1void API_ENTRY(glActiveTexture)(GLenum texture) { 2 CALL_GL_API(glActiveTexture, texture); 3} 4void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 6} 7void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name) { 8 CALL_GL_API(glBindAttribLocation, program, index, name); 9} 10void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { 11 CALL_GL_API(glBindBuffer, target, buffer); 12} 13void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) { 14 CALL_GL_API(glBindFramebuffer, target, framebuffer); 15} 16void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) { 17 CALL_GL_API(glBindRenderbuffer, target, renderbuffer); 18} 19void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { 20 CALL_GL_API(glBindTexture, target, texture); 21} 22void API_ENTRY(glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 23 CALL_GL_API(glBlendColor, red, green, blue, alpha); 24} 25void API_ENTRY(glBlendEquation)(GLenum mode) { 26 CALL_GL_API(glBlendEquation, mode); 27} 28void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) { 29 CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha); 30} 31void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { 32 CALL_GL_API(glBlendFunc, sfactor, dfactor); 33} 34void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { 35 CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); 36} 37void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) { 38 CALL_GL_API(glBufferData, target, size, data, usage); 39} 40void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { 41 CALL_GL_API(glBufferSubData, target, offset, size, data); 42} 43GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) { 44 CALL_GL_API_RETURN(glCheckFramebufferStatus, target); 45} 46void API_ENTRY(glClear)(GLbitfield mask) { 47 CALL_GL_API(glClear, mask); 48} 49void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 50 CALL_GL_API(glClearColor, red, green, blue, alpha); 51} 52void API_ENTRY(glClearDepthf)(GLfloat d) { 53 CALL_GL_API(glClearDepthf, d); 54} 55void API_ENTRY(glClearStencil)(GLint s) { 56 CALL_GL_API(glClearStencil, s); 57} 58void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 59 CALL_GL_API(glColorMask, red, green, blue, alpha); 60} 61void API_ENTRY(glCompileShader)(GLuint shader) { 62 CALL_GL_API(glCompileShader, shader); 63} 64void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { 65 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); 66} 67void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { 68 CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); 69} 70void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { 71 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border); 72} 73void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 74 CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height); 75} 76GLuint API_ENTRY(glCreateProgram)(void) { 77 CALL_GL_API_RETURN(glCreateProgram); 78} 79GLuint API_ENTRY(glCreateShader)(GLenum type) { 80 CALL_GL_API_RETURN(glCreateShader, type); 81} 82void API_ENTRY(glCullFace)(GLenum mode) { 83 CALL_GL_API(glCullFace, mode); 84} 85void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) { 86 CALL_GL_API(glDeleteBuffers, n, buffers); 87} 88void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) { 89 CALL_GL_API(glDeleteFramebuffers, n, framebuffers); 90} 91void API_ENTRY(glDeleteProgram)(GLuint program) { 92 CALL_GL_API(glDeleteProgram, program); 93} 94void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) { 95 CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers); 96} 97void API_ENTRY(glDeleteShader)(GLuint shader) { 98 CALL_GL_API(glDeleteShader, shader); 99} 100void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { 101 CALL_GL_API(glDeleteTextures, n, textures); 102} 103void API_ENTRY(glDepthFunc)(GLenum func) { 104 CALL_GL_API(glDepthFunc, func); 105} 106void API_ENTRY(glDepthMask)(GLboolean flag) { 107 CALL_GL_API(glDepthMask, flag); 108} 109void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) { 110 CALL_GL_API(glDepthRangef, n, f); 111} 112void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 114} 115void API_ENTRY(glDisable)(GLenum cap) { 116 CALL_GL_API(glDisable, cap); 117} 118void API_ENTRY(glDisableVertexAttribArray)(GLuint index) { 119 CALL_GL_API(glDisableVertexAttribArray, index); 120} 121void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { 122 CALL_GL_API(glDrawArrays, mode, first, count); 123} 124void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) { 125 CALL_GL_API(glDrawElements, mode, count, type, indices); 126} 127void API_ENTRY(glEnable)(GLenum cap) { 128 CALL_GL_API(glEnable, cap); 129} 130void API_ENTRY(glEnableVertexAttribArray)(GLuint index) { 131 CALL_GL_API(glEnableVertexAttribArray, index); 132} 133void API_ENTRY(glFinish)(void) { 134 CALL_GL_API(glFinish); 135} 136void API_ENTRY(glFlush)(void) { 137 CALL_GL_API(glFlush); 138} 139void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { 140 CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer); 141} 142void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { 143 CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level); 144} 145void API_ENTRY(glFrontFace)(GLenum mode) { 146 CALL_GL_API(glFrontFace, mode); 147} 148void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) { 149 CALL_GL_API(glGenBuffers, n, buffers); 150} 151void API_ENTRY(glGenerateMipmap)(GLenum target) { 152 CALL_GL_API(glGenerateMipmap, target); 153} 154void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint *framebuffers) { 155 CALL_GL_API(glGenFramebuffers, n, framebuffers); 156} 157void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers) { 158 CALL_GL_API(glGenRenderbuffers, n, renderbuffers); 159} 160void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { 161 CALL_GL_API(glGenTextures, n, textures); 162} 163void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { 164 CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name); 165} 166void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { 167 CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name); 168} 169void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { 170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders); 171} 172GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar *name) { 173 CALL_GL_API_RETURN(glGetAttribLocation, program, name); 174} 175void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean *data) { 176 CALL_GL_API(glGetBooleanv, pname, data); 177} 178void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 179 CALL_GL_API(glGetBufferParameteriv, target, pname, params); 180} 181GLenum API_ENTRY(glGetError)(void) { 182 CALL_GL_API_RETURN(glGetError); 183} 184void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat *data) { 185 CALL_GL_API(glGetFloatv, pname, data); 186} 187void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) { 188 CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params); 189} 190void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint *data) { 191 CALL_GL_API(glGetIntegerv, pname, data); 192} 193void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint *params) { 194 CALL_GL_API(glGetProgramiv, program, pname, params); 195} 196void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 197 CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog); 198} 199void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 200 CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params); 201} 202void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint *params) { 203 CALL_GL_API(glGetShaderiv, shader, pname, params); 204} 205void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 206 CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog); 207} 208void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision); 210} 211void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { 212 CALL_GL_API(glGetShaderSource, shader, bufSize, length, source); 213} 214const GLubyte * API_ENTRY(__glGetString)(GLenum name) { 215 CALL_GL_API_RETURN(glGetString, name); 216} 217void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { 218 CALL_GL_API(glGetTexParameterfv, target, pname, params); 219} 220void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { 221 CALL_GL_API(glGetTexParameteriv, target, pname, params); 222} 223void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat *params) { 224 CALL_GL_API(glGetUniformfv, program, location, params); 225} 226void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint *params) { 227 CALL_GL_API(glGetUniformiv, program, location, params); 228} 229GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar *name) { 230 CALL_GL_API_RETURN(glGetUniformLocation, program, name); 231} 232void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) { 233 CALL_GL_API(glGetVertexAttribfv, index, pname, params); 234} 235void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) { 236 CALL_GL_API(glGetVertexAttribiv, index, pname, params); 237} 238void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **pointer) { 239 CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer); 240} 241void API_ENTRY(glHint)(GLenum target, GLenum mode) { 242 CALL_GL_API(glHint, target, mode); 243} 244GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { 245 CALL_GL_API_RETURN(glIsBuffer, buffer); 246} 247GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { 248 CALL_GL_API_RETURN(glIsEnabled, cap); 249} 250GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) { 251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer); 252} 253GLboolean API_ENTRY(glIsProgram)(GLuint program) { 254 CALL_GL_API_RETURN(glIsProgram, program); 255} 256GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) { 257 CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer); 258} 259GLboolean API_ENTRY(glIsShader)(GLuint shader) { 260 CALL_GL_API_RETURN(glIsShader, shader); 261} 262GLboolean API_ENTRY(glIsTexture)(GLuint texture) { 263 CALL_GL_API_RETURN(glIsTexture, texture); 264} 265void API_ENTRY(glLineWidth)(GLfloat width) { 266 CALL_GL_API(glLineWidth, width); 267} 268void API_ENTRY(glLinkProgram)(GLuint program) { 269 CALL_GL_API(glLinkProgram, program); 270} 271void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { 272 CALL_GL_API(glPixelStorei, pname, param); 273} 274void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { 275 CALL_GL_API(glPolygonOffset, factor, units); 276} 277void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { 278 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); 279} 280void API_ENTRY(glReleaseShaderCompiler)(void) { 281 CALL_GL_API(glReleaseShaderCompiler); 282} 283void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 284 CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height); 285} 286void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) { 287 CALL_GL_API(glSampleCoverage, value, invert); 288} 289void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { 290 CALL_GL_API(glScissor, x, y, width, height); 291} 292void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) { 293 CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length); 294} 295void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) { 296 CALL_GL_API(glShaderSource, shader, count, string, length); 297} 298void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { 299 CALL_GL_API(glStencilFunc, func, ref, mask); 300} 301void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) { 302 CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask); 303} 304void API_ENTRY(glStencilMask)(GLuint mask) { 305 CALL_GL_API(glStencilMask, mask); 306} 307void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) { 308 CALL_GL_API(glStencilMaskSeparate, face, mask); 309} 310void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { 311 CALL_GL_API(glStencilOp, fail, zfail, zpass); 312} 313void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { 314 CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass); 315} 316void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { 317 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); 318} 319void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { 320 CALL_GL_API(glTexParameterf, target, pname, param); 321} 322void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { 323 CALL_GL_API(glTexParameterfv, target, pname, params); 324} 325void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { 326 CALL_GL_API(glTexParameteri, target, pname, param); 327} 328void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { 329 CALL_GL_API(glTexParameteriv, target, pname, params); 330} 331void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { 332 CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels); 333} 334void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) { 335 CALL_GL_API(glUniform1f, location, v0); 336} 337void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat *value) { 338 CALL_GL_API(glUniform1fv, location, count, value); 339} 340void API_ENTRY(glUniform1i)(GLint location, GLint v0) { 341 CALL_GL_API(glUniform1i, location, v0); 342} 343void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint *value) { 344 CALL_GL_API(glUniform1iv, location, count, value); 345} 346void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) { 347 CALL_GL_API(glUniform2f, location, v0, v1); 348} 349void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat *value) { 350 CALL_GL_API(glUniform2fv, location, count, value); 351} 352void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) { 353 CALL_GL_API(glUniform2i, location, v0, v1); 354} 355void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint *value) { 356 CALL_GL_API(glUniform2iv, location, count, value); 357} 358void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 359 CALL_GL_API(glUniform3f, location, v0, v1, v2); 360} 361void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat *value) { 362 CALL_GL_API(glUniform3fv, location, count, value); 363} 364void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) { 365 CALL_GL_API(glUniform3i, location, v0, v1, v2); 366} 367void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint *value) { 368 CALL_GL_API(glUniform3iv, location, count, value); 369} 370void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 371 CALL_GL_API(glUniform4f, location, v0, v1, v2, v3); 372} 373void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat *value) { 374 CALL_GL_API(glUniform4fv, location, count, value); 375} 376void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3); 378} 379void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint *value) { 380 CALL_GL_API(glUniform4iv, location, count, value); 381} 382void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 383 CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value); 384} 385void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 386 CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value); 387} 388void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 389 CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value); 390} 391void API_ENTRY(glUseProgram)(GLuint program) { 392 CALL_GL_API(glUseProgram, program); 393} 394void API_ENTRY(glValidateProgram)(GLuint program) { 395 CALL_GL_API(glValidateProgram, program); 396} 397void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) { 398 CALL_GL_API(glVertexAttrib1f, index, x); 399} 400void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat *v) { 401 CALL_GL_API(glVertexAttrib1fv, index, v); 402} 403void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) { 404 CALL_GL_API(glVertexAttrib2f, index, x, y); 405} 406void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat *v) { 407 CALL_GL_API(glVertexAttrib2fv, index, v); 408} 409void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { 410 CALL_GL_API(glVertexAttrib3f, index, x, y, z); 411} 412void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat *v) { 413 CALL_GL_API(glVertexAttrib3fv, index, v); 414} 415void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 416 CALL_GL_API(glVertexAttrib4f, index, x, y, z, w); 417} 418void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat *v) { 419 CALL_GL_API(glVertexAttrib4fv, index, v); 420} 421void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { 422 CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer); 423} 424void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { 425 CALL_GL_API(glViewport, x, y, width, height); 426} 427void API_ENTRY(glReadBuffer)(GLenum src) { 428 CALL_GL_API(glReadBuffer, src); 429} 430void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { 431 CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices); 432} 433void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { 434 CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels); 435} 436void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { 437 CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 438} 439void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 440 CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height); 441} 442void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { 443 CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data); 444} 445void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { 446 CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 447} 448void API_ENTRY(glGenQueries)(GLsizei n, GLuint *ids) { 449 CALL_GL_API(glGenQueries, n, ids); 450} 451void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint *ids) { 452 CALL_GL_API(glDeleteQueries, n, ids); 453} 454GLboolean API_ENTRY(glIsQuery)(GLuint id) { 455 CALL_GL_API_RETURN(glIsQuery, id); 456} 457void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) { 458 CALL_GL_API(glBeginQuery, target, id); 459} 460void API_ENTRY(glEndQuery)(GLenum target) { 461 CALL_GL_API(glEndQuery, target); 462} 463void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint *params) { 464 CALL_GL_API(glGetQueryiv, target, pname, params); 465} 466void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) { 467 CALL_GL_API(glGetQueryObjectuiv, id, pname, params); 468} 469GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) { 470 CALL_GL_API_RETURN(glUnmapBuffer, target); 471} 472void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void **params) { 473 CALL_GL_API(glGetBufferPointerv, target, pname, params); 474} 475void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) { 476 CALL_GL_API(glDrawBuffers, n, bufs); 477} 478void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 479 CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value); 480} 481void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 482 CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value); 483} 484void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 485 CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value); 486} 487void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 488 CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value); 489} 490void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 491 CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value); 492} 493void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 494 CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value); 495} 496void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 497 CALL_GL_API(glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 498} 499void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 500 CALL_GL_API(glRenderbufferStorageMultisample, target, samples, internalformat, width, height); 501} 502void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { 503 CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer); 504} 505void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { 506 CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access); 507} 508void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) { 509 CALL_GL_API(glFlushMappedBufferRange, target, offset, length); 510} 511void API_ENTRY(glBindVertexArray)(GLuint array) { 512 CALL_GL_API(glBindVertexArray, array); 513} 514void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint *arrays) { 515 CALL_GL_API(glDeleteVertexArrays, n, arrays); 516} 517void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint *arrays) { 518 CALL_GL_API(glGenVertexArrays, n, arrays); 519} 520GLboolean API_ENTRY(glIsVertexArray)(GLuint array) { 521 CALL_GL_API_RETURN(glIsVertexArray, array); 522} 523void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint *data) { 524 CALL_GL_API(glGetIntegeri_v, target, index, data); 525} 526void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) { 527 CALL_GL_API(glBeginTransformFeedback, primitiveMode); 528} 529void API_ENTRY(glEndTransformFeedback)(void) { 530 CALL_GL_API(glEndTransformFeedback); 531} 532void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { 533 CALL_GL_API(glBindBufferRange, target, index, buffer, offset, size); 534} 535void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) { 536 CALL_GL_API(glBindBufferBase, target, index, buffer); 537} 538void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) { 539 CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode); 540} 541void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) { 542 CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name); 543} 544void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { 545 CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer); 546} 547void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) { 548 CALL_GL_API(glGetVertexAttribIiv, index, pname, params); 549} 550void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) { 551 CALL_GL_API(glGetVertexAttribIuiv, index, pname, params); 552} 553void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) { 554 CALL_GL_API(glVertexAttribI4i, index, x, y, z, w); 555} 556void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { 557 CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w); 558} 559void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint *v) { 560 CALL_GL_API(glVertexAttribI4iv, index, v); 561} 562void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint *v) { 563 CALL_GL_API(glVertexAttribI4uiv, index, v); 564} 565void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint *params) { 566 CALL_GL_API(glGetUniformuiv, program, location, params); 567} 568GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) { 569 CALL_GL_API_RETURN(glGetFragDataLocation, program, name); 570} 571void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) { 572 CALL_GL_API(glUniform1ui, location, v0); 573} 574void API_ENTRY(glUniform2ui)(GLint location, GLuint v0, GLuint v1) { 575 CALL_GL_API(glUniform2ui, location, v0, v1); 576} 577void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) { 578 CALL_GL_API(glUniform3ui, location, v0, v1, v2); 579} 580void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 581 CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3); 582} 583void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint *value) { 584 CALL_GL_API(glUniform1uiv, location, count, value); 585} 586void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint *value) { 587 CALL_GL_API(glUniform2uiv, location, count, value); 588} 589void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint *value) { 590 CALL_GL_API(glUniform3uiv, location, count, value); 591} 592void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint *value) { 593 CALL_GL_API(glUniform4uiv, location, count, value); 594} 595void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) { 596 CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value); 597} 598void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) { 599 CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value); 600} 601void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) { 602 CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value); 603} 604void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { 605 CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil); 606} 607const GLubyte * API_ENTRY(__glGetStringi)(GLenum name, GLuint index) { 608 CALL_GL_API_RETURN(glGetStringi, name, index); 609} 610void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { 611 CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size); 612} 613void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) { 614 CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices); 615} 616void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { 617 CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params); 618} 619GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName) { 620 CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName); 621} 622void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { 623 CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params); 624} 625void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { 626 CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName); 627} 628void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { 629 CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding); 630} 631void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { 632 CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount); 633} 634void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { 635 CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount); 636} 637GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) { 638 CALL_GL_API_RETURN(glFenceSync, condition, flags); 639} 640GLboolean API_ENTRY(glIsSync)(GLsync sync) { 641 CALL_GL_API_RETURN(glIsSync, sync); 642} 643void API_ENTRY(glDeleteSync)(GLsync sync) { 644 CALL_GL_API(glDeleteSync, sync); 645} 646GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 647 CALL_GL_API_RETURN(glClientWaitSync, sync, flags, timeout); 648} 649void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 650 CALL_GL_API(glWaitSync, sync, flags, timeout); 651} 652void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 *data) { 653 CALL_GL_API(glGetInteger64v, pname, data); 654} 655void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { 656 CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values); 657} 658void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 *data) { 659 CALL_GL_API(glGetInteger64i_v, target, index, data); 660} 661void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) { 662 CALL_GL_API(glGetBufferParameteri64v, target, pname, params); 663} 664void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) { 665 CALL_GL_API(glGenSamplers, count, samplers); 666} 667void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) { 668 CALL_GL_API(glDeleteSamplers, count, samplers); 669} 670GLboolean API_ENTRY(glIsSampler)(GLuint sampler) { 671 CALL_GL_API_RETURN(glIsSampler, sampler); 672} 673void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) { 674 CALL_GL_API(glBindSampler, unit, sampler); 675} 676void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) { 677 CALL_GL_API(glSamplerParameteri, sampler, pname, param); 678} 679void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param) { 680 CALL_GL_API(glSamplerParameteriv, sampler, pname, param); 681} 682void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) { 683 CALL_GL_API(glSamplerParameterf, sampler, pname, param); 684} 685void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param) { 686 CALL_GL_API(glSamplerParameterfv, sampler, pname, param); 687} 688void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) { 689 CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params); 690} 691void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) { 692 CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params); 693} 694void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) { 695 CALL_GL_API(glVertexAttribDivisor, index, divisor); 696} 697void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) { 698 CALL_GL_API(glBindTransformFeedback, target, id); 699} 700void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) { 701 CALL_GL_API(glDeleteTransformFeedbacks, n, ids); 702} 703void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint *ids) { 704 CALL_GL_API(glGenTransformFeedbacks, n, ids); 705} 706GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) { 707 CALL_GL_API_RETURN(glIsTransformFeedback, id); 708} 709void API_ENTRY(glPauseTransformFeedback)(void) { 710 CALL_GL_API(glPauseTransformFeedback); 711} 712void API_ENTRY(glResumeTransformFeedback)(void) { 713 CALL_GL_API(glResumeTransformFeedback); 714} 715void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { 716 CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary); 717} 718void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) { 719 CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length); 720} 721void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) { 722 CALL_GL_API(glProgramParameteri, program, pname, value); 723} 724void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 725 CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments); 726} 727void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { 728 CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height); 729} 730void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 731 CALL_GL_API(glTexStorage2D, target, levels, internalformat, width, height); 732} 733void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 734 CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth); 735} 736void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { 737 CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params); 738} 739void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { 740 CALL_GL_API(glDispatchCompute, num_groups_x, num_groups_y, num_groups_z); 741} 742void API_ENTRY(glDispatchComputeIndirect)(GLintptr indirect) { 743 CALL_GL_API(glDispatchComputeIndirect, indirect); 744} 745void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void *indirect) { 746 CALL_GL_API(glDrawArraysIndirect, mode, indirect); 747} 748void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect) { 749 CALL_GL_API(glDrawElementsIndirect, mode, type, indirect); 750} 751void API_ENTRY(glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) { 752 CALL_GL_API(glFramebufferParameteri, target, pname, param); 753} 754void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 755 CALL_GL_API(glGetFramebufferParameteriv, target, pname, params); 756} 757void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { 758 CALL_GL_API(glGetProgramInterfaceiv, program, programInterface, pname, params); 759} 760GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name) { 761 CALL_GL_API_RETURN(glGetProgramResourceIndex, program, programInterface, name); 762} 763void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { 764 CALL_GL_API(glGetProgramResourceName, program, programInterface, index, bufSize, length, name); 765} 766void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { 767 CALL_GL_API(glGetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params); 768} 769GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name) { 770 CALL_GL_API_RETURN(glGetProgramResourceLocation, program, programInterface, name); 771} 772void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) { 773 CALL_GL_API(glUseProgramStages, pipeline, stages, program); 774} 775void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) { 776 CALL_GL_API(glActiveShaderProgram, pipeline, program); 777} 778GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings) { 779 CALL_GL_API_RETURN(glCreateShaderProgramv, type, count, strings); 780} 781void API_ENTRY(glBindProgramPipeline)(GLuint pipeline) { 782 CALL_GL_API(glBindProgramPipeline, pipeline); 783} 784void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint *pipelines) { 785 CALL_GL_API(glDeleteProgramPipelines, n, pipelines); 786} 787void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint *pipelines) { 788 CALL_GL_API(glGenProgramPipelines, n, pipelines); 789} 790GLboolean API_ENTRY(glIsProgramPipeline)(GLuint pipeline) { 791 CALL_GL_API_RETURN(glIsProgramPipeline, pipeline); 792} 793void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params) { 794 CALL_GL_API(glGetProgramPipelineiv, pipeline, pname, params); 795} 796void API_ENTRY(glProgramUniform1i)(GLuint program, GLint location, GLint v0) { 797 CALL_GL_API(glProgramUniform1i, program, location, v0); 798} 799void API_ENTRY(glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) { 800 CALL_GL_API(glProgramUniform2i, program, location, v0, v1); 801} 802void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 803 CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2); 804} 805void API_ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 806 CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3); 807} 808void API_ENTRY(glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) { 809 CALL_GL_API(glProgramUniform1ui, program, location, v0); 810} 811void API_ENTRY(glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) { 812 CALL_GL_API(glProgramUniform2ui, program, location, v0, v1); 813} 814void API_ENTRY(glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { 815 CALL_GL_API(glProgramUniform3ui, program, location, v0, v1, v2); 816} 817void API_ENTRY(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 818 CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3); 819} 820void API_ENTRY(glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) { 821 CALL_GL_API(glProgramUniform1f, program, location, v0); 822} 823void API_ENTRY(glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) { 824 CALL_GL_API(glProgramUniform2f, program, location, v0, v1); 825} 826void API_ENTRY(glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 827 CALL_GL_API(glProgramUniform3f, program, location, v0, v1, v2); 828} 829void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 830 CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3); 831} 832void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 833 CALL_GL_API(glProgramUniform1iv, program, location, count, value); 834} 835void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 836 CALL_GL_API(glProgramUniform2iv, program, location, count, value); 837} 838void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 839 CALL_GL_API(glProgramUniform3iv, program, location, count, value); 840} 841void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value) { 842 CALL_GL_API(glProgramUniform4iv, program, location, count, value); 843} 844void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 845 CALL_GL_API(glProgramUniform1uiv, program, location, count, value); 846} 847void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 848 CALL_GL_API(glProgramUniform2uiv, program, location, count, value); 849} 850void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 851 CALL_GL_API(glProgramUniform3uiv, program, location, count, value); 852} 853void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 854 CALL_GL_API(glProgramUniform4uiv, program, location, count, value); 855} 856void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 857 CALL_GL_API(glProgramUniform1fv, program, location, count, value); 858} 859void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 860 CALL_GL_API(glProgramUniform2fv, program, location, count, value); 861} 862void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 863 CALL_GL_API(glProgramUniform3fv, program, location, count, value); 864} 865void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 866 CALL_GL_API(glProgramUniform4fv, program, location, count, value); 867} 868void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 869 CALL_GL_API(glProgramUniformMatrix2fv, program, location, count, transpose, value); 870} 871void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 872 CALL_GL_API(glProgramUniformMatrix3fv, program, location, count, transpose, value); 873} 874void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 875 CALL_GL_API(glProgramUniformMatrix4fv, program, location, count, transpose, value); 876} 877void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 878 CALL_GL_API(glProgramUniformMatrix2x3fv, program, location, count, transpose, value); 879} 880void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 881 CALL_GL_API(glProgramUniformMatrix3x2fv, program, location, count, transpose, value); 882} 883void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 884 CALL_GL_API(glProgramUniformMatrix2x4fv, program, location, count, transpose, value); 885} 886void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 887 CALL_GL_API(glProgramUniformMatrix4x2fv, program, location, count, transpose, value); 888} 889void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 890 CALL_GL_API(glProgramUniformMatrix3x4fv, program, location, count, transpose, value); 891} 892void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 893 CALL_GL_API(glProgramUniformMatrix4x3fv, program, location, count, transpose, value); 894} 895void API_ENTRY(glValidateProgramPipeline)(GLuint pipeline) { 896 CALL_GL_API(glValidateProgramPipeline, pipeline); 897} 898void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 899 CALL_GL_API(glGetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog); 900} 901void API_ENTRY(glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { 902 CALL_GL_API(glBindImageTexture, unit, texture, level, layered, layer, access, format); 903} 904void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean *data) { 905 CALL_GL_API(glGetBooleani_v, target, index, data); 906} 907void API_ENTRY(glMemoryBarrier)(GLbitfield barriers) { 908 CALL_GL_API(glMemoryBarrier, barriers); 909} 910void API_ENTRY(glMemoryBarrierByRegion)(GLbitfield barriers) { 911 CALL_GL_API(glMemoryBarrierByRegion, barriers); 912} 913void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { 914 CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations); 915} 916void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val) { 917 CALL_GL_API(glGetMultisamplefv, pname, index, val); 918} 919void API_ENTRY(glSampleMaski)(GLuint maskNumber, GLbitfield mask) { 920 CALL_GL_API(glSampleMaski, maskNumber, mask); 921} 922void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) { 923 CALL_GL_API(glGetTexLevelParameteriv, target, level, pname, params); 924} 925void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) { 926 CALL_GL_API(glGetTexLevelParameterfv, target, level, pname, params); 927} 928void API_ENTRY(glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { 929 CALL_GL_API(glBindVertexBuffer, bindingindex, buffer, offset, stride); 930} 931void API_ENTRY(glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { 932 CALL_GL_API(glVertexAttribFormat, attribindex, size, type, normalized, relativeoffset); 933} 934void API_ENTRY(glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { 935 CALL_GL_API(glVertexAttribIFormat, attribindex, size, type, relativeoffset); 936} 937void API_ENTRY(glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) { 938 CALL_GL_API(glVertexAttribBinding, attribindex, bindingindex); 939} 940void API_ENTRY(glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) { 941 CALL_GL_API(glVertexBindingDivisor, bindingindex, divisor); 942} 943void API_ENTRY(glBlendBarrier)(void) { 944 CALL_GL_API(glBlendBarrier); 945} 946void API_ENTRY(glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 947 CALL_GL_API(glCopyImageSubData, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 948} 949void API_ENTRY(glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { 950 CALL_GL_API(glDebugMessageControl, source, type, severity, count, ids, enabled); 951} 952void API_ENTRY(glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) { 953 CALL_GL_API(glDebugMessageInsert, source, type, id, severity, length, buf); 954} 955void API_ENTRY(glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam) { 956 CALL_GL_API(glDebugMessageCallback, callback, userParam); 957} 958GLuint API_ENTRY(glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { 959 CALL_GL_API_RETURN(glGetDebugMessageLog, count, bufSize, sources, types, ids, severities, lengths, messageLog); 960} 961void API_ENTRY(glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message) { 962 CALL_GL_API(glPushDebugGroup, source, id, length, message); 963} 964void API_ENTRY(glPopDebugGroup)(void) { 965 CALL_GL_API(glPopDebugGroup); 966} 967void API_ENTRY(glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) { 968 CALL_GL_API(glObjectLabel, identifier, name, length, label); 969} 970void API_ENTRY(glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) { 971 CALL_GL_API(glGetObjectLabel, identifier, name, bufSize, length, label); 972} 973void API_ENTRY(glObjectPtrLabel)(const void *ptr, GLsizei length, const GLchar *label) { 974 CALL_GL_API(glObjectPtrLabel, ptr, length, label); 975} 976void API_ENTRY(glGetObjectPtrLabel)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) { 977 CALL_GL_API(glGetObjectPtrLabel, ptr, bufSize, length, label); 978} 979void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { 980 CALL_GL_API(glGetPointerv, pname, params); 981} 982void API_ENTRY(glEnablei)(GLenum target, GLuint index) { 983 CALL_GL_API(glEnablei, target, index); 984} 985void API_ENTRY(glDisablei)(GLenum target, GLuint index) { 986 CALL_GL_API(glDisablei, target, index); 987} 988void API_ENTRY(glBlendEquationi)(GLuint buf, GLenum mode) { 989 CALL_GL_API(glBlendEquationi, buf, mode); 990} 991void API_ENTRY(glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 992 CALL_GL_API(glBlendEquationSeparatei, buf, modeRGB, modeAlpha); 993} 994void API_ENTRY(glBlendFunci)(GLuint buf, GLenum src, GLenum dst) { 995 CALL_GL_API(glBlendFunci, buf, src, dst); 996} 997void API_ENTRY(glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 998 CALL_GL_API(glBlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 999} 1000void API_ENTRY(glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 1001 CALL_GL_API(glColorMaski, index, r, g, b, a); 1002} 1003GLboolean API_ENTRY(glIsEnabledi)(GLenum target, GLuint index) { 1004 CALL_GL_API_RETURN(glIsEnabledi, target, index); 1005} 1006void API_ENTRY(glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 1007 CALL_GL_API(glDrawElementsBaseVertex, mode, count, type, indices, basevertex); 1008} 1009void API_ENTRY(glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 1010 CALL_GL_API(glDrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex); 1011} 1012void API_ENTRY(glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { 1013 CALL_GL_API(glDrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex); 1014} 1015void API_ENTRY(glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 1016 CALL_GL_API(glFramebufferTexture, target, attachment, texture, level); 1017} 1018void API_ENTRY(glPrimitiveBoundingBox)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 1019 CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 1020} 1021GLenum API_ENTRY(glGetGraphicsResetStatus)(void) { 1022 CALL_GL_API_RETURN(glGetGraphicsResetStatus); 1023} 1024void API_ENTRY(glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 1025 CALL_GL_API(glReadnPixels, x, y, width, height, format, type, bufSize, data); 1026} 1027void API_ENTRY(glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { 1028 CALL_GL_API(glGetnUniformfv, program, location, bufSize, params); 1029} 1030void API_ENTRY(glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 1031 CALL_GL_API(glGetnUniformiv, program, location, bufSize, params); 1032} 1033void API_ENTRY(glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) { 1034 CALL_GL_API(glGetnUniformuiv, program, location, bufSize, params); 1035} 1036void API_ENTRY(glMinSampleShading)(GLfloat value) { 1037 CALL_GL_API(glMinSampleShading, value); 1038} 1039void API_ENTRY(glPatchParameteri)(GLenum pname, GLint value) { 1040 CALL_GL_API(glPatchParameteri, pname, value); 1041} 1042void API_ENTRY(glTexParameterIiv)(GLenum target, GLenum pname, const GLint *params) { 1043 CALL_GL_API(glTexParameterIiv, target, pname, params); 1044} 1045void API_ENTRY(glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) { 1046 CALL_GL_API(glTexParameterIuiv, target, pname, params); 1047} 1048void API_ENTRY(glGetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) { 1049 CALL_GL_API(glGetTexParameterIiv, target, pname, params); 1050} 1051void API_ENTRY(glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) { 1052 CALL_GL_API(glGetTexParameterIuiv, target, pname, params); 1053} 1054void API_ENTRY(glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param) { 1055 CALL_GL_API(glSamplerParameterIiv, sampler, pname, param); 1056} 1057void API_ENTRY(glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param) { 1058 CALL_GL_API(glSamplerParameterIuiv, sampler, pname, param); 1059} 1060void API_ENTRY(glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) { 1061 CALL_GL_API(glGetSamplerParameterIiv, sampler, pname, params); 1062} 1063void API_ENTRY(glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) { 1064 CALL_GL_API(glGetSamplerParameterIuiv, sampler, pname, params); 1065} 1066void API_ENTRY(glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) { 1067 CALL_GL_API(glTexBuffer, target, internalformat, buffer); 1068} 1069void API_ENTRY(glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 1070 CALL_GL_API(glTexBufferRange, target, internalformat, buffer, offset, size); 1071} 1072void API_ENTRY(glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { 1073 CALL_GL_API(glTexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations); 1074} 1075