1/* 2 * Copyright 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17// This source file is automatically generated 18 19package android.opengl; 20 21/** OpenGL ES 3.1 22 */ 23public class GLES31 extends GLES30 { 24 25 public static final int GL_VERTEX_SHADER_BIT = 0x00000001; 26 public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; 27 public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; 28 public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF 29 30 public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001; 31 public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002; 32 public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; 33 public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; 34 public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020; 35 public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; 36 public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; 37 public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; 38 public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200; 39 public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400; 40 public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; 41 public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; 42 public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000; 43 public static final int GL_ALL_BARRIER_BITS = -1; // 0xFFFFFFFF 44 45 46 public static final int GL_TEXTURE_WIDTH = 0x1000; 47 public static final int GL_TEXTURE_HEIGHT = 0x1001; 48 public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; 49 public static final int GL_STENCIL_INDEX = 0x1901; 50 public static final int GL_TEXTURE_RED_SIZE = 0x805C; 51 public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; 52 public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; 53 public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; 54 public static final int GL_TEXTURE_DEPTH = 0x8071; 55 public static final int GL_PROGRAM_SEPARABLE = 0x8258; 56 public static final int GL_ACTIVE_PROGRAM = 0x8259; 57 public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A; 58 public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262; 59 public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263; 60 public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264; 61 public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265; 62 public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266; 63 public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267; 64 public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E; 65 public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4; 66 public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5; 67 public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6; 68 public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7; 69 public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8; 70 public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9; 71 public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA; 72 public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5; 73 public static final int GL_TEXTURE_COMPRESSED = 0x86A1; 74 public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; 75 public static final int GL_READ_ONLY = 0x88B8; 76 public static final int GL_WRITE_ONLY = 0x88B9; 77 public static final int GL_READ_WRITE = 0x88BA; 78 public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; 79 public static final int GL_TEXTURE_RED_TYPE = 0x8C10; 80 public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; 81 public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; 82 public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; 83 public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; 84 public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; 85 public static final int GL_SAMPLE_POSITION = 0x8E50; 86 public static final int GL_SAMPLE_MASK = 0x8E51; 87 public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; 88 public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59; 89 public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E; 90 public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F; 91 public static final int GL_MAX_IMAGE_UNITS = 0x8F38; 92 public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39; 93 public static final int GL_IMAGE_BINDING_NAME = 0x8F3A; 94 public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B; 95 public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C; 96 public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D; 97 public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E; 98 public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F; 99 public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43; 100 public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F; 101 public static final int GL_IMAGE_2D = 0x904D; 102 public static final int GL_IMAGE_3D = 0x904E; 103 public static final int GL_IMAGE_CUBE = 0x9050; 104 public static final int GL_IMAGE_2D_ARRAY = 0x9053; 105 public static final int GL_INT_IMAGE_2D = 0x9058; 106 public static final int GL_INT_IMAGE_3D = 0x9059; 107 public static final int GL_INT_IMAGE_CUBE = 0x905B; 108 public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E; 109 public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; 110 public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; 111 public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; 112 public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; 113 public static final int GL_IMAGE_BINDING_FORMAT = 0x906E; 114 public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7; 115 public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8; 116 public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9; 117 public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA; 118 public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; 119 public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF; 120 public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2; 121 public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3; 122 public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4; 123 public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5; 124 public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6; 125 public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA; 126 public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB; 127 public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC; 128 public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD; 129 public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE; 130 public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF; 131 public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; 132 public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB; 133 public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE; 134 public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF; 135 public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; 136 public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; 137 public static final int GL_TEXTURE_SAMPLES = 0x9106; 138 public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; 139 public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108; 140 public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109; 141 public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; 142 public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E; 143 public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; 144 public static final int GL_MAX_INTEGER_SAMPLES = 0x9110; 145 public static final int GL_COMPUTE_SHADER = 0x91B9; 146 public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB; 147 public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC; 148 public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD; 149 public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE; 150 public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF; 151 public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0; 152 public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1; 153 public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2; 154 public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3; 155 public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC; 156 public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0; 157 public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1; 158 public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2; 159 public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6; 160 public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7; 161 public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8; 162 public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9; 163 public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB; 164 public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC; 165 public static final int GL_UNIFORM = 0x92E1; 166 public static final int GL_UNIFORM_BLOCK = 0x92E2; 167 public static final int GL_PROGRAM_INPUT = 0x92E3; 168 public static final int GL_PROGRAM_OUTPUT = 0x92E4; 169 public static final int GL_BUFFER_VARIABLE = 0x92E5; 170 public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6; 171 public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4; 172 public static final int GL_ACTIVE_RESOURCES = 0x92F5; 173 public static final int GL_MAX_NAME_LENGTH = 0x92F6; 174 public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7; 175 public static final int GL_NAME_LENGTH = 0x92F9; 176 public static final int GL_TYPE = 0x92FA; 177 public static final int GL_ARRAY_SIZE = 0x92FB; 178 public static final int GL_OFFSET = 0x92FC; 179 public static final int GL_BLOCK_INDEX = 0x92FD; 180 public static final int GL_ARRAY_STRIDE = 0x92FE; 181 public static final int GL_MATRIX_STRIDE = 0x92FF; 182 public static final int GL_IS_ROW_MAJOR = 0x9300; 183 public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301; 184 public static final int GL_BUFFER_BINDING = 0x9302; 185 public static final int GL_BUFFER_DATA_SIZE = 0x9303; 186 public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304; 187 public static final int GL_ACTIVE_VARIABLES = 0x9305; 188 public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306; 189 public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A; 190 public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B; 191 public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C; 192 public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D; 193 public static final int GL_LOCATION = 0x930E; 194 public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310; 195 public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311; 196 public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313; 197 public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314; 198 public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315; 199 public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316; 200 public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318; 201 202 native private static void _nativeClassInit(); 203 static { 204 _nativeClassInit(); 205 } 206 207 /** @hide */ 208 GLES31() {} 209