Lines Matching refs:EGL_NO_DISPLAY
167 mEglDisplay(EGL_NO_DISPLAY), in GLConsumer()
196 mEglDisplay(EGL_NO_DISPLAY), in GLConsumer()
504 if (mEglDisplay == EGL_NO_DISPLAY) { in bindTextureImageLocked()
562 if (mEglDisplay == EGL_NO_DISPLAY) { in checkAndUpdateEglStateLocked()
570 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { in checkAndUpdateEglStateLocked()
616 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { in detachFromContext()
626 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { in detachFromContext()
635 mEglDisplay = EGL_NO_DISPLAY; in detachFromContext()
661 if (dpy == EGL_NO_DISPLAY) { in attachToContext()
1017 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { in doGLFenceWaitLocked()
1181 mEglDisplay(EGL_NO_DISPLAY), in EglImage()
1207 mEglDisplay = EGL_NO_DISPLAY; in createIfNeeded()
1219 mEglDisplay = EGL_NO_DISPLAY; in createIfNeeded()