1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.deskclock.timer; 18 19 import android.content.Context; 20 import android.content.res.Resources; 21 import android.graphics.Canvas; 22 import android.graphics.Color; 23 import android.graphics.Paint; 24 import android.graphics.RectF; 25 import android.util.AttributeSet; 26 import android.view.View; 27 28 import com.android.deskclock.R; 29 import com.android.deskclock.Utils; 30 import com.android.deskclock.data.Timer; 31 32 /** 33 * Custom view that draws timer progress as a circle. 34 */ 35 public final class TimerCircleView extends View { 36 37 /** The size of the dot indicating the progress through the timer. */ 38 private final float mDotRadius; 39 40 /** An amount to subtract from the true radius to account for drawing thicknesses. */ 41 private final float mRadiusOffset; 42 43 /** The color indicating the remaining portion of the timer. */ 44 private final int mRemainderColor; 45 46 /** The color indicating the completed portion of the timer. */ 47 private final int mCompletedColor; 48 49 /** The size of the stroke that paints the timer circle. */ 50 private final float mStrokeSize; 51 52 private final Paint mPaint = new Paint(); 53 private final Paint mFill = new Paint(); 54 private final RectF mArcRect = new RectF(); 55 56 private Timer mTimer; 57 58 @SuppressWarnings("unused") TimerCircleView(Context context)59 public TimerCircleView(Context context) { 60 this(context, null); 61 } 62 TimerCircleView(Context context, AttributeSet attrs)63 public TimerCircleView(Context context, AttributeSet attrs) { 64 super(context, attrs); 65 66 final Resources resources = context.getResources(); 67 final float dotDiameter = resources.getDimension(R.dimen.circletimer_dot_size); 68 69 mDotRadius = dotDiameter / 2f; 70 mStrokeSize = resources.getDimension(R.dimen.circletimer_circle_size); 71 mRadiusOffset = Utils.calculateRadiusOffset(mStrokeSize, dotDiameter, 0); 72 73 mRemainderColor = resources.getColor(R.color.clock_white); 74 mCompletedColor = Utils.obtainStyledColor(context, R.attr.colorAccent, Color.RED); 75 76 mPaint.setAntiAlias(true); 77 mPaint.setStyle(Paint.Style.STROKE); 78 79 mFill.setAntiAlias(true); 80 mFill.setColor(mCompletedColor); 81 mFill.setStyle(Paint.Style.FILL); 82 } 83 update(Timer timer)84 void update(Timer timer) { 85 if (mTimer != timer) { 86 mTimer = timer; 87 postInvalidateOnAnimation(); 88 } 89 } 90 91 @Override onDraw(Canvas canvas)92 public void onDraw(Canvas canvas) { 93 if (mTimer == null) { 94 return; 95 } 96 97 // Compute the size and location of the circle to be drawn. 98 final int xCenter = getWidth() / 2; 99 final int yCenter = getHeight() / 2; 100 final float radius = Math.min(xCenter, yCenter) - mRadiusOffset; 101 102 // Reset old painting state. 103 mPaint.setColor(mRemainderColor); 104 mPaint.setStrokeWidth(mStrokeSize); 105 106 // If the timer is reset, draw a simple white circle. 107 final float redPercent; 108 if (mTimer.isReset()) { 109 // Draw a complete white circle; no red arc required. 110 canvas.drawCircle(xCenter, yCenter, radius, mPaint); 111 112 // Red percent is 0 since no timer progress has been made. 113 redPercent = 0; 114 } else if (mTimer.isExpired()) { 115 mPaint.setColor(mCompletedColor); 116 117 // Draw a complete white circle; no red arc required. 118 canvas.drawCircle(xCenter, yCenter, radius, mPaint); 119 120 // Red percent is 1 since the timer has expired. 121 redPercent = 1; 122 } else { 123 // Draw a combination of red and white arcs to create a circle. 124 mArcRect.top = yCenter - radius; 125 mArcRect.bottom = yCenter + radius; 126 mArcRect.left = xCenter - radius; 127 mArcRect.right = xCenter + radius; 128 redPercent = Math.min(1, (float) mTimer.getElapsedTime() / (float) mTimer.getTotalLength()); 129 final float whitePercent = 1 - redPercent; 130 131 // Draw a white arc to indicate the amount of timer that remains. 132 canvas.drawArc(mArcRect, 270, whitePercent * 360, false, mPaint); 133 134 // Draw a red arc to indicate the amount of timer completed. 135 mPaint.setColor(mCompletedColor); 136 canvas.drawArc(mArcRect, 270, -redPercent * 360 , false, mPaint); 137 } 138 139 // Draw a red dot to indicate current progress through the timer. 140 final float dotAngleDegrees = 270 - redPercent * 360; 141 final double dotAngleRadians = Math.toRadians(dotAngleDegrees); 142 final float dotX = xCenter + (float) (radius * Math.cos(dotAngleRadians)); 143 final float dotY = yCenter + (float) (radius * Math.sin(dotAngleRadians)); 144 canvas.drawCircle(dotX, dotY, mDotRadius, mFill); 145 146 if (mTimer.isRunning()) { 147 postInvalidateOnAnimation(); 148 } 149 } 150 } 151