1 /* const GLubyte * glGetString ( GLenum name ) */
android_glGetString(JNIEnv * _env,jobject,jint name)2 static jstring android_glGetString(JNIEnv* _env, jobject, jint name) {
3     const char* chars = (const char*) glGetString((GLenum) name);
4     return _env->NewStringUTF(chars);
5 }
6