Lines Matching refs:GLenum
33 unsigned int UniformComponentCount(GLenum type);
34 GLenum UniformComponentType(GLenum type);
35 size_t UniformTypeSize(GLenum type);
36 bool IsSamplerUniform(GLenum type);
37 int VariableRowCount(GLenum type);
38 int VariableColumnCount(GLenum type);
39 int VariableRegisterCount(GLenum type);
40 int VariableRegisterSize(GLenum type);
44 bool IsCompressed(GLenum format, GLint clientVersion);
45 GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
46 GLenum ValidateCompressedFormat(GLenum format, GLint clientVersion, bool expectCompressedFormats);
47 …GLenum ValidateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint…
48 …GLenum ValidateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint…
49 …bool ValidReadPixelsFormatType(GLenum internalFormat, GLenum internalType, GLenum format, GLenum t…
50 bool IsDepthTexture(GLenum format);
51 bool IsStencilTexture(GLenum format);
52 bool IsCubemapTextureTarget(GLenum target);
53 int CubeFaceIndex(GLenum cubeTarget);
54 bool IsTextureTarget(GLenum target);
55 …bool ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLint clientVersi…
57 bool IsColorRenderable(GLenum internalformat, GLint clientVersion);
58 bool IsDepthRenderable(GLenum internalformat);
59 bool IsStencilRenderable(GLenum internalformat);
68 sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
69 sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
71 sw::BlendFactor ConvertBlendFunc(GLenum blend);
72 sw::BlendOperation ConvertBlendOp(GLenum blendOp);
73 sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
74 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
75 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
76 sw::SwizzleType ConvertSwizzleType(GLenum swizzleType);
77 sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
79 sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
80 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
81 …bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::Dra…
82 sw::Format ConvertRenderbufferFormat(GLenum format);
93 GLenum GetComponentType(sw::Format format, GLenum attachment);
95 GLenum ConvertBackBufferFormat(sw::Format format);
96 GLenum ConvertDepthStencilFormat(sw::Format format);