1 /* const GLubyte * glGetString ( GLenum name ) */ android_glGetString(JNIEnv * _env,jobject,jint name)2 static jstring android_glGetString(JNIEnv* _env, jobject, jint name) { 3 const char* chars = (const char*) glGetString((GLenum) name); 4 return _env->NewStringUTF(chars); 5 } 6