/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 700 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() 758 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture() 803 GLuint texture = getBoundTexture(target); in setBoundEGLImage() local 834 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat() local 841 GLuint texture = getBoundTexture(target); in setBoundTextureFormat() local 848 GLuint texture = getBoundTexture(target); in setBoundTextureType() local 855 GLuint texture = getBoundTexture(target); in setBoundTextureDims() local 893 GLuint texture = getBoundTexture(target); in setBoundTextureSamples() local 900 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat() local 907 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat() local [all …]
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D | GLClientState.h | 483 GLuint texture[TEXTURE_TARGET_COUNT]; member
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 294 void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) in s_glClientActiveTexture() 634 void GLEncoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture() 649 void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture() 990 GLenum textarget, GLuint texture, GLint level) { in s_glFramebufferTexture2DOES() 1001 GLenum textarget, GLuint texture, GLint level, GLsizei samples) { in s_glFramebufferTexture2DMultisampleIMG()
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D | gl_entry.cpp | 535 void glActiveTexture(GLenum texture) in glActiveTexture() 553 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() 601 void glClientActiveTexture(GLenum texture) in glClientActiveTexture() 881 GLboolean glIsTexture(GLuint texture) in glIsTexture() 1683 void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … in glFramebufferTexture2DOES() 1907 …2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, … in glFramebufferTexture2DMultisampleIMG() 2005 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint*… in glExtGetTexLevelParameterivQCOM()
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D | gl_enc.cpp | 1133 void glActiveTexture_enc(void *self , GLenum texture) in glActiveTexture_enc() 1210 void glBindTexture_enc(void *self , GLenum target, GLuint texture) in glBindTexture_enc() 1425 void glClientActiveTexture_enc(void *self , GLenum texture) in glClientActiveTexture_enc() 2756 GLboolean glIsTexture_enc(void *self , GLuint texture) in glIsTexture_enc() 6534 …S_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) in glFramebufferTexture2DOES_enc() 7416 …enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, … in glFramebufferTexture2DMultisampleIMG_enc() 7982 void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLe… in glExtGetTexLevelParameterivQCOM_enc()
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles.cpp | 246 void glActiveTexture(GLenum texture) in glActiveTexture() 261 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() 301 void glClientActiveTexture(GLenum texture) in glClientActiveTexture() 536 GLboolean glIsTexture(GLuint texture) in glIsTexture() 1101 void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … in glFramebufferTexture2DOES() 1281 …2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, … in glFramebufferTexture2DMultisampleIMG() 1361 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint … in glExtGetTexLevelParameterivQCOM()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 427 void glActiveTexture(GLenum texture) in glActiveTexture() 463 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() 715 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLi… in glFramebufferTexture2D() 964 GLboolean glIsTexture(GLuint texture) in glIsTexture() 1362 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … in glFramebufferTexture3DOES() 1484 …2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, … in glFramebufferTexture2DMultisampleIMG() 1592 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint*… in glExtGetTexLevelParameterivQCOM() 2178 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint… in glFramebufferTextureLayer() 2804 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, G… in glBindImageTexture()
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D | GL2Encoder.cpp | 1711 void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture() 1722 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture() 2247 GLenum textarget, GLuint texture, GLint level) { in s_glFramebufferTexture2D() 2260 GLenum textarget, GLuint texture, GLint level, GLint zoffset) { in s_glFramebufferTexture3DOES() 3216 …ramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, … in s_glFramebufferTextureLayer()
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D | gl2_enc.cpp | 20 void glActiveTexture_enc(void *self , GLenum texture) in glActiveTexture_enc() 178 void glBindTexture_enc(void *self , GLenum target, GLuint texture) in glBindTexture_enc() 1325 …D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) in glFramebufferTexture2D_enc() 2859 GLboolean glIsTexture_enc(void *self , GLuint texture) in glIsTexture_enc() 4642 …enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, … in glFramebufferTexture3DOES_enc() 7175 void glFramebufferTextureLayer_enc(void *self , GLenum target, GLenum attachment, GLuint texture, G… in glFramebufferTextureLayer_enc() 10466 void glBindImageTexture_enc(void *self , GLuint unit, GLuint texture, GLint level, GLboolean layere… in glBindImageTexture_enc()
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/device/generic/goldfish-opengl/system/egl/ |
D | egl.cpp | 1820 GLuint texture = (GLuint)reinterpret_cast<uintptr_t>(buffer); in eglCreateImageKHR() local
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