1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.ui; 18 19 import android.content.Context; 20 import android.opengl.Matrix; 21 22 import com.android.gallery3d.glrenderer.GLCanvas; 23 24 // EdgeView draws EdgeEffect (blue glow) at four sides of the view. 25 public class EdgeView extends GLView { 26 @SuppressWarnings("unused") 27 private static final String TAG = "EdgeView"; 28 29 public static final int INVALID_DIRECTION = -1; 30 public static final int TOP = 0; 31 public static final int LEFT = 1; 32 public static final int BOTTOM = 2; 33 public static final int RIGHT = 3; 34 35 // Each edge effect has a transform matrix, and each matrix has 16 elements. 36 // We put all the elements in one array. These constants specify the 37 // starting index of each matrix. 38 private static final int TOP_M = TOP * 16; 39 private static final int LEFT_M = LEFT * 16; 40 private static final int BOTTOM_M = BOTTOM * 16; 41 private static final int RIGHT_M = RIGHT * 16; 42 43 private EdgeEffect[] mEffect = new EdgeEffect[4]; 44 private float[] mMatrix = new float[4 * 16]; 45 EdgeView(Context context)46 public EdgeView(Context context) { 47 for (int i = 0; i < 4; i++) { 48 mEffect[i] = new EdgeEffect(context); 49 } 50 } 51 52 @Override onLayout( boolean changeSize, int left, int top, int right, int bottom)53 protected void onLayout( 54 boolean changeSize, int left, int top, int right, int bottom) { 55 if (!changeSize) return; 56 57 int w = right - left; 58 int h = bottom - top; 59 for (int i = 0; i < 4; i++) { 60 if ((i & 1) == 0) { // top or bottom 61 mEffect[i].setSize(w, h); 62 } else { // left or right 63 mEffect[i].setSize(h, w); 64 } 65 } 66 67 // Set up transforms for the four edges. Without transforms an 68 // EdgeEffect draws the TOP edge from (0, 0) to (w, Y * h) where Y 69 // is some factor < 1. For other edges we need to move, rotate, and 70 // flip the effects into proper places. 71 Matrix.setIdentityM(mMatrix, TOP_M); 72 Matrix.setIdentityM(mMatrix, LEFT_M); 73 Matrix.setIdentityM(mMatrix, BOTTOM_M); 74 Matrix.setIdentityM(mMatrix, RIGHT_M); 75 76 Matrix.rotateM(mMatrix, LEFT_M, 90, 0, 0, 1); 77 Matrix.scaleM(mMatrix, LEFT_M, 1, -1, 1); 78 79 Matrix.translateM(mMatrix, BOTTOM_M, 0, h, 0); 80 Matrix.scaleM(mMatrix, BOTTOM_M, 1, -1, 1); 81 82 Matrix.translateM(mMatrix, RIGHT_M, w, 0, 0); 83 Matrix.rotateM(mMatrix, RIGHT_M, 90, 0, 0, 1); 84 } 85 86 @Override render(GLCanvas canvas)87 protected void render(GLCanvas canvas) { 88 super.render(canvas); 89 boolean more = false; 90 for (int i = 0; i < 4; i++) { 91 canvas.save(GLCanvas.SAVE_FLAG_MATRIX); 92 canvas.multiplyMatrix(mMatrix, i * 16); 93 more |= mEffect[i].draw(canvas); 94 canvas.restore(); 95 } 96 if (more) { 97 invalidate(); 98 } 99 } 100 101 // Called when the content is pulled away from the edge. 102 // offset is in pixels. direction is one of {TOP, LEFT, BOTTOM, RIGHT}. onPull(int offset, int direction)103 public void onPull(int offset, int direction) { 104 int fullLength = ((direction & 1) == 0) ? getWidth() : getHeight(); 105 mEffect[direction].onPull((float)offset / fullLength); 106 if (!mEffect[direction].isFinished()) { 107 invalidate(); 108 } 109 } 110 111 // Call when the object is released after being pulled. onRelease()112 public void onRelease() { 113 boolean more = false; 114 for (int i = 0; i < 4; i++) { 115 mEffect[i].onRelease(); 116 more |= !mEffect[i].isFinished(); 117 } 118 if (more) { 119 invalidate(); 120 } 121 } 122 123 // Call when the effect absorbs an impact at the given velocity. 124 // Used when a fling reaches the scroll boundary. velocity is in pixels 125 // per second. direction is one of {TOP, LEFT, BOTTOM, RIGHT}. onAbsorb(int velocity, int direction)126 public void onAbsorb(int velocity, int direction) { 127 mEffect[direction].onAbsorb(velocity); 128 if (!mEffect[direction].isFinished()) { 129 invalidate(); 130 } 131 } 132 } 133