1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // utilities.h: Conversion functions and other utility routines.
16 
17 #ifndef LIBGLESV2_UTILITIES_H
18 #define LIBGLESV2_UTILITIES_H
19 
20 #include "Device.hpp"
21 #include "common/Image.hpp"
22 #include "Texture.h"
23 
24 #include <GLES2/gl2.h>
25 #include <GLES2/gl2ext.h>
26 
27 #include <string>
28 
29 namespace es2
30 {
31 	struct Color;
32 
33 	unsigned int UniformComponentCount(GLenum type);
34 	GLenum UniformComponentType(GLenum type);
35 	size_t UniformTypeSize(GLenum type);
36 	bool IsSamplerUniform(GLenum type);
37 	int VariableRowCount(GLenum type);
38 	int VariableColumnCount(GLenum type);
39 	int VariableRegisterCount(GLenum type);
40 	int VariableRegisterSize(GLenum type);
41 
42 	int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
43 
44 	bool IsCompressed(GLenum format, GLint clientVersion);
45 	GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
46 	GLenum ValidateCompressedFormat(GLenum format, GLint clientVersion, bool expectCompressedFormats);
47 	GLenum ValidateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum sizedInternalFormat, Texture *texture);
48 	GLenum ValidateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum sizedInternalFormat, Texture *texture);
49 	bool ValidReadPixelsFormatType(GLenum internalFormat, GLenum internalType, GLenum format, GLenum type, GLint clientVersion);
50 	bool IsDepthTexture(GLenum format);
51 	bool IsStencilTexture(GLenum format);
52 	bool IsCubemapTextureTarget(GLenum target);
53 	int CubeFaceIndex(GLenum cubeTarget);
54 	bool IsTextureTarget(GLenum target);
55 	bool ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLint clientVersion);
56 
57 	bool IsColorRenderable(GLenum internalformat, GLint clientVersion);
58 	bool IsDepthRenderable(GLenum internalformat);
59 	bool IsStencilRenderable(GLenum internalformat);
60 
61 	// Parse the base uniform name and array index.  Returns the base name of the uniform. outSubscript is
62 	// set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid.
63 	std::string ParseUniformName(const std::string &name, size_t *outSubscript);
64 }
65 
66 namespace es2sw
67 {
68 	sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
69 	sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
70 	sw::Color<float> ConvertColor(es2::Color color);
71 	sw::BlendFactor ConvertBlendFunc(GLenum blend);
72 	sw::BlendOperation ConvertBlendOp(GLenum blendOp);
73 	sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
74 	sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
75 	sw::AddressingMode ConvertTextureWrap(GLenum wrap);
76 	sw::SwizzleType ConvertSwizzleType(GLenum swizzleType);
77 	sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
78 	unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha);
79 	sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
80 	sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
81 	bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,  GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount, int &verticesPerPrimitive);
82 	sw::Format ConvertRenderbufferFormat(GLenum format);
83 }
84 
85 namespace sw2es
86 {
87 	GLuint GetAlphaSize(sw::Format colorFormat);
88 	GLuint GetRedSize(sw::Format colorFormat);
89 	GLuint GetGreenSize(sw::Format colorFormat);
90 	GLuint GetBlueSize(sw::Format colorFormat);
91 	GLuint GetDepthSize(sw::Format depthFormat);
92 	GLuint GetStencilSize(sw::Format stencilFormat);
93 	GLenum GetComponentType(sw::Format format, GLenum attachment);
94 
95 	GLenum ConvertBackBufferFormat(sw::Format format);
96 	GLenum ConvertDepthStencilFormat(sw::Format format);
97 }
98 
99 #endif  // LIBGLESV2_UTILITIES_H
100