Home
last modified time | relevance | path

Searched defs:isMSAA (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/
DSkGpuDevice_drawTexture.cpp45 bool isMSAA) { in may_color_bleed()
74 bool isMSAA) { in can_ignore_bilerp_constraint()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp296 const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp296 const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1; in iterate() local
Des3fShaderDerivateTests.cpp775 const bool isMSAA = useFbo && m_numSamples > 0; in iterate() local
/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp5400 const bool isMSAA = renderCtx.getRenderTarget().getNumSamples() > 1; in iterate() local