1void glReadBuffer ( GLenum mode ) 2void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) 3void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) 4void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 6void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) 7void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) 8void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) 9void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 10void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) 11void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) 12void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) 13void glGenQueries ( GLsizei n, GLuint *ids ) 14void glDeleteQueries ( GLsizei n, const GLuint *ids ) 15GLboolean glIsQuery ( GLuint id ) 16void glBeginQuery ( GLenum target, GLuint id ) 17void glEndQuery ( GLenum target ) 18void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) 19void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) 20GLboolean glUnmapBuffer ( GLenum target ) 21void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params ) 22void glDrawBuffers ( GLsizei n, const GLenum *bufs ) 23void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 24void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 25void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 26void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 27void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 28void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) 29void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) 30void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) 31void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) 32GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) 33void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) 34void glBindVertexArray ( GLuint array ) 35void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) 36void glGenVertexArrays ( GLsizei n, GLuint *arrays ) 37GLboolean glIsVertexArray ( GLuint array ) 38void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) 39void glBeginTransformFeedback ( GLenum primitiveMode ) 40void glEndTransformFeedback ( void ) 41void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) 42void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) 43void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) 44void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ) 45void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) 46void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) 47void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) 48void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) 49void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) 50void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) 51void glVertexAttribI4iv ( GLuint index, const GLint *v ) 52void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) 53void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) 54GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) 55void glUniform1ui ( GLint location, GLuint v0 ) 56void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) 57void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) 58void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 59void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) 60void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) 61void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) 62void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) 63void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) 64void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) 65void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) 66void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) 67const GLubyte * glGetStringi ( GLenum name, GLuint index ) 68void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) 69void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 70void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) 71GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) 72void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) 73void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 74void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) 75void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) 76void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) 77GLsync glFenceSync ( GLenum condition, GLbitfield flags ) 78GLboolean glIsSync ( GLsync sync ) 79void glDeleteSync ( GLsync sync ) 80GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) 81void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) 82void glGetInteger64v ( GLenum pname, GLint64 *params ) 83void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) 84void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) 85void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) 86void glGenSamplers ( GLsizei count, GLuint *samplers ) 87void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) 88GLboolean glIsSampler ( GLuint sampler ) 89void glBindSampler ( GLuint unit, GLuint sampler ) 90void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) 91void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) 92void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) 93void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) 94void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) 95void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) 96void glVertexAttribDivisor ( GLuint index, GLuint divisor ) 97void glBindTransformFeedback ( GLenum target, GLuint id ) 98void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) 99void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) 100GLboolean glIsTransformFeedback ( GLuint id ) 101void glPauseTransformFeedback ( void ) 102void glResumeTransformFeedback ( void ) 103void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) 104void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) 105void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) 106void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) 107void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) 108void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) 109void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) 110void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) 111void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint offset ) 112