == EGL_NO_DISPLAY) {
499         ALOGE("bindTextureImage: invalid display");
500         return INVALID_OPERATION;
501     }
502 
503     GLenum error;
504     while ((error = glGetError()) != GL_NO_ERROR) {
505         GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
506     }
507 
508     glBindTexture(mTexTarget, mTexName);
509     if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
510             mCurrentTextureImage == NULL) {
511         GLC_LOGE("bindTextureImage: no currently-bound texture");
512         return NO_INIT;
513     }
514 
515     status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
516                                                         mCurrentCrop);
517     if (err != NO_ERROR) {
518         GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
519                 mEglDisplay, mCurrentTexture);
520         return UNKNOWN_ERROR;
521     }
522     mCurrentTextureImage->bindToTextureTarget(mTexTarget);
523 
524     // In the rare case that the display is terminated and then initialized
525     // again, we can't detect that the display changed (it didn't), but the
526     // image is invalid. In this case, repeat the exact same steps while
527     // forcing the creation of a new image.
528     if ((error = glGetError()) != GL_NO_ERROR) {
529         glBindTexture(mTexTarget, mTexName);
530         status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay,
531                                                                mCurrentCrop,
532                                                                true);
533         if (result != NO_ERROR) {
534             GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
535                     mEglDisplay, mCurrentTexture);
536             return UNKNOWN_ERROR;
537         }
538         mCurrentTextureImage->bindToTextureTarget(mTexTarget);
539         if ((error = glGetError()) != GL_NO_ERROR) {
540             GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
541             return UNKNOWN_ERROR;
542         }
543     }
544 
545     // Wait for the new buffer to be ready.
546     return doGLFenceWaitLocked();
547 }
548 
checkAndUpdateEglStateLocked(bool contextCheck)549 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
550     EGLDisplay dpy = eglGetCurrentDisplay();
551     EGLContext ctx = eglGetCurrentContext();
552 
553     if (!contextCheck) {
554         // if this is the first time we're called, mEglDisplay/mEglContext have
555         // never been set, so don't error out (below).
556         if (mEglDisplay == EGL_NO_DISPLAY) {
557             mEglDisplay = dpy;
558         }
559         if (mEglContext == EGL_NO_CONTEXT) {
560             mEglContext = ctx;
561         }
562     }
563 
564     if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
565         GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
566         return INVALID_OPERATION;
567     }
568 
569     if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
570         GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
571         return INVALID_OPERATION;
572     }
573 
574     mEglDisplay = dpy;
575     mEglContext = ctx;
576     return NO_ERROR;
577 }
578 
setReleaseFence(const sp<Fence> & fence)579 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
580     if (fence->isValid() &&
581             mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
582         status_t err = addReleaseFence(mCurrentTexture,
583                 mCurrentTextureImage->graphicBuffer(), fence);
584         if (err != OK) {
585             GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
586                     strerror(-err), err);
587         }
588     }
589 }
590 
detachFromContext()591 status_t GLConsumer::detachFromContext() {
592     ATRACE_CALL();
593     GLC_LOGV("detachFromContext");
594     Mutex::Autolock lock(mMutex);
595 
596     if (mAbandoned) {
597         GLC_LOGE("detachFromContext: abandoned GLConsumer");
598         return NO_INIT;
599     }
600 
601     if (!mAttached) {
602         GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
603                 "context");
604         return INVALID_OPERATION;
605     }
606 
607     EGLDisplay dpy = eglGetCurrentDisplay();
608     EGLContext ctx = eglGetCurrentContext();
609 
610     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
611         GLC_LOGE("detachFromContext: invalid current EGLDisplay");
612         return INVALID_OPERATION;
613     }
614 
615     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
616         GLC_LOGE("detachFromContext: invalid current EGLContext");
617         return INVALID_OPERATION;
618     }
619 
620     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
621         status_t err = syncForReleaseLocked(dpy);
622         if (err != OK) {
623             return err;
624         }
625 
626         glDeleteTextures(1, &mTexName);
627     }
628 
629     mEglDisplay = EGL_NO_DISPLAY;
630     mEglContext = EGL_NO_CONTEXT;
631     mAttached = false;
632 
633     return OK;
634 }
635 
attachToContext(uint32_t tex)636 status_t GLConsumer::attachToContext(uint32_t tex) {
637     ATRACE_CALL();
638     GLC_LOGV("attachToContext");
639     Mutex::Autolock lock(mMutex);
640 
641     if (mAbandoned) {
642         GLC_LOGE("attachToContext: abandoned GLConsumer");
643         return NO_INIT;
644     }
645 
646     if (mAttached) {
647         GLC_LOGE("attachToContext: GLConsumer is already attached to a "
648                 "context");
649         return INVALID_OPERATION;
650     }
651 
652     EGLDisplay dpy = eglGetCurrentDisplay();
653     EGLContext ctx = eglGetCurrentContext();
654 
655     if (dpy == EGL_NO_DISPLAY) {
656         GLC_LOGE("attachToContext: invalid current EGLDisplay");
657         return INVALID_OPERATION;
658     }
659 
660     if (ctx == EGL_NO_CONTEXT) {
661         GLC_LOGE("attachToContext: invalid current EGLContext");
662         return INVALID_OPERATION;
663     }
664 
665     // We need to bind the texture regardless of whether there's a current
666     // buffer.
667     glBindTexture(mTexTarget, GLuint(tex));
668 
669     mEglDisplay = dpy;
670     mEglContext = ctx;
671     mTexName = tex;
672     mAttached = true;
673 
674     if (mCurrentTextureImage != NULL) {
675         // This may wait for a buffer a second time. This is likely required if
676         // this is a different context, since otherwise the wait could be skipped
677         // by bouncing through another context. For the same context the extra
678         // wait is redundant.
679         status_t err =  bindTextureImageLocked();
680         if (err != NO_ERROR) {
681             return err;
682         }
683     }
684 
685     return OK;
686 }
687 
688 
syncForReleaseLocked(EGLDisplay dpy)689 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
690     GLC_LOGV("syncForReleaseLocked");
691 
692     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
693         if (SyncFeatures::getInstance().useNativeFenceSync()) {
694             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
695                     EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
696             if (sync == EGL_NO_SYNC_KHR) {
697                 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
698                         eglGetError());
699                 return UNKNOWN_ERROR;
700             }
701             glFlush();
702             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
703             eglDestroySyncKHR(dpy, sync);
704             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
705                 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
706                         "fd: %#x", eglGetError());
707                 return UNKNOWN_ERROR;
708             }
709             sp<Fence> fence(new Fence(fenceFd));
710             status_t err = addReleaseFenceLocked(mCurrentTexture,
711                     mCurrentTextureImage->graphicBuffer(), fence);
712             if (err != OK) {
713                 GLC_LOGE("syncForReleaseLocked: error adding release fence: "
714                         "%s (%d)", strerror(-err), err);
715                 return err;
716             }
717         } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
718             EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
719             if (fence != EGL_NO_SYNC_KHR) {
720                 // There is already a fence for the current slot.  We need to
721                 // wait on that before replacing it with another fence to
722                 // ensure that all outstanding buffer accesses have completed
723                 // before the producer accesses it.
724                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
725                 if (result == EGL_FALSE) {
726                     GLC_LOGE("syncForReleaseLocked: error waiting for previous "
727                             "fence: %#x", eglGetError());
728                     return UNKNOWN_ERROR;
729                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
730                     GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
731                             "fence");
732                     return TIMED_OUT;
733                 }
734                 eglDestroySyncKHR(dpy, fence);
735             }
736 
737             // Create a fence for the outstanding accesses in the current
738             // OpenGL ES context.
739             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
740             if (fence == EGL_NO_SYNC_KHR) {
741                 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
742                         eglGetError());
743                 return UNKNOWN_ERROR;
744             }
745             glFlush();
746             mEglSlots[mCurrentTexture].mEglFence = fence;
747         }
748     }
749 
750     return OK;
751 }
752 
isExternalFormat(PixelFormat format)753 bool GLConsumer::isExternalFormat(PixelFormat format)
754 {
755     switch (format) {
756     // supported YUV formats
757     case HAL_PIXEL_FORMAT_YV12:
758     // Legacy/deprecated YUV formats
759     case HAL_PIXEL_FORMAT_YCbCr_422_SP:
760     case HAL_PIXEL_FORMAT_YCrCb_420_SP:
761     case HAL_PIXEL_FORMAT_YCbCr_422_I:
762         return true;
763     }
764 
765     // Any OEM format needs to be considered
766     if (format>=0x100 && format<=0x1FF)
767         return true;
768 
769     return false;
770 }
771 
getCurrentTextureTarget() const772 uint32_t GLConsumer::getCurrentTextureTarget() const {
773     return mTexTarget;
774 }
775 
getTransformMatrix(float mtx[16])776 void GLConsumer::getTransformMatrix(float mtx[16]) {
777     Mutex::Autolock lock(mMutex);
778     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
779 }
780 
setFilteringEnabled(bool enabled)781 void GLConsumer::setFilteringEnabled(bool enabled) {
782     Mutex::Autolock lock(mMutex);
783     if (mAbandoned) {
784         GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
785         return;
786     }
787     bool needsRecompute = mFilteringEnabled != enabled;
788     mFilteringEnabled = enabled;
789 
790     if (needsRecompute && mCurrentTextureImage==NULL) {
791         GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
792     }
793 
794     if (needsRecompute && mCurrentTextureImage != NULL) {
795         computeCurrentTransformMatrixLocked();
796     }
797 }
798 
computeCurrentTransformMatrixLocked()799 void GLConsumer::computeCurrentTransformMatrixLocked() {
800     GLC_LOGV("computeCurrentTransformMatrixLocked");
801     sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ?
802             nullptr : mCurrentTextureImage->graphicBuffer();
803     if (buf == nullptr) {
804         GLC_LOGD("computeCurrentTransformMatrixLocked: "
805                 "mCurrentTextureImage is NULL");
806     }
807     computeTransformMatrix(mCurrentTransformMatrix, buf,
808         isEglImageCroppable(mCurrentCrop) ? Rect::EMPTY_RECT : mCurrentCrop,
809         mCurrentTransform, mFilteringEnabled);
810 }
811 
computeTransformMatrix(float outTransform[16],const sp<GraphicBuffer> & buf,const Rect & cropRect,uint32_t transform,bool filtering)812 void GLConsumer::computeTransformMatrix(float outTransform[16],
813         const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform,
814         bool filtering) {
815 
816     float xform[16];
817     for (int i = 0; i < 16; i++) {
818         xform[i] = mtxIdentity[i];
819     }
820     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
821         float result[16];
822         mtxMul(result, xform, mtxFlipH);
823         for (int i = 0; i < 16; i++) {
824             xform[i] = result[i];
825         }
826     }
827     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
828         float result[16];
829         mtxMul(result, xform, mtxFlipV);
830         for (int i = 0; i < 16; i++) {
831             xform[i] = result[i];
832         }
833     }
834     if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
835         float result[16];
836         mtxMul(result, xform, mtxRot90);
837         for (int i = 0; i < 16; i++) {
838             xform[i] = result[i];
839         }
840     }
841 
842     float mtxBeforeFlipV[16];
843     if (!cropRect.isEmpty()) {
844         float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
845         float bufferWidth = buf->getWidth();
846         float bufferHeight = buf->getHeight();
847         float shrinkAmount = 0.0f;
848         if (filtering) {
849             // In order to prevent bilinear sampling beyond the edge of the
850             // crop rectangle we may need to shrink it by 2 texels in each
851             // dimension.  Normally this would just need to take 1/2 a texel
852             // off each end, but because the chroma channels of YUV420 images
853             // are subsampled we may need to shrink the crop region by a whole
854             // texel on each side.
855             switch (buf->getPixelFormat()) {
856                 case PIXEL_FORMAT_RGBA_8888:
857                 case PIXEL_FORMAT_RGBX_8888:
858                 case PIXEL_FORMAT_RGB_888:
859                 case PIXEL_FORMAT_RGB_565:
860                 case PIXEL_FORMAT_BGRA_8888:
861                     // We know there's no subsampling of any channels, so we
862                     // only need to shrink by a half a pixel.
863                     shrinkAmount = 0.5;
864                     break;
865 
866                 default:
867                     // If we don't recognize the format, we must assume the
868                     // worst case (that we care about), which is YUV420.
869                     shrinkAmount = 1.0;
870                     break;
871             }
872         }
873 
874         // Only shrink the dimensions that are not the size of the buffer.
875         if (cropRect.width() < bufferWidth) {
876             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
877             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
878                     bufferWidth;
879         }
880         if (cropRect.height() < bufferHeight) {
881             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
882                     bufferHeight;
883             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
884                     bufferHeight;
885         }
886         float crop[16] = {
887             sx, 0, 0, 0,
888             0, sy, 0, 0,
889             0, 0, 1, 0,
890             tx, ty, 0, 1,
891         };
892 
893         mtxMul(mtxBeforeFlipV, crop, xform);
894     } else {
895         for (int i = 0; i < 16; i++) {
896             mtxBeforeFlipV[i] = xform[i];
897         }
898     }
899 
900     // SurfaceFlinger expects the top of its window textures to be at a Y
901     // coordinate of 0, so GLConsumer must behave the same way.  We don't
902     // want to expose this to applications, however, so we must add an
903     // additional vertical flip to the transform after all the other transforms.
904     mtxMul(outTransform, mtxFlipV, mtxBeforeFlipV);
905 }
906 
getTimestamp()907 nsecs_t GLConsumer::getTimestamp() {
908     GLC_LOGV("getTimestamp");
909     Mutex::Autolock lock(mMutex);
910     return mCurrentTimestamp;
911 }
912 
getFrameNumber()913 uint64_t GLConsumer::getFrameNumber() {
914     GLC_LOGV("getFrameNumber");
915     Mutex::Autolock lock(mMutex);
916     return mCurrentFrameNumber;
917 }
918 
getCurrentBuffer() const919 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
920     Mutex::Autolock lock(mMutex);
921     return (mCurrentTextureImage == NULL) ?
922             NULL : mCurrentTextureImage->graphicBuffer();
923 }
924 
getCurrentCrop() const925 Rect GLConsumer::getCurrentCrop() const {
926     Mutex::Autolock lock(mMutex);
927 
928     Rect outCrop = mCurrentCrop;
929     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
930         uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width());
931         uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height());
932 
933         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
934             newWidth = newHeight * mDefaultWidth / mDefaultHeight;
935             GLC_LOGV("too wide: newWidth = %d", newWidth);
936         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
937             newHeight = newWidth * mDefaultHeight / mDefaultWidth;
938             GLC_LOGV("too tall: newHeight = %d", newHeight);
939         }
940 
941         uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width());
942         uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height());
943 
944         // The crop is too wide
945         if (newWidth < currentWidth) {
946             uint32_t dw = currentWidth - newWidth;
947             auto halfdw = dw / 2;
948             outCrop.left += halfdw;
949             // Not halfdw because it would subtract 1 too few when dw is odd
950             outCrop.right -= (dw - halfdw);
951         // The crop is too tall
952         } else if (newHeight < currentHeight) {
953             uint32_t dh = currentHeight - newHeight;
954             auto halfdh = dh / 2;
955             outCrop.top += halfdh;
956             // Not halfdh because it would subtract 1 too few when dh is odd
957             outCrop.bottom -= (dh - halfdh);
958         }
959 
960         GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
961             outCrop.left, outCrop.top,
962             outCrop.right,outCrop.bottom);
963     }
964 
965     return outCrop;
966 }
967 
getCurrentTransform() const968 uint32_t GLConsumer::getCurrentTransform() const {
969     Mutex::Autolock lock(mMutex);
970     return mCurrentTransform;
971 }
972 
getCurrentScalingMode() const973 uint32_t GLConsumer::getCurrentScalingMode() const {
974     Mutex::Autolock lock(mMutex);
975     return mCurrentScalingMode;
976 }
977 
getCurrentFence() const978 sp<Fence> GLConsumer::getCurrentFence() const {
979     Mutex::Autolock lock(mMutex);
980     return mCurrentFence;
981 }
982 
doGLFenceWait() const983 status_t GLConsumer::doGLFenceWait() const {
984     Mutex::Autolock lock(mMutex);
985     return doGLFenceWaitLocked();
986 }
987 
doGLFenceWaitLocked() const988 status_t GLConsumer::doGLFenceWaitLocked() const {
989 
990     EGLDisplay dpy = eglGetCurrentDisplay();
991     EGLContext ctx = eglGetCurrentContext();
992 
993     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
994         GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
995         return INVALID_OPERATION;
996     }
997 
998     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
999         GLC_LOGE("doGLFenceWait: invalid current EGLContext");
1000         return INVALID_OPERATION;
1001     }
1002 
1003     if (mCurrentFence->isValid()) {
1004         if (SyncFeatures::getInstance().useWaitSync()) {
1005             // Create an EGLSyncKHR from the current fence.
1006             int fenceFd = mCurrentFence->dup();
1007             if (fenceFd == -1) {
1008                 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
1009                 return -errno;
1010             }
1011             EGLint attribs[] = {
1012                 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
1013                 EGL_NONE
1014             };
1015             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
1016                     EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
1017             if (sync == EGL_NO_SYNC_KHR) {
1018                 close(fenceFd);
1019                 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
1020                         eglGetError());
1021                 return UNKNOWN_ERROR;
1022             }
1023 
1024             // XXX: The spec draft is inconsistent as to whether this should
1025             // return an EGLint or void.  Ignore the return value for now, as
1026             // it's not strictly needed.
1027             eglWaitSyncKHR(dpy, sync, 0);
1028             EGLint eglErr = eglGetError();
1029             eglDestroySyncKHR(dpy, sync);
1030             if (eglErr != EGL_SUCCESS) {
1031                 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
1032                         eglErr);
1033                 return UNKNOWN_ERROR;
1034             }
1035         } else {
1036             status_t err = mCurrentFence->waitForever(
1037                     "GLConsumer::doGLFenceWaitLocked");
1038             if (err != NO_ERROR) {
1039                 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
1040                 return err;
1041             }
1042         }
1043     }
1044 
1045     return NO_ERROR;
1046 }
1047 
freeBufferLocked(int slotIndex)1048 void GLConsumer::freeBufferLocked(int slotIndex) {
1049     GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
1050     if (slotIndex == mCurrentTexture) {
1051         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
1052     }
1053     mEglSlots[slotIndex].mEglImage.clear();
1054     ConsumerBase::freeBufferLocked(slotIndex);
1055 }
1056 
abandonLocked()1057 void GLConsumer::abandonLocked() {
1058     GLC_LOGV("abandonLocked");
1059     mCurrentTextureImage.clear();
1060     ConsumerBase::abandonLocked();
1061 }
1062 
setName(const String8 & name)1063 void GLConsumer::setName(const String8& name) {
1064     Mutex::Autolock _l(mMutex);
1065     if (mAbandoned) {
1066         GLC_LOGE("setName: GLConsumer is abandoned!");
1067         return;
1068     }
1069     mName = name;
1070     mConsumer->setConsumerName(name);
1071 }
1072 
setDefaultBufferFormat(PixelFormat defaultFormat)1073 status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) {
1074     Mutex::Autolock lock(mMutex);
1075     if (mAbandoned) {
1076         GLC_LOGE("setDefaultBufferFormat: GLConsumer is abandoned!");
1077         return NO_INIT;
1078     }
1079     return mConsumer->setDefaultBufferFormat(defaultFormat);
1080 }
1081 
setDefaultBufferDataSpace(android_dataspace defaultDataSpace)1082 status_t GLConsumer::setDefaultBufferDataSpace(
1083         android_dataspace defaultDataSpace) {
1084     Mutex::Autolock lock(mMutex);
1085     if (mAbandoned) {
1086         GLC_LOGE("setDefaultBufferDataSpace: GLConsumer is abandoned!");
1087         return NO_INIT;
1088     }
1089     return mConsumer->setDefaultBufferDataSpace(defaultDataSpace);
1090 }
1091 
setConsumerUsageBits(uint32_t usage)1092 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
1093     Mutex::Autolock lock(mMutex);
1094     if (mAbandoned) {
1095         GLC_LOGE("setConsumerUsageBits: GLConsumer is abandoned!");
1096         return NO_INIT;
1097     }
1098     usage |= DEFAULT_USAGE_FLAGS;
1099     return mConsumer->setConsumerUsageBits(usage);
1100 }
1101 
setTransformHint(uint32_t hint)1102 status_t GLConsumer::setTransformHint(uint32_t hint) {
1103     Mutex::Autolock lock(mMutex);
1104     if (mAbandoned) {
1105         GLC_LOGE("setTransformHint: GLConsumer is abandoned!");
1106         return NO_INIT;
1107     }
1108     return mConsumer->setTransformHint(hint);
1109 }
1110 
setMaxAcquiredBufferCount(int maxAcquiredBuffers)1111 status_t GLConsumer::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
1112     Mutex::Autolock lock(mMutex);
1113     if (mAbandoned) {
1114         GLC_LOGE("setMaxAcquiredBufferCount: GLConsumer is abandoned!");
1115         return NO_INIT;
1116     }
1117     return mConsumer->setMaxAcquiredBufferCount(maxAcquiredBuffers);
1118 }
1119 
dumpLocked(String8 & result,const char * prefix) const1120 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1121 {
1122     result.appendFormat(
1123        "%smTexName=%d mCurrentTexture=%d\n"
1124        "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1125        prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1126        mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1127        mCurrentTransform);
1128 
1129     ConsumerBase::dumpLocked(result, prefix);
1130 }
1131 
mtxMul(float out[16],const float a[16],const float b[16])1132 static void mtxMul(float out[16], const float a[16], const float b[16]) {
1133     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1134     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1135     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1136     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1137 
1138     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1139     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1140     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1141     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1142 
1143     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1144     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1145     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1146     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1147 
1148     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1149     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1150     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1151     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1152 }
1153 
EglImage(sp<GraphicBuffer> graphicBuffer)1154 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
1155     mGraphicBuffer(graphicBuffer),
1156     mEglImage(EGL_NO_IMAGE_KHR),
1157     mEglDisplay(EGL_NO_DISPLAY),
1158     mCropRect(Rect::EMPTY_RECT) {
1159 }
1160 
~EglImage()1161 GLConsumer::EglImage::~EglImage() {
1162     if (mEglImage != EGL_NO_IMAGE_KHR) {
1163         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1164            ALOGE("~EglImage: eglDestroyImageKHR failed");
1165         }
1166         eglTerminate(mEglDisplay);
1167     }
1168 }
1169 
createIfNeeded(EGLDisplay eglDisplay,const Rect & cropRect,bool forceCreation)1170 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
1171                                               const Rect& cropRect,
1172                                               bool forceCreation) {
1173     // If there's an image and it's no longer valid, destroy it.
1174     bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
1175     bool displayInvalid = mEglDisplay != eglDisplay;
1176     bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
1177     if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
1178         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1179            ALOGE("createIfNeeded: eglDestroyImageKHR failed");
1180         }
1181         eglTerminate(mEglDisplay);
1182         mEglImage = EGL_NO_IMAGE_KHR;
1183         mEglDisplay = EGL_NO_DISPLAY;
1184     }
1185 
1186     // If there's no image, create one.
1187     if (mEglImage == EGL_NO_IMAGE_KHR) {
1188         mEglDisplay = eglDisplay;
1189         mCropRect = cropRect;
1190         mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
1191     }
1192 
1193     // Fail if we can't create a valid image.
1194     if (mEglImage == EGL_NO_IMAGE_KHR) {
1195         mEglDisplay = EGL_NO_DISPLAY;
1196         mCropRect.makeInvalid();
1197         const sp<GraphicBuffer>& buffer = mGraphicBuffer;
1198         ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
1199             buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
1200             buffer->getUsage(), buffer->getPixelFormat());
1201         return UNKNOWN_ERROR;
1202     }
1203 
1204     return OK;
1205 }
1206 
bindToTextureTarget(uint32_t texTarget)1207 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
1208     glEGLImageTargetTexture2DOES(texTarget,
1209             static_cast<GLeglImageOES>(mEglImage));
1210 }
1211 
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)1212 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
1213         const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
1214     EGLClientBuffer cbuf =
1215             static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
1216     const bool createProtectedImage =
1217             (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) &&
1218             hasEglProtectedContent();
1219     EGLint attrs[] = {
1220         EGL_IMAGE_PRESERVED_KHR,        EGL_TRUE,
1221         EGL_IMAGE_CROP_LEFT_ANDROID,    crop.left,
1222         EGL_IMAGE_CROP_TOP_ANDROID,     crop.top,
1223         EGL_IMAGE_CROP_RIGHT_ANDROID,   crop.right,
1224         EGL_IMAGE_CROP_BOTTOM_ANDROID,  crop.bottom,
1225         createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
1226         createProtectedImage ? EGL_TRUE : EGL_NONE,
1227         EGL_NONE,
1228     };
1229     if (!crop.isValid()) {
1230         // No crop rect to set, so terminate the attrib array before the crop.
1231         attrs[2] = EGL_NONE;
1232     } else if (!isEglImageCroppable(crop)) {
1233         // The crop rect is not at the origin, so we can't set the crop on the
1234         // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
1235         // extension.  In the future we can add a layered extension that
1236         // removes this restriction if there is hardware that can support it.
1237         attrs[2] = EGL_NONE;
1238     }
1239     eglInitialize(dpy, 0, 0);
1240     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
1241             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
1242     if (image == EGL_NO_IMAGE_KHR) {
1243         EGLint error = eglGetError();
1244         ALOGE("error creating EGLImage: %#x", error);
1245         eglTerminate(dpy);
1246     }
1247     return image;
1248 }
1249 
1250 }; // namespace android
1251