1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include "gl2_client_context.h"
6
7 extern "C" {
8 void glActiveTexture(GLenum texture);
9 void glAttachShader(GLuint program, GLuint shader);
10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
11 void glBindBuffer(GLenum target, GLuint buffer);
12 void glBindFramebuffer(GLenum target, GLuint framebuffer);
13 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
14 void glBindTexture(GLenum target, GLuint texture);
15 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
16 void glBlendEquation(GLenum mode);
17 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
18 void glBlendFunc(GLenum sfactor, GLenum dfactor);
19 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
20 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
21 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
22 GLenum glCheckFramebufferStatus(GLenum target);
23 void glClear(GLbitfield mask);
24 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
25 void glClearDepthf(GLclampf depth);
26 void glClearStencil(GLint s);
27 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
28 void glCompileShader(GLuint shader);
29 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
30 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
31 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
32 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
33 GLuint glCreateProgram();
34 GLuint glCreateShader(GLenum type);
35 void glCullFace(GLenum mode);
36 void glDeleteBuffers(GLsizei n, const GLuint* buffers);
37 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
38 void glDeleteProgram(GLuint program);
39 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
40 void glDeleteShader(GLuint shader);
41 void glDeleteTextures(GLsizei n, const GLuint* textures);
42 void glDepthFunc(GLenum func);
43 void glDepthMask(GLboolean flag);
44 void glDepthRangef(GLclampf zNear, GLclampf zFar);
45 void glDetachShader(GLuint program, GLuint shader);
46 void glDisable(GLenum cap);
47 void glDisableVertexAttribArray(GLuint index);
48 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
49 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
50 void glEnable(GLenum cap);
51 void glEnableVertexAttribArray(GLuint index);
52 void glFinish();
53 void glFlush();
54 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
55 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
56 void glFrontFace(GLenum mode);
57 void glGenBuffers(GLsizei n, GLuint* buffers);
58 void glGenerateMipmap(GLenum target);
59 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
60 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
61 void glGenTextures(GLsizei n, GLuint* textures);
62 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
63 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
65 int glGetAttribLocation(GLuint program, const GLchar* name);
66 void glGetBooleanv(GLenum pname, GLboolean* params);
67 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
68 GLenum glGetError();
69 void glGetFloatv(GLenum pname, GLfloat* params);
70 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
71 void glGetIntegerv(GLenum pname, GLint* params);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
74 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
76 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
77 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
78 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
79 const GLubyte* glGetString(GLenum name);
80 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
81 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
82 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
84 int glGetUniformLocation(GLuint program, const GLchar* name);
85 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
86 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
87 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
88 void glHint(GLenum target, GLenum mode);
89 GLboolean glIsBuffer(GLuint buffer);
90 GLboolean glIsEnabled(GLenum cap);
91 GLboolean glIsFramebuffer(GLuint framebuffer);
92 GLboolean glIsProgram(GLuint program);
93 GLboolean glIsRenderbuffer(GLuint renderbuffer);
94 GLboolean glIsShader(GLuint shader);
95 GLboolean glIsTexture(GLuint texture);
96 void glLineWidth(GLfloat width);
97 void glLinkProgram(GLuint program);
98 void glPixelStorei(GLenum pname, GLint param);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
101 void glReleaseShaderCompiler();
102 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
103 void glSampleCoverage(GLclampf value, GLboolean invert);
104 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
105 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
106 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
107 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
108 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
109 void glStencilMask(GLuint mask);
110 void glStencilMaskSeparate(GLenum face, GLuint mask);
111 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
112 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
113 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
114 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
115 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
116 void glTexParameteri(GLenum target, GLenum pname, GLint param);
117 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
118 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
119 void glUniform1f(GLint location, GLfloat x);
120 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
121 void glUniform1i(GLint location, GLint x);
122 void glUniform1iv(GLint location, GLsizei count, const GLint* v);
123 void glUniform2f(GLint location, GLfloat x, GLfloat y);
124 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
125 void glUniform2i(GLint location, GLint x, GLint y);
126 void glUniform2iv(GLint location, GLsizei count, const GLint* v);
127 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
128 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
129 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
130 void glUniform3iv(GLint location, GLsizei count, const GLint* v);
131 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
132 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
133 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
134 void glUniform4iv(GLint location, GLsizei count, const GLint* v);
135 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
136 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
137 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
138 void glUseProgram(GLuint program);
139 void glValidateProgram(GLuint program);
140 void glVertexAttrib1f(GLuint indx, GLfloat x);
141 void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
142 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
143 void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
144 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
145 void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
146 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
147 void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
148 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
149 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
150 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
151 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
152 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
153 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
154 void* glMapBufferOES(GLenum target, GLenum access);
155 GLboolean glUnmapBufferOES(GLenum target);
156 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
157 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
158 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
159 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
160 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
161 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
162 void glBindVertexArrayOES(GLuint array);
163 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
164 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
165 GLboolean glIsVertexArrayOES(GLuint array);
166 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
167 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
168 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
169 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
170 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
171 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
172 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
173 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
174 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
175 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
176 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
177 void glBeginPerfMonitorAMD(GLuint monitor);
178 void glEndPerfMonitorAMD(GLuint monitor);
179 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
180 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
181 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
182 void glDeleteFencesNV(GLsizei n, const GLuint* fences);
183 void glGenFencesNV(GLsizei n, GLuint* fences);
184 GLboolean glIsFenceNV(GLuint fence);
185 GLboolean glTestFenceNV(GLuint fence);
186 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
187 void glFinishFenceNV(GLuint fence);
188 void glSetFenceNV(GLuint fence, GLenum condition);
189 void glCoverageMaskNV(GLboolean mask);
190 void glCoverageOperationNV(GLenum operation);
191 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
192 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
193 void glEnableDriverControlQCOM(GLuint driverControl);
194 void glDisableDriverControlQCOM(GLuint driverControl);
195 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
196 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
197 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
198 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
199 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
200 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
201 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
202 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
204 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
205 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
206 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
207 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
208 void glEndTilingQCOM(GLbitfield preserveMask);
209 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
210 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
211 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
212 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
213 void glGetCompressedTextureFormats(int count, GLint* formats);
214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
215 int glFinishRoundTrip();
216 void glGenVertexArrays(GLsizei n, GLuint* arrays);
217 void glBindVertexArray(GLuint array);
218 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
219 GLboolean glIsVertexArray(GLuint array);
220 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
221 GLboolean glUnmapBuffer(GLenum target);
222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
223 void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped);
224 void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res);
225 void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer);
226 void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
227 void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset);
228 void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset);
229 void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset);
230 void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
231 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
232 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
233 void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
234 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value);
235 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value);
236 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value);
237 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
238 void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data);
239 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
241 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
242 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
243 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices);
244 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
245 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
246 void glUniform1ui(GLint location, GLuint v0);
247 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
248 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
250 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
251 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
252 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
253 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
254 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
255 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
256 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
257 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
258 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
259 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
261 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
262 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
263 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
264 void glVertexAttribI4iv(GLuint index, const GLint* v);
265 void glVertexAttribI4uiv(GLuint index, const GLuint* v);
266 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
267 void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
268 void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
270 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
271 void glVertexAttribDivisor(GLuint index, GLuint divisor);
272 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
273 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
274 void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen);
275 void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount);
276 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
277 void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen);
278 void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset);
279 GLsync glFenceSync(GLenum condition, GLbitfield flags);
280 GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
281 void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
282 void glDeleteSync(GLsync to_delete);
283 GLboolean glIsSync(GLsync sync);
284 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
285 uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags);
286 GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
287 void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
288 void glDeleteSyncAEMU(uint64_t to_delete);
289 GLboolean glIsSyncAEMU(uint64_t sync);
290 void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
291 void glDrawBuffers(GLsizei n, const GLenum* bufs);
292 void glReadBuffer(GLenum src);
293 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
294 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
295 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
296 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
297 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
298 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
299 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
300 void glBeginTransformFeedback(GLenum primitiveMode);
301 void glEndTransformFeedback();
302 void glGenTransformFeedbacks(GLsizei n, GLuint* ids);
303 void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
304 void glBindTransformFeedback(GLenum target, GLuint id);
305 void glPauseTransformFeedback();
306 void glResumeTransformFeedback();
307 GLboolean glIsTransformFeedback(GLuint id);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
309 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode);
310 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
311 void glGenSamplers(GLsizei n, GLuint* samplers);
312 void glDeleteSamplers(GLsizei n, const GLuint* samplers);
313 void glBindSampler(GLuint unit, GLuint sampler);
314 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
315 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
316 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
317 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
318 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
319 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
320 GLboolean glIsSampler(GLuint sampler);
321 void glGenQueries(GLsizei n, GLuint* queries);
322 void glDeleteQueries(GLsizei n, const GLuint* queries);
323 void glBeginQuery(GLenum target, GLuint query);
324 void glEndQuery(GLenum target);
325 void glGetQueryiv(GLenum target, GLenum pname, GLint* params);
326 void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params);
327 GLboolean glIsQuery(GLuint query);
328 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
329 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
330 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
331 GLint glGetFragDataLocation(GLuint program, const char* name);
332 void glGetInteger64v(GLenum pname, GLint64* data);
333 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
334 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
335 void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
336 void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset);
337 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
338 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
339 void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
340 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
341 void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset);
342 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
343 void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
344 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
345 const GLubyte* glGetStringi(GLenum name, GLuint index);
346 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
347 void glMemoryBarrier(GLbitfield barriers);
348 void glMemoryBarrierByRegion(GLbitfield barriers);
349 void glGenProgramPipelines(GLsizei n, GLuint* pipelines);
350 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
351 void glBindProgramPipeline(GLuint pipeline);
352 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
353 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
354 void glValidateProgramPipeline(GLuint pipeline);
355 GLboolean glIsProgramPipeline(GLuint pipeline);
356 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
358 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings);
359 GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
385 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
386 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
387 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
388 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
389 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
390 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
391 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
392 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
395 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
397 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
398 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
399 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
400 void glDispatchComputeIndirect(GLintptr indirect);
401 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
402 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
403 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
404 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
405 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
406 void glDrawArraysIndirect(GLenum mode, const void* indirect);
407 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen);
408 void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset);
409 void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
410 void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen);
411 void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset);
412 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
413 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
414 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
415 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
416 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
417 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
418 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
419 };
420
421 #ifndef GET_CONTEXT
422 static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
setContextAccessor(CONTEXT_ACCESSOR_TYPE * f)423 void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
424 #define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
425 #endif
426
glActiveTexture(GLenum texture)427 void glActiveTexture(GLenum texture)
428 {
429 GET_CONTEXT;
430 ctx->glActiveTexture(ctx, texture);
431 }
432
glAttachShader(GLuint program,GLuint shader)433 void glAttachShader(GLuint program, GLuint shader)
434 {
435 GET_CONTEXT;
436 ctx->glAttachShader(ctx, program, shader);
437 }
438
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)439 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
440 {
441 GET_CONTEXT;
442 ctx->glBindAttribLocation(ctx, program, index, name);
443 }
444
glBindBuffer(GLenum target,GLuint buffer)445 void glBindBuffer(GLenum target, GLuint buffer)
446 {
447 GET_CONTEXT;
448 ctx->glBindBuffer(ctx, target, buffer);
449 }
450
glBindFramebuffer(GLenum target,GLuint framebuffer)451 void glBindFramebuffer(GLenum target, GLuint framebuffer)
452 {
453 GET_CONTEXT;
454 ctx->glBindFramebuffer(ctx, target, framebuffer);
455 }
456
glBindRenderbuffer(GLenum target,GLuint renderbuffer)457 void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
458 {
459 GET_CONTEXT;
460 ctx->glBindRenderbuffer(ctx, target, renderbuffer);
461 }
462
glBindTexture(GLenum target,GLuint texture)463 void glBindTexture(GLenum target, GLuint texture)
464 {
465 GET_CONTEXT;
466 ctx->glBindTexture(ctx, target, texture);
467 }
468
glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)469 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
470 {
471 GET_CONTEXT;
472 ctx->glBlendColor(ctx, red, green, blue, alpha);
473 }
474
glBlendEquation(GLenum mode)475 void glBlendEquation(GLenum mode)
476 {
477 GET_CONTEXT;
478 ctx->glBlendEquation(ctx, mode);
479 }
480
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)481 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
482 {
483 GET_CONTEXT;
484 ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
485 }
486
glBlendFunc(GLenum sfactor,GLenum dfactor)487 void glBlendFunc(GLenum sfactor, GLenum dfactor)
488 {
489 GET_CONTEXT;
490 ctx->glBlendFunc(ctx, sfactor, dfactor);
491 }
492
glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)493 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
494 {
495 GET_CONTEXT;
496 ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
497 }
498
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)499 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
500 {
501 GET_CONTEXT;
502 ctx->glBufferData(ctx, target, size, data, usage);
503 }
504
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)505 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
506 {
507 GET_CONTEXT;
508 ctx->glBufferSubData(ctx, target, offset, size, data);
509 }
510
glCheckFramebufferStatus(GLenum target)511 GLenum glCheckFramebufferStatus(GLenum target)
512 {
513 GET_CONTEXT;
514 return ctx->glCheckFramebufferStatus(ctx, target);
515 }
516
glClear(GLbitfield mask)517 void glClear(GLbitfield mask)
518 {
519 GET_CONTEXT;
520 ctx->glClear(ctx, mask);
521 }
522
glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)523 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
524 {
525 GET_CONTEXT;
526 ctx->glClearColor(ctx, red, green, blue, alpha);
527 }
528
glClearDepthf(GLclampf depth)529 void glClearDepthf(GLclampf depth)
530 {
531 GET_CONTEXT;
532 ctx->glClearDepthf(ctx, depth);
533 }
534
glClearStencil(GLint s)535 void glClearStencil(GLint s)
536 {
537 GET_CONTEXT;
538 ctx->glClearStencil(ctx, s);
539 }
540
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)541 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
542 {
543 GET_CONTEXT;
544 ctx->glColorMask(ctx, red, green, blue, alpha);
545 }
546
glCompileShader(GLuint shader)547 void glCompileShader(GLuint shader)
548 {
549 GET_CONTEXT;
550 ctx->glCompileShader(ctx, shader);
551 }
552
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)553 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
554 {
555 GET_CONTEXT;
556 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
557 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
558 }
559
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)560 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
561 {
562 GET_CONTEXT;
563 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
564 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
565 }
566
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)567 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
568 {
569 GET_CONTEXT;
570 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
571 }
572
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)573 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
574 {
575 GET_CONTEXT;
576 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
577 }
578
glCreateProgram()579 GLuint glCreateProgram()
580 {
581 GET_CONTEXT;
582 return ctx->glCreateProgram(ctx);
583 }
584
glCreateShader(GLenum type)585 GLuint glCreateShader(GLenum type)
586 {
587 GET_CONTEXT;
588 return ctx->glCreateShader(ctx, type);
589 }
590
glCullFace(GLenum mode)591 void glCullFace(GLenum mode)
592 {
593 GET_CONTEXT;
594 ctx->glCullFace(ctx, mode);
595 }
596
glDeleteBuffers(GLsizei n,const GLuint * buffers)597 void glDeleteBuffers(GLsizei n, const GLuint* buffers)
598 {
599 GET_CONTEXT;
600 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
601 ctx->glDeleteBuffers(ctx, n, buffers);
602 }
603
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)604 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
605 {
606 GET_CONTEXT;
607 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
608 ctx->glDeleteFramebuffers(ctx, n, framebuffers);
609 }
610
glDeleteProgram(GLuint program)611 void glDeleteProgram(GLuint program)
612 {
613 GET_CONTEXT;
614 ctx->glDeleteProgram(ctx, program);
615 }
616
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)617 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
618 {
619 GET_CONTEXT;
620 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
621 ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
622 }
623
glDeleteShader(GLuint shader)624 void glDeleteShader(GLuint shader)
625 {
626 GET_CONTEXT;
627 ctx->glDeleteShader(ctx, shader);
628 }
629
glDeleteTextures(GLsizei n,const GLuint * textures)630 void glDeleteTextures(GLsizei n, const GLuint* textures)
631 {
632 GET_CONTEXT;
633 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
634 ctx->glDeleteTextures(ctx, n, textures);
635 }
636
glDepthFunc(GLenum func)637 void glDepthFunc(GLenum func)
638 {
639 GET_CONTEXT;
640 ctx->glDepthFunc(ctx, func);
641 }
642
glDepthMask(GLboolean flag)643 void glDepthMask(GLboolean flag)
644 {
645 GET_CONTEXT;
646 ctx->glDepthMask(ctx, flag);
647 }
648
glDepthRangef(GLclampf zNear,GLclampf zFar)649 void glDepthRangef(GLclampf zNear, GLclampf zFar)
650 {
651 GET_CONTEXT;
652 ctx->glDepthRangef(ctx, zNear, zFar);
653 }
654
glDetachShader(GLuint program,GLuint shader)655 void glDetachShader(GLuint program, GLuint shader)
656 {
657 GET_CONTEXT;
658 ctx->glDetachShader(ctx, program, shader);
659 }
660
glDisable(GLenum cap)661 void glDisable(GLenum cap)
662 {
663 GET_CONTEXT;
664 ctx->glDisable(ctx, cap);
665 }
666
glDisableVertexAttribArray(GLuint index)667 void glDisableVertexAttribArray(GLuint index)
668 {
669 GET_CONTEXT;
670 ctx->glDisableVertexAttribArray(ctx, index);
671 }
672
glDrawArrays(GLenum mode,GLint first,GLsizei count)673 void glDrawArrays(GLenum mode, GLint first, GLsizei count)
674 {
675 GET_CONTEXT;
676 ctx->glDrawArrays(ctx, mode, first, count);
677 }
678
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)679 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
680 {
681 GET_CONTEXT;
682 ctx->glDrawElements(ctx, mode, count, type, indices);
683 }
684
glEnable(GLenum cap)685 void glEnable(GLenum cap)
686 {
687 GET_CONTEXT;
688 ctx->glEnable(ctx, cap);
689 }
690
glEnableVertexAttribArray(GLuint index)691 void glEnableVertexAttribArray(GLuint index)
692 {
693 GET_CONTEXT;
694 ctx->glEnableVertexAttribArray(ctx, index);
695 }
696
glFinish()697 void glFinish()
698 {
699 GET_CONTEXT;
700 ctx->glFinish(ctx);
701 }
702
glFlush()703 void glFlush()
704 {
705 GET_CONTEXT;
706 ctx->glFlush(ctx);
707 }
708
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)709 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
710 {
711 GET_CONTEXT;
712 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
713 }
714
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)715 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
716 {
717 GET_CONTEXT;
718 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
719 }
720
glFrontFace(GLenum mode)721 void glFrontFace(GLenum mode)
722 {
723 GET_CONTEXT;
724 ctx->glFrontFace(ctx, mode);
725 }
726
glGenBuffers(GLsizei n,GLuint * buffers)727 void glGenBuffers(GLsizei n, GLuint* buffers)
728 {
729 GET_CONTEXT;
730 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
731 ctx->glGenBuffers(ctx, n, buffers);
732 }
733
glGenerateMipmap(GLenum target)734 void glGenerateMipmap(GLenum target)
735 {
736 GET_CONTEXT;
737 ctx->glGenerateMipmap(ctx, target);
738 }
739
glGenFramebuffers(GLsizei n,GLuint * framebuffers)740 void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
741 {
742 GET_CONTEXT;
743 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
744 ctx->glGenFramebuffers(ctx, n, framebuffers);
745 }
746
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)747 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
748 {
749 GET_CONTEXT;
750 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
751 ctx->glGenRenderbuffers(ctx, n, renderbuffers);
752 }
753
glGenTextures(GLsizei n,GLuint * textures)754 void glGenTextures(GLsizei n, GLuint* textures)
755 {
756 GET_CONTEXT;
757 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
758 ctx->glGenTextures(ctx, n, textures);
759 }
760
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)761 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
762 {
763 GET_CONTEXT;
764 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
765 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
766 }
767
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)768 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
769 {
770 GET_CONTEXT;
771 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
772 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
773 }
774
glGetAttachedShaders(GLuint program,GLsizei maxcount,GLsizei * count,GLuint * shaders)775 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
776 {
777 GET_CONTEXT;
778 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
779 }
780
glGetAttribLocation(GLuint program,const GLchar * name)781 int glGetAttribLocation(GLuint program, const GLchar* name)
782 {
783 GET_CONTEXT;
784 return ctx->glGetAttribLocation(ctx, program, name);
785 }
786
glGetBooleanv(GLenum pname,GLboolean * params)787 void glGetBooleanv(GLenum pname, GLboolean* params)
788 {
789 GET_CONTEXT;
790 ctx->glGetBooleanv(ctx, pname, params);
791 }
792
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)793 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
794 {
795 GET_CONTEXT;
796 ctx->glGetBufferParameteriv(ctx, target, pname, params);
797 }
798
glGetError()799 GLenum glGetError()
800 {
801 GET_CONTEXT;
802 return ctx->glGetError(ctx);
803 }
804
glGetFloatv(GLenum pname,GLfloat * params)805 void glGetFloatv(GLenum pname, GLfloat* params)
806 {
807 GET_CONTEXT;
808 ctx->glGetFloatv(ctx, pname, params);
809 }
810
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)811 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
812 {
813 GET_CONTEXT;
814 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
815 }
816
glGetIntegerv(GLenum pname,GLint * params)817 void glGetIntegerv(GLenum pname, GLint* params)
818 {
819 GET_CONTEXT;
820 ctx->glGetIntegerv(ctx, pname, params);
821 }
822
glGetProgramiv(GLuint program,GLenum pname,GLint * params)823 void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
824 {
825 GET_CONTEXT;
826 ctx->glGetProgramiv(ctx, program, pname, params);
827 }
828
glGetProgramInfoLog(GLuint program,GLsizei bufsize,GLsizei * length,GLchar * infolog)829 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
830 {
831 GET_CONTEXT;
832 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
833 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
834 }
835
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)836 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
837 {
838 GET_CONTEXT;
839 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
840 }
841
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)842 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
843 {
844 GET_CONTEXT;
845 ctx->glGetShaderiv(ctx, shader, pname, params);
846 }
847
glGetShaderInfoLog(GLuint shader,GLsizei bufsize,GLsizei * length,GLchar * infolog)848 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
849 {
850 GET_CONTEXT;
851 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
852 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
853 }
854
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)855 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
856 {
857 GET_CONTEXT;
858 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
859 }
860
glGetShaderSource(GLuint shader,GLsizei bufsize,GLsizei * length,GLchar * source)861 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
862 {
863 GET_CONTEXT;
864 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
865 ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
866 }
867
glGetString(GLenum name)868 const GLubyte* glGetString(GLenum name)
869 {
870 GET_CONTEXT;
871 return ctx->glGetString(ctx, name);
872 }
873
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)874 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
875 {
876 GET_CONTEXT;
877 ctx->glGetTexParameterfv(ctx, target, pname, params);
878 }
879
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)880 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
881 {
882 GET_CONTEXT;
883 ctx->glGetTexParameteriv(ctx, target, pname, params);
884 }
885
glGetUniformfv(GLuint program,GLint location,GLfloat * params)886 void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
887 {
888 GET_CONTEXT;
889 ctx->glGetUniformfv(ctx, program, location, params);
890 }
891
glGetUniformiv(GLuint program,GLint location,GLint * params)892 void glGetUniformiv(GLuint program, GLint location, GLint* params)
893 {
894 GET_CONTEXT;
895 ctx->glGetUniformiv(ctx, program, location, params);
896 }
897
glGetUniformLocation(GLuint program,const GLchar * name)898 int glGetUniformLocation(GLuint program, const GLchar* name)
899 {
900 GET_CONTEXT;
901 return ctx->glGetUniformLocation(ctx, program, name);
902 }
903
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)904 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
905 {
906 GET_CONTEXT;
907 ctx->glGetVertexAttribfv(ctx, index, pname, params);
908 }
909
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)910 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
911 {
912 GET_CONTEXT;
913 ctx->glGetVertexAttribiv(ctx, index, pname, params);
914 }
915
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)916 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
917 {
918 GET_CONTEXT;
919 ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
920 }
921
glHint(GLenum target,GLenum mode)922 void glHint(GLenum target, GLenum mode)
923 {
924 GET_CONTEXT;
925 ctx->glHint(ctx, target, mode);
926 }
927
glIsBuffer(GLuint buffer)928 GLboolean glIsBuffer(GLuint buffer)
929 {
930 GET_CONTEXT;
931 return ctx->glIsBuffer(ctx, buffer);
932 }
933
glIsEnabled(GLenum cap)934 GLboolean glIsEnabled(GLenum cap)
935 {
936 GET_CONTEXT;
937 return ctx->glIsEnabled(ctx, cap);
938 }
939
glIsFramebuffer(GLuint framebuffer)940 GLboolean glIsFramebuffer(GLuint framebuffer)
941 {
942 GET_CONTEXT;
943 return ctx->glIsFramebuffer(ctx, framebuffer);
944 }
945
glIsProgram(GLuint program)946 GLboolean glIsProgram(GLuint program)
947 {
948 GET_CONTEXT;
949 return ctx->glIsProgram(ctx, program);
950 }
951
glIsRenderbuffer(GLuint renderbuffer)952 GLboolean glIsRenderbuffer(GLuint renderbuffer)
953 {
954 GET_CONTEXT;
955 return ctx->glIsRenderbuffer(ctx, renderbuffer);
956 }
957
glIsShader(GLuint shader)958 GLboolean glIsShader(GLuint shader)
959 {
960 GET_CONTEXT;
961 return ctx->glIsShader(ctx, shader);
962 }
963
glIsTexture(GLuint texture)964 GLboolean glIsTexture(GLuint texture)
965 {
966 GET_CONTEXT;
967 return ctx->glIsTexture(ctx, texture);
968 }
969
glLineWidth(GLfloat width)970 void glLineWidth(GLfloat width)
971 {
972 GET_CONTEXT;
973 ctx->glLineWidth(ctx, width);
974 }
975
glLinkProgram(GLuint program)976 void glLinkProgram(GLuint program)
977 {
978 GET_CONTEXT;
979 ctx->glLinkProgram(ctx, program);
980 }
981
glPixelStorei(GLenum pname,GLint param)982 void glPixelStorei(GLenum pname, GLint param)
983 {
984 GET_CONTEXT;
985 ctx->glPixelStorei(ctx, pname, param);
986 }
987
glPolygonOffset(GLfloat factor,GLfloat units)988 void glPolygonOffset(GLfloat factor, GLfloat units)
989 {
990 GET_CONTEXT;
991 ctx->glPolygonOffset(ctx, factor, units);
992 }
993
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)994 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
995 {
996 GET_CONTEXT;
997 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
998 }
999
glReleaseShaderCompiler()1000 void glReleaseShaderCompiler()
1001 {
1002 GET_CONTEXT;
1003 ctx->glReleaseShaderCompiler(ctx);
1004 }
1005
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1006 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1007 {
1008 GET_CONTEXT;
1009 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
1010 }
1011
glSampleCoverage(GLclampf value,GLboolean invert)1012 void glSampleCoverage(GLclampf value, GLboolean invert)
1013 {
1014 GET_CONTEXT;
1015 ctx->glSampleCoverage(ctx, value, invert);
1016 }
1017
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)1018 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1019 {
1020 GET_CONTEXT;
1021 ctx->glScissor(ctx, x, y, width, height);
1022 }
1023
glShaderBinary(GLsizei n,const GLuint * shaders,GLenum binaryformat,const GLvoid * binary,GLsizei length)1024 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
1025 {
1026 GET_CONTEXT;
1027 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
1028 }
1029
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1030 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
1031 {
1032 GET_CONTEXT;
1033 ctx->glShaderSource(ctx, shader, count, string, length);
1034 }
1035
glStencilFunc(GLenum func,GLint ref,GLuint mask)1036 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
1037 {
1038 GET_CONTEXT;
1039 ctx->glStencilFunc(ctx, func, ref, mask);
1040 }
1041
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1042 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1043 {
1044 GET_CONTEXT;
1045 ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
1046 }
1047
glStencilMask(GLuint mask)1048 void glStencilMask(GLuint mask)
1049 {
1050 GET_CONTEXT;
1051 ctx->glStencilMask(ctx, mask);
1052 }
1053
glStencilMaskSeparate(GLenum face,GLuint mask)1054 void glStencilMaskSeparate(GLenum face, GLuint mask)
1055 {
1056 GET_CONTEXT;
1057 ctx->glStencilMaskSeparate(ctx, face, mask);
1058 }
1059
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)1060 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1061 {
1062 GET_CONTEXT;
1063 ctx->glStencilOp(ctx, fail, zfail, zpass);
1064 }
1065
glStencilOpSeparate(GLenum face,GLenum fail,GLenum zfail,GLenum zpass)1066 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
1067 {
1068 GET_CONTEXT;
1069 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
1070 }
1071
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
1073 {
1074 GET_CONTEXT;
1075 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
1076 }
1077
glTexParameterf(GLenum target,GLenum pname,GLfloat param)1078 void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1079 {
1080 GET_CONTEXT;
1081 ctx->glTexParameterf(ctx, target, pname, param);
1082 }
1083
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)1084 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
1085 {
1086 GET_CONTEXT;
1087 ctx->glTexParameterfv(ctx, target, pname, params);
1088 }
1089
glTexParameteri(GLenum target,GLenum pname,GLint param)1090 void glTexParameteri(GLenum target, GLenum pname, GLint param)
1091 {
1092 GET_CONTEXT;
1093 ctx->glTexParameteri(ctx, target, pname, param);
1094 }
1095
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)1096 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
1097 {
1098 GET_CONTEXT;
1099 ctx->glTexParameteriv(ctx, target, pname, params);
1100 }
1101
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)1102 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
1103 {
1104 GET_CONTEXT;
1105 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
1106 }
1107
glUniform1f(GLint location,GLfloat x)1108 void glUniform1f(GLint location, GLfloat x)
1109 {
1110 GET_CONTEXT;
1111 ctx->glUniform1f(ctx, location, x);
1112 }
1113
glUniform1fv(GLint location,GLsizei count,const GLfloat * v)1114 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1115 {
1116 GET_CONTEXT;
1117 ctx->glUniform1fv(ctx, location, count, v);
1118 }
1119
glUniform1i(GLint location,GLint x)1120 void glUniform1i(GLint location, GLint x)
1121 {
1122 GET_CONTEXT;
1123 ctx->glUniform1i(ctx, location, x);
1124 }
1125
glUniform1iv(GLint location,GLsizei count,const GLint * v)1126 void glUniform1iv(GLint location, GLsizei count, const GLint* v)
1127 {
1128 GET_CONTEXT;
1129 ctx->glUniform1iv(ctx, location, count, v);
1130 }
1131
glUniform2f(GLint location,GLfloat x,GLfloat y)1132 void glUniform2f(GLint location, GLfloat x, GLfloat y)
1133 {
1134 GET_CONTEXT;
1135 ctx->glUniform2f(ctx, location, x, y);
1136 }
1137
glUniform2fv(GLint location,GLsizei count,const GLfloat * v)1138 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
1139 {
1140 GET_CONTEXT;
1141 ctx->glUniform2fv(ctx, location, count, v);
1142 }
1143
glUniform2i(GLint location,GLint x,GLint y)1144 void glUniform2i(GLint location, GLint x, GLint y)
1145 {
1146 GET_CONTEXT;
1147 ctx->glUniform2i(ctx, location, x, y);
1148 }
1149
glUniform2iv(GLint location,GLsizei count,const GLint * v)1150 void glUniform2iv(GLint location, GLsizei count, const GLint* v)
1151 {
1152 GET_CONTEXT;
1153 ctx->glUniform2iv(ctx, location, count, v);
1154 }
1155
glUniform3f(GLint location,GLfloat x,GLfloat y,GLfloat z)1156 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
1157 {
1158 GET_CONTEXT;
1159 ctx->glUniform3f(ctx, location, x, y, z);
1160 }
1161
glUniform3fv(GLint location,GLsizei count,const GLfloat * v)1162 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
1163 {
1164 GET_CONTEXT;
1165 ctx->glUniform3fv(ctx, location, count, v);
1166 }
1167
glUniform3i(GLint location,GLint x,GLint y,GLint z)1168 void glUniform3i(GLint location, GLint x, GLint y, GLint z)
1169 {
1170 GET_CONTEXT;
1171 ctx->glUniform3i(ctx, location, x, y, z);
1172 }
1173
glUniform3iv(GLint location,GLsizei count,const GLint * v)1174 void glUniform3iv(GLint location, GLsizei count, const GLint* v)
1175 {
1176 GET_CONTEXT;
1177 ctx->glUniform3iv(ctx, location, count, v);
1178 }
1179
glUniform4f(GLint location,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1180 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1181 {
1182 GET_CONTEXT;
1183 ctx->glUniform4f(ctx, location, x, y, z, w);
1184 }
1185
glUniform4fv(GLint location,GLsizei count,const GLfloat * v)1186 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
1187 {
1188 GET_CONTEXT;
1189 ctx->glUniform4fv(ctx, location, count, v);
1190 }
1191
glUniform4i(GLint location,GLint x,GLint y,GLint z,GLint w)1192 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
1193 {
1194 GET_CONTEXT;
1195 ctx->glUniform4i(ctx, location, x, y, z, w);
1196 }
1197
glUniform4iv(GLint location,GLsizei count,const GLint * v)1198 void glUniform4iv(GLint location, GLsizei count, const GLint* v)
1199 {
1200 GET_CONTEXT;
1201 ctx->glUniform4iv(ctx, location, count, v);
1202 }
1203
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1204 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1205 {
1206 GET_CONTEXT;
1207 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
1208 }
1209
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1210 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1211 {
1212 GET_CONTEXT;
1213 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
1214 }
1215
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1216 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1217 {
1218 GET_CONTEXT;
1219 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
1220 }
1221
glUseProgram(GLuint program)1222 void glUseProgram(GLuint program)
1223 {
1224 GET_CONTEXT;
1225 ctx->glUseProgram(ctx, program);
1226 }
1227
glValidateProgram(GLuint program)1228 void glValidateProgram(GLuint program)
1229 {
1230 GET_CONTEXT;
1231 ctx->glValidateProgram(ctx, program);
1232 }
1233
glVertexAttrib1f(GLuint indx,GLfloat x)1234 void glVertexAttrib1f(GLuint indx, GLfloat x)
1235 {
1236 GET_CONTEXT;
1237 ctx->glVertexAttrib1f(ctx, indx, x);
1238 }
1239
glVertexAttrib1fv(GLuint indx,const GLfloat * values)1240 void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
1241 {
1242 GET_CONTEXT;
1243 ctx->glVertexAttrib1fv(ctx, indx, values);
1244 }
1245
glVertexAttrib2f(GLuint indx,GLfloat x,GLfloat y)1246 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1247 {
1248 GET_CONTEXT;
1249 ctx->glVertexAttrib2f(ctx, indx, x, y);
1250 }
1251
glVertexAttrib2fv(GLuint indx,const GLfloat * values)1252 void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
1253 {
1254 GET_CONTEXT;
1255 ctx->glVertexAttrib2fv(ctx, indx, values);
1256 }
1257
glVertexAttrib3f(GLuint indx,GLfloat x,GLfloat y,GLfloat z)1258 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1259 {
1260 GET_CONTEXT;
1261 ctx->glVertexAttrib3f(ctx, indx, x, y, z);
1262 }
1263
glVertexAttrib3fv(GLuint indx,const GLfloat * values)1264 void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
1265 {
1266 GET_CONTEXT;
1267 ctx->glVertexAttrib3fv(ctx, indx, values);
1268 }
1269
glVertexAttrib4f(GLuint indx,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1270 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1271 {
1272 GET_CONTEXT;
1273 ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
1274 }
1275
glVertexAttrib4fv(GLuint indx,const GLfloat * values)1276 void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
1277 {
1278 GET_CONTEXT;
1279 ctx->glVertexAttrib4fv(ctx, indx, values);
1280 }
1281
glVertexAttribPointer(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * ptr)1282 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
1283 {
1284 GET_CONTEXT;
1285 ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
1286 }
1287
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)1288 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1289 {
1290 GET_CONTEXT;
1291 ctx->glViewport(ctx, x, y, width, height);
1292 }
1293
glEGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)1294 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
1295 {
1296 GET_CONTEXT;
1297 ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
1298 }
1299
glEGLImageTargetRenderbufferStorageOES(GLenum target,GLeglImageOES image)1300 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1301 {
1302 GET_CONTEXT;
1303 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
1304 }
1305
glGetProgramBinaryOES(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,GLvoid * binary)1306 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
1307 {
1308 GET_CONTEXT;
1309 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
1310 }
1311
glProgramBinaryOES(GLuint program,GLenum binaryFormat,const GLvoid * binary,GLint length)1312 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
1313 {
1314 GET_CONTEXT;
1315 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
1316 }
1317
glMapBufferOES(GLenum target,GLenum access)1318 void* glMapBufferOES(GLenum target, GLenum access)
1319 {
1320 GET_CONTEXT;
1321 return ctx->glMapBufferOES(ctx, target, access);
1322 }
1323
glUnmapBufferOES(GLenum target)1324 GLboolean glUnmapBufferOES(GLenum target)
1325 {
1326 GET_CONTEXT;
1327 return ctx->glUnmapBufferOES(ctx, target);
1328 }
1329
glTexImage3DOES(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1330 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
1331 {
1332 GET_CONTEXT;
1333 ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
1334 }
1335
glTexSubImage3DOES(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)1336 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
1337 {
1338 GET_CONTEXT;
1339 ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1340 }
1341
glCopyTexSubImage3DOES(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1342 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1343 {
1344 GET_CONTEXT;
1345 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
1346 }
1347
glCompressedTexImage3DOES(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1348 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
1349 {
1350 GET_CONTEXT;
1351 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
1352 ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
1353 }
1354
glCompressedTexSubImage3DOES(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1355 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
1356 {
1357 GET_CONTEXT;
1358 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
1359 ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1360 }
1361
glFramebufferTexture3DOES(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1362 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1363 {
1364 GET_CONTEXT;
1365 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
1366 }
1367
glBindVertexArrayOES(GLuint array)1368 void glBindVertexArrayOES(GLuint array)
1369 {
1370 GET_CONTEXT;
1371 ctx->glBindVertexArrayOES(ctx, array);
1372 }
1373
glDeleteVertexArraysOES(GLsizei n,const GLuint * arrays)1374 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
1375 {
1376 GET_CONTEXT;
1377 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1378 ctx->glDeleteVertexArraysOES(ctx, n, arrays);
1379 }
1380
glGenVertexArraysOES(GLsizei n,GLuint * arrays)1381 void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
1382 {
1383 GET_CONTEXT;
1384 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1385 ctx->glGenVertexArraysOES(ctx, n, arrays);
1386 }
1387
glIsVertexArrayOES(GLuint array)1388 GLboolean glIsVertexArrayOES(GLuint array)
1389 {
1390 GET_CONTEXT;
1391 return ctx->glIsVertexArrayOES(ctx, array);
1392 }
1393
glDiscardFramebufferEXT(GLenum target,GLsizei numAttachments,const GLenum * attachments)1394 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
1395 {
1396 GET_CONTEXT;
1397 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
1398 }
1399
glMultiDrawArraysEXT(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)1400 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
1401 {
1402 GET_CONTEXT;
1403 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
1404 }
1405
glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount)1406 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
1407 {
1408 GET_CONTEXT;
1409 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
1410 }
1411
glGetPerfMonitorGroupsAMD(GLint * numGroups,GLsizei groupsSize,GLuint * groups)1412 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
1413 {
1414 GET_CONTEXT;
1415 ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
1416 }
1417
glGetPerfMonitorCountersAMD(GLuint group,GLint * numCounters,GLint * maxActiveCounters,GLsizei counterSize,GLuint * counters)1418 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
1419 {
1420 GET_CONTEXT;
1421 ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
1422 }
1423
glGetPerfMonitorGroupStringAMD(GLuint group,GLsizei bufSize,GLsizei * length,GLchar * groupString)1424 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
1425 {
1426 GET_CONTEXT;
1427 ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
1428 }
1429
glGetPerfMonitorCounterStringAMD(GLuint group,GLuint counter,GLsizei bufSize,GLsizei * length,GLchar * counterString)1430 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
1431 {
1432 GET_CONTEXT;
1433 ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
1434 }
1435
glGetPerfMonitorCounterInfoAMD(GLuint group,GLuint counter,GLenum pname,GLvoid * data)1436 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
1437 {
1438 GET_CONTEXT;
1439 ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
1440 }
1441
glGenPerfMonitorsAMD(GLsizei n,GLuint * monitors)1442 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
1443 {
1444 GET_CONTEXT;
1445 ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
1446 }
1447
glDeletePerfMonitorsAMD(GLsizei n,GLuint * monitors)1448 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
1449 {
1450 GET_CONTEXT;
1451 ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
1452 }
1453
glSelectPerfMonitorCountersAMD(GLuint monitor,GLboolean enable,GLuint group,GLint numCounters,GLuint * countersList)1454 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
1455 {
1456 GET_CONTEXT;
1457 ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
1458 }
1459
glBeginPerfMonitorAMD(GLuint monitor)1460 void glBeginPerfMonitorAMD(GLuint monitor)
1461 {
1462 GET_CONTEXT;
1463 ctx->glBeginPerfMonitorAMD(ctx, monitor);
1464 }
1465
glEndPerfMonitorAMD(GLuint monitor)1466 void glEndPerfMonitorAMD(GLuint monitor)
1467 {
1468 GET_CONTEXT;
1469 ctx->glEndPerfMonitorAMD(ctx, monitor);
1470 }
1471
glGetPerfMonitorCounterDataAMD(GLuint monitor,GLenum pname,GLsizei dataSize,GLuint * data,GLint * bytesWritten)1472 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
1473 {
1474 GET_CONTEXT;
1475 ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
1476 }
1477
glRenderbufferStorageMultisampleIMG(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1478 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1479 {
1480 GET_CONTEXT;
1481 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
1482 }
1483
glFramebufferTexture2DMultisampleIMG(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)1484 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
1485 {
1486 GET_CONTEXT;
1487 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
1488 }
1489
glDeleteFencesNV(GLsizei n,const GLuint * fences)1490 void glDeleteFencesNV(GLsizei n, const GLuint* fences)
1491 {
1492 GET_CONTEXT;
1493 ctx->glDeleteFencesNV(ctx, n, fences);
1494 }
1495
glGenFencesNV(GLsizei n,GLuint * fences)1496 void glGenFencesNV(GLsizei n, GLuint* fences)
1497 {
1498 GET_CONTEXT;
1499 ctx->glGenFencesNV(ctx, n, fences);
1500 }
1501
glIsFenceNV(GLuint fence)1502 GLboolean glIsFenceNV(GLuint fence)
1503 {
1504 GET_CONTEXT;
1505 return ctx->glIsFenceNV(ctx, fence);
1506 }
1507
glTestFenceNV(GLuint fence)1508 GLboolean glTestFenceNV(GLuint fence)
1509 {
1510 GET_CONTEXT;
1511 return ctx->glTestFenceNV(ctx, fence);
1512 }
1513
glGetFenceivNV(GLuint fence,GLenum pname,GLint * params)1514 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
1515 {
1516 GET_CONTEXT;
1517 ctx->glGetFenceivNV(ctx, fence, pname, params);
1518 }
1519
glFinishFenceNV(GLuint fence)1520 void glFinishFenceNV(GLuint fence)
1521 {
1522 GET_CONTEXT;
1523 ctx->glFinishFenceNV(ctx, fence);
1524 }
1525
glSetFenceNV(GLuint fence,GLenum condition)1526 void glSetFenceNV(GLuint fence, GLenum condition)
1527 {
1528 GET_CONTEXT;
1529 ctx->glSetFenceNV(ctx, fence, condition);
1530 }
1531
glCoverageMaskNV(GLboolean mask)1532 void glCoverageMaskNV(GLboolean mask)
1533 {
1534 GET_CONTEXT;
1535 ctx->glCoverageMaskNV(ctx, mask);
1536 }
1537
glCoverageOperationNV(GLenum operation)1538 void glCoverageOperationNV(GLenum operation)
1539 {
1540 GET_CONTEXT;
1541 ctx->glCoverageOperationNV(ctx, operation);
1542 }
1543
glGetDriverControlsQCOM(GLint * num,GLsizei size,GLuint * driverControls)1544 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
1545 {
1546 GET_CONTEXT;
1547 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
1548 }
1549
glGetDriverControlStringQCOM(GLuint driverControl,GLsizei bufSize,GLsizei * length,GLchar * driverControlString)1550 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
1551 {
1552 GET_CONTEXT;
1553 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
1554 }
1555
glEnableDriverControlQCOM(GLuint driverControl)1556 void glEnableDriverControlQCOM(GLuint driverControl)
1557 {
1558 GET_CONTEXT;
1559 ctx->glEnableDriverControlQCOM(ctx, driverControl);
1560 }
1561
glDisableDriverControlQCOM(GLuint driverControl)1562 void glDisableDriverControlQCOM(GLuint driverControl)
1563 {
1564 GET_CONTEXT;
1565 ctx->glDisableDriverControlQCOM(ctx, driverControl);
1566 }
1567
glExtGetTexturesQCOM(GLuint * textures,GLint maxTextures,GLint * numTextures)1568 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
1569 {
1570 GET_CONTEXT;
1571 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
1572 }
1573
glExtGetBuffersQCOM(GLuint * buffers,GLint maxBuffers,GLint * numBuffers)1574 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
1575 {
1576 GET_CONTEXT;
1577 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
1578 }
1579
glExtGetRenderbuffersQCOM(GLuint * renderbuffers,GLint maxRenderbuffers,GLint * numRenderbuffers)1580 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
1581 {
1582 GET_CONTEXT;
1583 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
1584 }
1585
glExtGetFramebuffersQCOM(GLuint * framebuffers,GLint maxFramebuffers,GLint * numFramebuffers)1586 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
1587 {
1588 GET_CONTEXT;
1589 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
1590 }
1591
glExtGetTexLevelParameterivQCOM(GLuint texture,GLenum face,GLint level,GLenum pname,GLint * params)1592 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
1593 {
1594 GET_CONTEXT;
1595 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
1596 }
1597
glExtTexObjectStateOverrideiQCOM(GLenum target,GLenum pname,GLint param)1598 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
1599 {
1600 GET_CONTEXT;
1601 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
1602 }
1603
glExtGetTexSubImageQCOM(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLvoid * texels)1604 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
1605 {
1606 GET_CONTEXT;
1607 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
1608 }
1609
glExtGetBufferPointervQCOM(GLenum target,GLvoidptr * params)1610 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
1611 {
1612 GET_CONTEXT;
1613 ctx->glExtGetBufferPointervQCOM(ctx, target, params);
1614 }
1615
glExtGetShadersQCOM(GLuint * shaders,GLint maxShaders,GLint * numShaders)1616 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
1617 {
1618 GET_CONTEXT;
1619 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
1620 }
1621
glExtGetProgramsQCOM(GLuint * programs,GLint maxPrograms,GLint * numPrograms)1622 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
1623 {
1624 GET_CONTEXT;
1625 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
1626 }
1627
glExtIsProgramBinaryQCOM(GLuint program)1628 GLboolean glExtIsProgramBinaryQCOM(GLuint program)
1629 {
1630 GET_CONTEXT;
1631 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
1632 }
1633
glExtGetProgramBinarySourceQCOM(GLuint program,GLenum shadertype,GLchar * source,GLint * length)1634 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
1635 {
1636 GET_CONTEXT;
1637 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
1638 }
1639
glStartTilingQCOM(GLuint x,GLuint y,GLuint width,GLuint height,GLbitfield preserveMask)1640 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
1641 {
1642 GET_CONTEXT;
1643 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
1644 }
1645
glEndTilingQCOM(GLbitfield preserveMask)1646 void glEndTilingQCOM(GLbitfield preserveMask)
1647 {
1648 GET_CONTEXT;
1649 ctx->glEndTilingQCOM(ctx, preserveMask);
1650 }
1651
glVertexAttribPointerData(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,void * data,GLuint datalen)1652 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
1653 {
1654 GET_CONTEXT;
1655 ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
1656 }
1657
glVertexAttribPointerOffset(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,GLuint offset)1658 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
1659 {
1660 GET_CONTEXT;
1661 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
1662 }
1663
glDrawElementsOffset(GLenum mode,GLsizei count,GLenum type,GLuint offset)1664 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
1665 {
1666 GET_CONTEXT;
1667 ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
1668 }
1669
glDrawElementsData(GLenum mode,GLsizei count,GLenum type,void * data,GLuint datalen)1670 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
1671 {
1672 GET_CONTEXT;
1673 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
1674 }
1675
glGetCompressedTextureFormats(int count,GLint * formats)1676 void glGetCompressedTextureFormats(int count, GLint* formats)
1677 {
1678 GET_CONTEXT;
1679 ctx->glGetCompressedTextureFormats(ctx, count, formats);
1680 }
1681
glShaderString(GLuint shader,const GLchar * string,GLsizei len)1682 void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
1683 {
1684 GET_CONTEXT;
1685 ctx->glShaderString(ctx, shader, string, len);
1686 }
1687
glFinishRoundTrip()1688 int glFinishRoundTrip()
1689 {
1690 GET_CONTEXT;
1691 return ctx->glFinishRoundTrip(ctx);
1692 }
1693
glGenVertexArrays(GLsizei n,GLuint * arrays)1694 void glGenVertexArrays(GLsizei n, GLuint* arrays)
1695 {
1696 GET_CONTEXT;
1697 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1698 ctx->glGenVertexArrays(ctx, n, arrays);
1699 }
1700
glBindVertexArray(GLuint array)1701 void glBindVertexArray(GLuint array)
1702 {
1703 GET_CONTEXT;
1704 ctx->glBindVertexArray(ctx, array);
1705 }
1706
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1707 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
1708 {
1709 GET_CONTEXT;
1710 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1711 ctx->glDeleteVertexArrays(ctx, n, arrays);
1712 }
1713
glIsVertexArray(GLuint array)1714 GLboolean glIsVertexArray(GLuint array)
1715 {
1716 GET_CONTEXT;
1717 return ctx->glIsVertexArray(ctx, array);
1718 }
1719
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1720 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1721 {
1722 GET_CONTEXT;
1723 return ctx->glMapBufferRange(ctx, target, offset, length, access);
1724 }
1725
glUnmapBuffer(GLenum target)1726 GLboolean glUnmapBuffer(GLenum target)
1727 {
1728 GET_CONTEXT;
1729 return ctx->glUnmapBuffer(ctx, target);
1730 }
1731
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1732 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1733 {
1734 GET_CONTEXT;
1735 ctx->glFlushMappedBufferRange(ctx, target, offset, length);
1736 }
1737
glMapBufferRangeAEMU(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,void * mapped)1738 void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
1739 {
1740 GET_CONTEXT;
1741 ctx->glMapBufferRangeAEMU(ctx, target, offset, length, access, mapped);
1742 }
1743
glUnmapBufferAEMU(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,void * guest_buffer,GLboolean * out_res)1744 void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
1745 {
1746 GET_CONTEXT;
1747 ctx->glUnmapBufferAEMU(ctx, target, offset, length, access, guest_buffer, out_res);
1748 }
1749
glFlushMappedBufferRangeAEMU(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,void * guest_buffer)1750 void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
1751 {
1752 GET_CONTEXT;
1753 ctx->glFlushMappedBufferRangeAEMU(ctx, target, offset, length, access, guest_buffer);
1754 }
1755
glReadPixelsOffsetAEMU(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLuint offset)1756 void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
1757 {
1758 GET_CONTEXT;
1759 ctx->glReadPixelsOffsetAEMU(ctx, x, y, width, height, format, type, offset);
1760 }
1761
glCompressedTexImage2DOffsetAEMU(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,GLuint offset)1762 void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
1763 {
1764 GET_CONTEXT;
1765 ctx->glCompressedTexImage2DOffsetAEMU(ctx, target, level, internalformat, width, height, border, imageSize, offset);
1766 }
1767
glCompressedTexSubImage2DOffsetAEMU(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,GLuint offset)1768 void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
1769 {
1770 GET_CONTEXT;
1771 ctx->glCompressedTexSubImage2DOffsetAEMU(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, offset);
1772 }
1773
glTexImage2DOffsetAEMU(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,GLuint offset)1774 void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
1775 {
1776 GET_CONTEXT;
1777 ctx->glTexImage2DOffsetAEMU(ctx, target, level, internalformat, width, height, border, format, type, offset);
1778 }
1779
glTexSubImage2DOffsetAEMU(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,GLuint offset)1780 void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
1781 {
1782 GET_CONTEXT;
1783 ctx->glTexSubImage2DOffsetAEMU(ctx, target, level, xoffset, yoffset, width, height, format, type, offset);
1784 }
1785
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1786 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1787 {
1788 GET_CONTEXT;
1789 ctx->glBindBufferRange(ctx, target, index, buffer, offset, size);
1790 }
1791
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1792 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1793 {
1794 GET_CONTEXT;
1795 ctx->glBindBufferBase(ctx, target, index, buffer);
1796 }
1797
glCopyBufferSubData(GLenum readtarget,GLenum writetarget,GLintptr readoffset,GLintptr writeoffset,GLsizeiptr size)1798 void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
1799 {
1800 GET_CONTEXT;
1801 ctx->glCopyBufferSubData(ctx, readtarget, writetarget, readoffset, writeoffset, size);
1802 }
1803
glClearBufferiv(GLenum buffer,GLint drawBuffer,const GLint * value)1804 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value)
1805 {
1806 GET_CONTEXT;
1807 ctx->glClearBufferiv(ctx, buffer, drawBuffer, value);
1808 }
1809
glClearBufferuiv(GLenum buffer,GLint drawBuffer,const GLuint * value)1810 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value)
1811 {
1812 GET_CONTEXT;
1813 ctx->glClearBufferuiv(ctx, buffer, drawBuffer, value);
1814 }
1815
glClearBufferfv(GLenum buffer,GLint drawBuffer,const GLfloat * value)1816 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value)
1817 {
1818 GET_CONTEXT;
1819 ctx->glClearBufferfv(ctx, buffer, drawBuffer, value);
1820 }
1821
glClearBufferfi(GLenum buffer,GLint drawBuffer,GLfloat depth,GLint stencil)1822 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
1823 {
1824 GET_CONTEXT;
1825 ctx->glClearBufferfi(ctx, buffer, drawBuffer, depth, stencil);
1826 }
1827
glGetBufferParameteri64v(GLenum target,GLenum value,GLint64 * data)1828 void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data)
1829 {
1830 GET_CONTEXT;
1831 ctx->glGetBufferParameteri64v(ctx, target, value, data);
1832 }
1833
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1834 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
1835 {
1836 GET_CONTEXT;
1837 ctx->glGetBufferPointerv(ctx, target, pname, params);
1838 }
1839
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1840 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1841 {
1842 GET_CONTEXT;
1843 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding);
1844 }
1845
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1846 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
1847 {
1848 GET_CONTEXT;
1849 return ctx->glGetUniformBlockIndex(ctx, program, uniformBlockName);
1850 }
1851
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar ** uniformNames,GLuint * uniformIndices)1852 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices)
1853 {
1854 GET_CONTEXT;
1855 ctx->glGetUniformIndices(ctx, program, uniformCount, uniformNames, uniformIndices);
1856 }
1857
glGetUniformIndicesAEMU(GLuint program,GLsizei uniformCount,const GLchar * packedUniformNames,GLsizei packedLen,GLuint * uniformIndices)1858 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices)
1859 {
1860 GET_CONTEXT;
1861 ctx->glGetUniformIndicesAEMU(ctx, program, uniformCount, packedUniformNames, packedLen, uniformIndices);
1862 }
1863
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1864 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
1865 {
1866 GET_CONTEXT;
1867 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params);
1868 }
1869
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1870 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
1871 {
1872 GET_CONTEXT;
1873 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
1874 ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockName);
1875 }
1876
glUniform1ui(GLint location,GLuint v0)1877 void glUniform1ui(GLint location, GLuint v0)
1878 {
1879 GET_CONTEXT;
1880 ctx->glUniform1ui(ctx, location, v0);
1881 }
1882
glUniform2ui(GLint location,GLuint v0,GLuint v1)1883 void glUniform2ui(GLint location, GLuint v0, GLuint v1)
1884 {
1885 GET_CONTEXT;
1886 ctx->glUniform2ui(ctx, location, v0, v1);
1887 }
1888
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1889 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1890 {
1891 GET_CONTEXT;
1892 ctx->glUniform3ui(ctx, location, v0, v1, v2);
1893 }
1894
glUniform4ui(GLint location,GLint v0,GLuint v1,GLuint v2,GLuint v3)1895 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3)
1896 {
1897 GET_CONTEXT;
1898 ctx->glUniform4ui(ctx, location, v0, v1, v2, v3);
1899 }
1900
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1901 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
1902 {
1903 GET_CONTEXT;
1904 ctx->glUniform1uiv(ctx, location, count, value);
1905 }
1906
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1907 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
1908 {
1909 GET_CONTEXT;
1910 ctx->glUniform2uiv(ctx, location, count, value);
1911 }
1912
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1913 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
1914 {
1915 GET_CONTEXT;
1916 ctx->glUniform3uiv(ctx, location, count, value);
1917 }
1918
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1919 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
1920 {
1921 GET_CONTEXT;
1922 ctx->glUniform4uiv(ctx, location, count, value);
1923 }
1924
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1925 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1926 {
1927 GET_CONTEXT;
1928 ctx->glUniformMatrix2x3fv(ctx, location, count, transpose, value);
1929 }
1930
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1931 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1932 {
1933 GET_CONTEXT;
1934 ctx->glUniformMatrix3x2fv(ctx, location, count, transpose, value);
1935 }
1936
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1937 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1938 {
1939 GET_CONTEXT;
1940 ctx->glUniformMatrix2x4fv(ctx, location, count, transpose, value);
1941 }
1942
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1943 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1944 {
1945 GET_CONTEXT;
1946 ctx->glUniformMatrix4x2fv(ctx, location, count, transpose, value);
1947 }
1948
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1949 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1950 {
1951 GET_CONTEXT;
1952 ctx->glUniformMatrix3x4fv(ctx, location, count, transpose, value);
1953 }
1954
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1955 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1956 {
1957 GET_CONTEXT;
1958 ctx->glUniformMatrix4x3fv(ctx, location, count, transpose, value);
1959 }
1960
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1961 void glGetUniformuiv(GLuint program, GLint location, GLuint* params)
1962 {
1963 GET_CONTEXT;
1964 ctx->glGetUniformuiv(ctx, program, location, params);
1965 }
1966
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1967 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
1968 {
1969 GET_CONTEXT;
1970 ctx->glGetActiveUniformsiv(ctx, program, uniformCount, uniformIndices, pname, params);
1971 }
1972
glVertexAttribI4i(GLuint index,GLint v0,GLint v1,GLint v2,GLint v3)1973 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
1974 {
1975 GET_CONTEXT;
1976 ctx->glVertexAttribI4i(ctx, index, v0, v1, v2, v3);
1977 }
1978
glVertexAttribI4ui(GLuint index,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1979 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1980 {
1981 GET_CONTEXT;
1982 ctx->glVertexAttribI4ui(ctx, index, v0, v1, v2, v3);
1983 }
1984
glVertexAttribI4iv(GLuint index,const GLint * v)1985 void glVertexAttribI4iv(GLuint index, const GLint* v)
1986 {
1987 GET_CONTEXT;
1988 ctx->glVertexAttribI4iv(ctx, index, v);
1989 }
1990
glVertexAttribI4uiv(GLuint index,const GLuint * v)1991 void glVertexAttribI4uiv(GLuint index, const GLuint* v)
1992 {
1993 GET_CONTEXT;
1994 ctx->glVertexAttribI4uiv(ctx, index, v);
1995 }
1996
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1997 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
1998 {
1999 GET_CONTEXT;
2000 ctx->glVertexAttribIPointer(ctx, index, size, type, stride, pointer);
2001 }
2002
glVertexAttribIPointerOffsetAEMU(GLuint index,GLint size,GLenum type,GLsizei stride,GLuint offset)2003 void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
2004 {
2005 GET_CONTEXT;
2006 ctx->glVertexAttribIPointerOffsetAEMU(ctx, index, size, type, stride, offset);
2007 }
2008
glVertexAttribIPointerDataAEMU(GLuint index,GLint size,GLenum type,GLsizei stride,void * data,GLuint datalen)2009 void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
2010 {
2011 GET_CONTEXT;
2012 ctx->glVertexAttribIPointerDataAEMU(ctx, index, size, type, stride, data, datalen);
2013 }
2014
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)2015 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
2016 {
2017 GET_CONTEXT;
2018 ctx->glGetVertexAttribIiv(ctx, index, pname, params);
2019 }
2020
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)2021 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
2022 {
2023 GET_CONTEXT;
2024 ctx->glGetVertexAttribIuiv(ctx, index, pname, params);
2025 }
2026
glVertexAttribDivisor(GLuint index,GLuint divisor)2027 void glVertexAttribDivisor(GLuint index, GLuint divisor)
2028 {
2029 GET_CONTEXT;
2030 ctx->glVertexAttribDivisor(ctx, index, divisor);
2031 }
2032
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei primcount)2033 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2034 {
2035 GET_CONTEXT;
2036 ctx->glDrawArraysInstanced(ctx, mode, first, count, primcount);
2037 }
2038
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount)2039 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
2040 {
2041 GET_CONTEXT;
2042 ctx->glDrawElementsInstanced(ctx, mode, count, type, indices, primcount);
2043 }
2044
glDrawElementsInstancedDataAEMU(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount,GLsizei datalen)2045 void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen)
2046 {
2047 GET_CONTEXT;
2048 ctx->glDrawElementsInstancedDataAEMU(ctx, mode, count, type, indices, primcount, datalen);
2049 }
2050
glDrawElementsInstancedOffsetAEMU(GLenum mode,GLsizei count,GLenum type,GLuint offset,GLsizei primcount)2051 void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
2052 {
2053 GET_CONTEXT;
2054 ctx->glDrawElementsInstancedOffsetAEMU(ctx, mode, count, type, offset, primcount);
2055 }
2056
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)2057 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
2058 {
2059 GET_CONTEXT;
2060 ctx->glDrawRangeElements(ctx, mode, start, end, count, type, indices);
2061 }
2062
glDrawRangeElementsDataAEMU(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLsizei datalen)2063 void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen)
2064 {
2065 GET_CONTEXT;
2066 ctx->glDrawRangeElementsDataAEMU(ctx, mode, start, end, count, type, indices, datalen);
2067 }
2068
glDrawRangeElementsOffsetAEMU(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,GLuint offset)2069 void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
2070 {
2071 GET_CONTEXT;
2072 ctx->glDrawRangeElementsOffsetAEMU(ctx, mode, start, end, count, type, offset);
2073 }
2074
glFenceSync(GLenum condition,GLbitfield flags)2075 GLsync glFenceSync(GLenum condition, GLbitfield flags)
2076 {
2077 GET_CONTEXT;
2078 return ctx->glFenceSync(ctx, condition, flags);
2079 }
2080
glClientWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)2081 GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
2082 {
2083 GET_CONTEXT;
2084 return ctx->glClientWaitSync(ctx, wait_on, flags, timeout);
2085 }
2086
glWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)2087 void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
2088 {
2089 GET_CONTEXT;
2090 ctx->glWaitSync(ctx, wait_on, flags, timeout);
2091 }
2092
glDeleteSync(GLsync to_delete)2093 void glDeleteSync(GLsync to_delete)
2094 {
2095 GET_CONTEXT;
2096 ctx->glDeleteSync(ctx, to_delete);
2097 }
2098
glIsSync(GLsync sync)2099 GLboolean glIsSync(GLsync sync)
2100 {
2101 GET_CONTEXT;
2102 return ctx->glIsSync(ctx, sync);
2103 }
2104
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)2105 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
2106 {
2107 GET_CONTEXT;
2108 ctx->glGetSynciv(ctx, sync, pname, bufSize, length, values);
2109 }
2110
glFenceSyncAEMU(GLenum condition,GLbitfield flags)2111 uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags)
2112 {
2113 GET_CONTEXT;
2114 return ctx->glFenceSyncAEMU(ctx, condition, flags);
2115 }
2116
glClientWaitSyncAEMU(uint64_t wait_on,GLbitfield flags,GLuint64 timeout)2117 GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
2118 {
2119 GET_CONTEXT;
2120 return ctx->glClientWaitSyncAEMU(ctx, wait_on, flags, timeout);
2121 }
2122
glWaitSyncAEMU(uint64_t wait_on,GLbitfield flags,GLuint64 timeout)2123 void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
2124 {
2125 GET_CONTEXT;
2126 ctx->glWaitSyncAEMU(ctx, wait_on, flags, timeout);
2127 }
2128
glDeleteSyncAEMU(uint64_t to_delete)2129 void glDeleteSyncAEMU(uint64_t to_delete)
2130 {
2131 GET_CONTEXT;
2132 ctx->glDeleteSyncAEMU(ctx, to_delete);
2133 }
2134
glIsSyncAEMU(uint64_t sync)2135 GLboolean glIsSyncAEMU(uint64_t sync)
2136 {
2137 GET_CONTEXT;
2138 return ctx->glIsSyncAEMU(ctx, sync);
2139 }
2140
glGetSyncivAEMU(uint64_t sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)2141 void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
2142 {
2143 GET_CONTEXT;
2144 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2145 ctx->glGetSyncivAEMU(ctx, sync, pname, bufSize, length, values);
2146 }
2147
glDrawBuffers(GLsizei n,const GLenum * bufs)2148 void glDrawBuffers(GLsizei n, const GLenum* bufs)
2149 {
2150 GET_CONTEXT;
2151 ctx->glDrawBuffers(ctx, n, bufs);
2152 }
2153
glReadBuffer(GLenum src)2154 void glReadBuffer(GLenum src)
2155 {
2156 GET_CONTEXT;
2157 ctx->glReadBuffer(ctx, src);
2158 }
2159
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2160 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
2161 {
2162 GET_CONTEXT;
2163 ctx->glBlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
2164 }
2165
glInvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)2166 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
2167 {
2168 GET_CONTEXT;
2169 ctx->glInvalidateFramebuffer(ctx, target, numAttachments, attachments);
2170 }
2171
glInvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)2172 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
2173 {
2174 GET_CONTEXT;
2175 ctx->glInvalidateSubFramebuffer(ctx, target, numAttachments, attachments, x, y, width, height);
2176 }
2177
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)2178 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
2179 {
2180 GET_CONTEXT;
2181 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer);
2182 }
2183
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2184 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
2185 {
2186 GET_CONTEXT;
2187 ctx->glRenderbufferStorageMultisample(ctx, target, samples, internalformat, width, height);
2188 }
2189
glTexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2190 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
2191 {
2192 GET_CONTEXT;
2193 ctx->glTexStorage2D(ctx, target, levels, internalformat, width, height);
2194 }
2195
glGetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)2196 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
2197 {
2198 GET_CONTEXT;
2199 ctx->glGetInternalformativ(ctx, target, internalformat, pname, bufSize, params);
2200 }
2201
glBeginTransformFeedback(GLenum primitiveMode)2202 void glBeginTransformFeedback(GLenum primitiveMode)
2203 {
2204 GET_CONTEXT;
2205 ctx->glBeginTransformFeedback(ctx, primitiveMode);
2206 }
2207
glEndTransformFeedback()2208 void glEndTransformFeedback()
2209 {
2210 GET_CONTEXT;
2211 ctx->glEndTransformFeedback(ctx);
2212 }
2213
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2214 void glGenTransformFeedbacks(GLsizei n, GLuint* ids)
2215 {
2216 GET_CONTEXT;
2217 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2218 ctx->glGenTransformFeedbacks(ctx, n, ids);
2219 }
2220
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2221 void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
2222 {
2223 GET_CONTEXT;
2224 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2225 ctx->glDeleteTransformFeedbacks(ctx, n, ids);
2226 }
2227
glBindTransformFeedback(GLenum target,GLuint id)2228 void glBindTransformFeedback(GLenum target, GLuint id)
2229 {
2230 GET_CONTEXT;
2231 ctx->glBindTransformFeedback(ctx, target, id);
2232 }
2233
glPauseTransformFeedback()2234 void glPauseTransformFeedback()
2235 {
2236 GET_CONTEXT;
2237 ctx->glPauseTransformFeedback(ctx);
2238 }
2239
glResumeTransformFeedback()2240 void glResumeTransformFeedback()
2241 {
2242 GET_CONTEXT;
2243 ctx->glResumeTransformFeedback(ctx);
2244 }
2245
glIsTransformFeedback(GLuint id)2246 GLboolean glIsTransformFeedback(GLuint id)
2247 {
2248 GET_CONTEXT;
2249 return ctx->glIsTransformFeedback(ctx, id);
2250 }
2251
glTransformFeedbackVaryings(GLuint program,GLsizei count,const char ** varyings,GLenum bufferMode)2252 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum bufferMode)
2253 {
2254 GET_CONTEXT;
2255 ctx->glTransformFeedbackVaryings(ctx, program, count, varyings, bufferMode);
2256 }
2257
glTransformFeedbackVaryingsAEMU(GLuint program,GLsizei count,const char * packedVaryings,GLuint packedVaryingsLen,GLenum bufferMode)2258 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
2259 {
2260 GET_CONTEXT;
2261 ctx->glTransformFeedbackVaryingsAEMU(ctx, program, count, packedVaryings, packedVaryingsLen, bufferMode);
2262 }
2263
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,char * name)2264 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name)
2265 {
2266 GET_CONTEXT;
2267 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2268 ctx->glGetTransformFeedbackVarying(ctx, program, index, bufSize, length, size, type, name);
2269 }
2270
glGenSamplers(GLsizei n,GLuint * samplers)2271 void glGenSamplers(GLsizei n, GLuint* samplers)
2272 {
2273 GET_CONTEXT;
2274 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2275 ctx->glGenSamplers(ctx, n, samplers);
2276 }
2277
glDeleteSamplers(GLsizei n,const GLuint * samplers)2278 void glDeleteSamplers(GLsizei n, const GLuint* samplers)
2279 {
2280 GET_CONTEXT;
2281 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2282 ctx->glDeleteSamplers(ctx, n, samplers);
2283 }
2284
glBindSampler(GLuint unit,GLuint sampler)2285 void glBindSampler(GLuint unit, GLuint sampler)
2286 {
2287 GET_CONTEXT;
2288 ctx->glBindSampler(ctx, unit, sampler);
2289 }
2290
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2291 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2292 {
2293 GET_CONTEXT;
2294 ctx->glSamplerParameterf(ctx, sampler, pname, param);
2295 }
2296
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2297 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2298 {
2299 GET_CONTEXT;
2300 ctx->glSamplerParameteri(ctx, sampler, pname, param);
2301 }
2302
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * params)2303 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params)
2304 {
2305 GET_CONTEXT;
2306 ctx->glSamplerParameterfv(ctx, sampler, pname, params);
2307 }
2308
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * params)2309 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params)
2310 {
2311 GET_CONTEXT;
2312 ctx->glSamplerParameteriv(ctx, sampler, pname, params);
2313 }
2314
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2315 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
2316 {
2317 GET_CONTEXT;
2318 ctx->glGetSamplerParameterfv(ctx, sampler, pname, params);
2319 }
2320
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2321 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
2322 {
2323 GET_CONTEXT;
2324 ctx->glGetSamplerParameteriv(ctx, sampler, pname, params);
2325 }
2326
glIsSampler(GLuint sampler)2327 GLboolean glIsSampler(GLuint sampler)
2328 {
2329 GET_CONTEXT;
2330 return ctx->glIsSampler(ctx, sampler);
2331 }
2332
glGenQueries(GLsizei n,GLuint * queries)2333 void glGenQueries(GLsizei n, GLuint* queries)
2334 {
2335 GET_CONTEXT;
2336 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2337 ctx->glGenQueries(ctx, n, queries);
2338 }
2339
glDeleteQueries(GLsizei n,const GLuint * queries)2340 void glDeleteQueries(GLsizei n, const GLuint* queries)
2341 {
2342 GET_CONTEXT;
2343 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2344 ctx->glDeleteQueries(ctx, n, queries);
2345 }
2346
glBeginQuery(GLenum target,GLuint query)2347 void glBeginQuery(GLenum target, GLuint query)
2348 {
2349 GET_CONTEXT;
2350 ctx->glBeginQuery(ctx, target, query);
2351 }
2352
glEndQuery(GLenum target)2353 void glEndQuery(GLenum target)
2354 {
2355 GET_CONTEXT;
2356 ctx->glEndQuery(ctx, target);
2357 }
2358
glGetQueryiv(GLenum target,GLenum pname,GLint * params)2359 void glGetQueryiv(GLenum target, GLenum pname, GLint* params)
2360 {
2361 GET_CONTEXT;
2362 ctx->glGetQueryiv(ctx, target, pname, params);
2363 }
2364
glGetQueryObjectuiv(GLuint query,GLenum pname,GLuint * params)2365 void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params)
2366 {
2367 GET_CONTEXT;
2368 ctx->glGetQueryObjectuiv(ctx, query, pname, params);
2369 }
2370
glIsQuery(GLuint query)2371 GLboolean glIsQuery(GLuint query)
2372 {
2373 GET_CONTEXT;
2374 return ctx->glIsQuery(ctx, query);
2375 }
2376
glProgramParameteri(GLuint program,GLenum pname,GLint value)2377 void glProgramParameteri(GLuint program, GLenum pname, GLint value)
2378 {
2379 GET_CONTEXT;
2380 ctx->glProgramParameteri(ctx, program, pname, value);
2381 }
2382
glProgramBinary(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)2383 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length)
2384 {
2385 GET_CONTEXT;
2386 ctx->glProgramBinary(ctx, program, binaryFormat, binary, length);
2387 }
2388
glGetProgramBinary(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)2389 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary)
2390 {
2391 GET_CONTEXT;
2392 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2393 ctx->glGetProgramBinary(ctx, program, bufSize, length, binaryFormat, binary);
2394 }
2395
glGetFragDataLocation(GLuint program,const char * name)2396 GLint glGetFragDataLocation(GLuint program, const char* name)
2397 {
2398 GET_CONTEXT;
2399 return ctx->glGetFragDataLocation(ctx, program, name);
2400 }
2401
glGetInteger64v(GLenum pname,GLint64 * data)2402 void glGetInteger64v(GLenum pname, GLint64* data)
2403 {
2404 GET_CONTEXT;
2405 ctx->glGetInteger64v(ctx, pname, data);
2406 }
2407
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)2408 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
2409 {
2410 GET_CONTEXT;
2411 ctx->glGetIntegeri_v(ctx, target, index, data);
2412 }
2413
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)2414 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
2415 {
2416 GET_CONTEXT;
2417 ctx->glGetInteger64i_v(ctx, target, index, data);
2418 }
2419
glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data)2420 void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
2421 {
2422 GET_CONTEXT;
2423 ctx->glTexImage3D(ctx, target, level, internalFormat, width, height, depth, border, format, type, data);
2424 }
2425
glTexImage3DOffsetAEMU(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLuint offset)2426 void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
2427 {
2428 GET_CONTEXT;
2429 ctx->glTexImage3DOffsetAEMU(ctx, target, level, internalFormat, width, height, depth, border, format, type, offset);
2430 }
2431
glTexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2432 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2433 {
2434 GET_CONTEXT;
2435 ctx->glTexStorage3D(ctx, target, levels, internalformat, width, height, depth);
2436 }
2437
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)2438 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data)
2439 {
2440 GET_CONTEXT;
2441 ctx->glTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
2442 }
2443
glTexSubImage3DOffsetAEMU(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLuint offset)2444 void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset)
2445 {
2446 GET_CONTEXT;
2447 ctx->glTexSubImage3DOffsetAEMU(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
2448 }
2449
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2450 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
2451 {
2452 GET_CONTEXT;
2453 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2454 ctx->glCompressedTexImage3D(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
2455 }
2456
glCompressedTexImage3DOffsetAEMU(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,GLuint offset)2457 void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
2458 {
2459 GET_CONTEXT;
2460 ctx->glCompressedTexImage3DOffsetAEMU(ctx, target, level, internalformat, width, height, depth, border, imageSize, offset);
2461 }
2462
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)2463 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
2464 {
2465 GET_CONTEXT;
2466 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2467 ctx->glCompressedTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
2468 }
2469
glCompressedTexSubImage3DOffsetAEMU(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,GLuint data)2470 void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data)
2471 {
2472 GET_CONTEXT;
2473 ctx->glCompressedTexSubImage3DOffsetAEMU(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
2474 }
2475
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)2476 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
2477 {
2478 GET_CONTEXT;
2479 ctx->glCopyTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
2480 }
2481
glGetStringi(GLenum name,GLuint index)2482 const GLubyte* glGetStringi(GLenum name, GLuint index)
2483 {
2484 GET_CONTEXT;
2485 return ctx->glGetStringi(ctx, name, index);
2486 }
2487
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)2488 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
2489 {
2490 GET_CONTEXT;
2491 ctx->glGetBooleani_v(ctx, target, index, data);
2492 }
2493
glMemoryBarrier(GLbitfield barriers)2494 void glMemoryBarrier(GLbitfield barriers)
2495 {
2496 GET_CONTEXT;
2497 ctx->glMemoryBarrier(ctx, barriers);
2498 }
2499
glMemoryBarrierByRegion(GLbitfield barriers)2500 void glMemoryBarrierByRegion(GLbitfield barriers)
2501 {
2502 GET_CONTEXT;
2503 ctx->glMemoryBarrierByRegion(ctx, barriers);
2504 }
2505
glGenProgramPipelines(GLsizei n,GLuint * pipelines)2506 void glGenProgramPipelines(GLsizei n, GLuint* pipelines)
2507 {
2508 GET_CONTEXT;
2509 ctx->glGenProgramPipelines(ctx, n, pipelines);
2510 }
2511
glDeleteProgramPipelines(GLsizei n,const GLuint * pipelines)2512 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines)
2513 {
2514 GET_CONTEXT;
2515 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2516 ctx->glDeleteProgramPipelines(ctx, n, pipelines);
2517 }
2518
glBindProgramPipeline(GLuint pipeline)2519 void glBindProgramPipeline(GLuint pipeline)
2520 {
2521 GET_CONTEXT;
2522 ctx->glBindProgramPipeline(ctx, pipeline);
2523 }
2524
glGetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)2525 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
2526 {
2527 GET_CONTEXT;
2528 ctx->glGetProgramPipelineiv(ctx, pipeline, pname, params);
2529 }
2530
glGetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)2531 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
2532 {
2533 GET_CONTEXT;
2534 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2535 ctx->glGetProgramPipelineInfoLog(ctx, pipeline, bufSize, length, infoLog);
2536 }
2537
glValidateProgramPipeline(GLuint pipeline)2538 void glValidateProgramPipeline(GLuint pipeline)
2539 {
2540 GET_CONTEXT;
2541 ctx->glValidateProgramPipeline(ctx, pipeline);
2542 }
2543
glIsProgramPipeline(GLuint pipeline)2544 GLboolean glIsProgramPipeline(GLuint pipeline)
2545 {
2546 GET_CONTEXT;
2547 return ctx->glIsProgramPipeline(ctx, pipeline);
2548 }
2549
glUseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)2550 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2551 {
2552 GET_CONTEXT;
2553 ctx->glUseProgramStages(ctx, pipeline, stages, program);
2554 }
2555
glActiveShaderProgram(GLuint pipeline,GLuint program)2556 void glActiveShaderProgram(GLuint pipeline, GLuint program)
2557 {
2558 GET_CONTEXT;
2559 ctx->glActiveShaderProgram(ctx, pipeline, program);
2560 }
2561
glCreateShaderProgramv(GLenum type,GLsizei count,const char ** strings)2562 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings)
2563 {
2564 GET_CONTEXT;
2565 return ctx->glCreateShaderProgramv(ctx, type, count, strings);
2566 }
2567
glCreateShaderProgramvAEMU(GLenum type,GLsizei count,const char * packedStrings,GLuint packedLen)2568 GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen)
2569 {
2570 GET_CONTEXT;
2571 return ctx->glCreateShaderProgramvAEMU(ctx, type, count, packedStrings, packedLen);
2572 }
2573
glProgramUniform1f(GLuint program,GLint location,GLfloat v0)2574 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2575 {
2576 GET_CONTEXT;
2577 ctx->glProgramUniform1f(ctx, program, location, v0);
2578 }
2579
glProgramUniform2f(GLuint program,GLint location,GLfloat v0,GLfloat v1)2580 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2581 {
2582 GET_CONTEXT;
2583 ctx->glProgramUniform2f(ctx, program, location, v0, v1);
2584 }
2585
glProgramUniform3f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2586 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2587 {
2588 GET_CONTEXT;
2589 ctx->glProgramUniform3f(ctx, program, location, v0, v1, v2);
2590 }
2591
glProgramUniform4f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2592 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2593 {
2594 GET_CONTEXT;
2595 ctx->glProgramUniform4f(ctx, program, location, v0, v1, v2, v3);
2596 }
2597
glProgramUniform1i(GLuint program,GLint location,GLint v0)2598 void glProgramUniform1i(GLuint program, GLint location, GLint v0)
2599 {
2600 GET_CONTEXT;
2601 ctx->glProgramUniform1i(ctx, program, location, v0);
2602 }
2603
glProgramUniform2i(GLuint program,GLint location,GLint v0,GLint v1)2604 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2605 {
2606 GET_CONTEXT;
2607 ctx->glProgramUniform2i(ctx, program, location, v0, v1);
2608 }
2609
glProgramUniform3i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2610 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2611 {
2612 GET_CONTEXT;
2613 ctx->glProgramUniform3i(ctx, program, location, v0, v1, v2);
2614 }
2615
glProgramUniform4i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2616 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2617 {
2618 GET_CONTEXT;
2619 ctx->glProgramUniform4i(ctx, program, location, v0, v1, v2, v3);
2620 }
2621
glProgramUniform1ui(GLuint program,GLint location,GLuint v0)2622 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2623 {
2624 GET_CONTEXT;
2625 ctx->glProgramUniform1ui(ctx, program, location, v0);
2626 }
2627
glProgramUniform2ui(GLuint program,GLint location,GLint v0,GLuint v1)2628 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1)
2629 {
2630 GET_CONTEXT;
2631 ctx->glProgramUniform2ui(ctx, program, location, v0, v1);
2632 }
2633
glProgramUniform3ui(GLuint program,GLint location,GLint v0,GLint v1,GLuint v2)2634 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
2635 {
2636 GET_CONTEXT;
2637 ctx->glProgramUniform3ui(ctx, program, location, v0, v1, v2);
2638 }
2639
glProgramUniform4ui(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLuint v3)2640 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
2641 {
2642 GET_CONTEXT;
2643 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3);
2644 }
2645
glProgramUniform1fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2646 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2647 {
2648 GET_CONTEXT;
2649 ctx->glProgramUniform1fv(ctx, program, location, count, value);
2650 }
2651
glProgramUniform2fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2652 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2653 {
2654 GET_CONTEXT;
2655 ctx->glProgramUniform2fv(ctx, program, location, count, value);
2656 }
2657
glProgramUniform3fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2658 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2659 {
2660 GET_CONTEXT;
2661 ctx->glProgramUniform3fv(ctx, program, location, count, value);
2662 }
2663
glProgramUniform4fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2664 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2665 {
2666 GET_CONTEXT;
2667 ctx->glProgramUniform4fv(ctx, program, location, count, value);
2668 }
2669
glProgramUniform1iv(GLuint program,GLint location,GLsizei count,const GLint * value)2670 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2671 {
2672 GET_CONTEXT;
2673 ctx->glProgramUniform1iv(ctx, program, location, count, value);
2674 }
2675
glProgramUniform2iv(GLuint program,GLint location,GLsizei count,const GLint * value)2676 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2677 {
2678 GET_CONTEXT;
2679 ctx->glProgramUniform2iv(ctx, program, location, count, value);
2680 }
2681
glProgramUniform3iv(GLuint program,GLint location,GLsizei count,const GLint * value)2682 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2683 {
2684 GET_CONTEXT;
2685 ctx->glProgramUniform3iv(ctx, program, location, count, value);
2686 }
2687
glProgramUniform4iv(GLuint program,GLint location,GLsizei count,const GLint * value)2688 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2689 {
2690 GET_CONTEXT;
2691 ctx->glProgramUniform4iv(ctx, program, location, count, value);
2692 }
2693
glProgramUniform1uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2694 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2695 {
2696 GET_CONTEXT;
2697 ctx->glProgramUniform1uiv(ctx, program, location, count, value);
2698 }
2699
glProgramUniform2uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2700 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2701 {
2702 GET_CONTEXT;
2703 ctx->glProgramUniform2uiv(ctx, program, location, count, value);
2704 }
2705
glProgramUniform3uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2706 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2707 {
2708 GET_CONTEXT;
2709 ctx->glProgramUniform3uiv(ctx, program, location, count, value);
2710 }
2711
glProgramUniform4uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2712 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2713 {
2714 GET_CONTEXT;
2715 ctx->glProgramUniform4uiv(ctx, program, location, count, value);
2716 }
2717
glProgramUniformMatrix2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2718 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2719 {
2720 GET_CONTEXT;
2721 ctx->glProgramUniformMatrix2fv(ctx, program, location, count, transpose, value);
2722 }
2723
glProgramUniformMatrix3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2724 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2725 {
2726 GET_CONTEXT;
2727 ctx->glProgramUniformMatrix3fv(ctx, program, location, count, transpose, value);
2728 }
2729
glProgramUniformMatrix4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2730 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2731 {
2732 GET_CONTEXT;
2733 ctx->glProgramUniformMatrix4fv(ctx, program, location, count, transpose, value);
2734 }
2735
glProgramUniformMatrix2x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2736 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2737 {
2738 GET_CONTEXT;
2739 ctx->glProgramUniformMatrix2x3fv(ctx, program, location, count, transpose, value);
2740 }
2741
glProgramUniformMatrix3x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2742 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2743 {
2744 GET_CONTEXT;
2745 ctx->glProgramUniformMatrix3x2fv(ctx, program, location, count, transpose, value);
2746 }
2747
glProgramUniformMatrix2x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2748 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2749 {
2750 GET_CONTEXT;
2751 ctx->glProgramUniformMatrix2x4fv(ctx, program, location, count, transpose, value);
2752 }
2753
glProgramUniformMatrix4x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2754 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2755 {
2756 GET_CONTEXT;
2757 ctx->glProgramUniformMatrix4x2fv(ctx, program, location, count, transpose, value);
2758 }
2759
glProgramUniformMatrix3x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2760 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2761 {
2762 GET_CONTEXT;
2763 ctx->glProgramUniformMatrix3x4fv(ctx, program, location, count, transpose, value);
2764 }
2765
glProgramUniformMatrix4x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2766 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2767 {
2768 GET_CONTEXT;
2769 ctx->glProgramUniformMatrix4x3fv(ctx, program, location, count, transpose, value);
2770 }
2771
glGetProgramInterfaceiv(GLuint program,GLenum programInterface,GLenum pname,GLint * params)2772 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
2773 {
2774 GET_CONTEXT;
2775 ctx->glGetProgramInterfaceiv(ctx, program, programInterface, pname, params);
2776 }
2777
glGetProgramResourceiv(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)2778 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
2779 {
2780 GET_CONTEXT;
2781 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2782 ctx->glGetProgramResourceiv(ctx, program, programInterface, index, propCount, props, bufSize, length, params);
2783 }
2784
glGetProgramResourceIndex(GLuint program,GLenum programInterface,const char * name)2785 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name)
2786 {
2787 GET_CONTEXT;
2788 return ctx->glGetProgramResourceIndex(ctx, program, programInterface, name);
2789 }
2790
glGetProgramResourceLocation(GLuint program,GLenum programInterface,const char * name)2791 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name)
2792 {
2793 GET_CONTEXT;
2794 return ctx->glGetProgramResourceLocation(ctx, program, programInterface, name);
2795 }
2796
glGetProgramResourceName(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,char * name)2797 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name)
2798 {
2799 GET_CONTEXT;
2800 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2801 ctx->glGetProgramResourceName(ctx, program, programInterface, index, bufSize, length, name);
2802 }
2803
glBindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)2804 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
2805 {
2806 GET_CONTEXT;
2807 ctx->glBindImageTexture(ctx, unit, texture, level, layered, layer, access, format);
2808 }
2809
glDispatchCompute(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)2810 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
2811 {
2812 GET_CONTEXT;
2813 ctx->glDispatchCompute(ctx, num_groups_x, num_groups_y, num_groups_z);
2814 }
2815
glDispatchComputeIndirect(GLintptr indirect)2816 void glDispatchComputeIndirect(GLintptr indirect)
2817 {
2818 GET_CONTEXT;
2819 ctx->glDispatchComputeIndirect(ctx, indirect);
2820 }
2821
glBindVertexBuffer(GLuint bindingindex,GLuint buffer,GLintptr offset,GLintptr stride)2822 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
2823 {
2824 GET_CONTEXT;
2825 ctx->glBindVertexBuffer(ctx, bindingindex, buffer, offset, stride);
2826 }
2827
glVertexAttribBinding(GLuint attribindex,GLuint bindingindex)2828 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
2829 {
2830 GET_CONTEXT;
2831 ctx->glVertexAttribBinding(ctx, attribindex, bindingindex);
2832 }
2833
glVertexAttribFormat(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2834 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
2835 {
2836 GET_CONTEXT;
2837 ctx->glVertexAttribFormat(ctx, attribindex, size, type, normalized, relativeoffset);
2838 }
2839
glVertexAttribIFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2840 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
2841 {
2842 GET_CONTEXT;
2843 ctx->glVertexAttribIFormat(ctx, attribindex, size, type, relativeoffset);
2844 }
2845
glVertexBindingDivisor(GLuint bindingindex,GLuint divisor)2846 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
2847 {
2848 GET_CONTEXT;
2849 ctx->glVertexBindingDivisor(ctx, bindingindex, divisor);
2850 }
2851
glDrawArraysIndirect(GLenum mode,const void * indirect)2852 void glDrawArraysIndirect(GLenum mode, const void* indirect)
2853 {
2854 GET_CONTEXT;
2855 ctx->glDrawArraysIndirect(ctx, mode, indirect);
2856 }
2857
glDrawArraysIndirectDataAEMU(GLenum mode,const void * indirect,GLuint datalen)2858 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen)
2859 {
2860 GET_CONTEXT;
2861 ctx->glDrawArraysIndirectDataAEMU(ctx, mode, indirect, datalen);
2862 }
2863
glDrawArraysIndirectOffsetAEMU(GLenum mode,GLuint offset)2864 void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset)
2865 {
2866 GET_CONTEXT;
2867 ctx->glDrawArraysIndirectOffsetAEMU(ctx, mode, offset);
2868 }
2869
glDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect)2870 void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect)
2871 {
2872 GET_CONTEXT;
2873 ctx->glDrawElementsIndirect(ctx, mode, type, indirect);
2874 }
2875
glDrawElementsIndirectDataAEMU(GLenum mode,GLenum type,const void * indirect,GLuint datalen)2876 void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen)
2877 {
2878 GET_CONTEXT;
2879 ctx->glDrawElementsIndirectDataAEMU(ctx, mode, type, indirect, datalen);
2880 }
2881
glDrawElementsIndirectOffsetAEMU(GLenum mode,GLenum type,GLuint offset)2882 void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset)
2883 {
2884 GET_CONTEXT;
2885 ctx->glDrawElementsIndirectOffsetAEMU(ctx, mode, type, offset);
2886 }
2887
glTexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2888 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2889 {
2890 GET_CONTEXT;
2891 ctx->glTexStorage2DMultisample(ctx, target, samples, internalformat, width, height, fixedsamplelocations);
2892 }
2893
glSampleMaski(GLuint maskNumber,GLbitfield mask)2894 void glSampleMaski(GLuint maskNumber, GLbitfield mask)
2895 {
2896 GET_CONTEXT;
2897 ctx->glSampleMaski(ctx, maskNumber, mask);
2898 }
2899
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)2900 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
2901 {
2902 GET_CONTEXT;
2903 ctx->glGetMultisamplefv(ctx, pname, index, val);
2904 }
2905
glFramebufferParameteri(GLenum target,GLenum pname,GLint param)2906 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
2907 {
2908 GET_CONTEXT;
2909 ctx->glFramebufferParameteri(ctx, target, pname, param);
2910 }
2911
glGetFramebufferParameteriv(GLenum target,GLenum pname,GLint * params)2912 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
2913 {
2914 GET_CONTEXT;
2915 ctx->glGetFramebufferParameteriv(ctx, target, pname, params);
2916 }
2917
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)2918 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
2919 {
2920 GET_CONTEXT;
2921 ctx->glGetTexLevelParameterfv(ctx, target, level, pname, params);
2922 }
2923
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)2924 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
2925 {
2926 GET_CONTEXT;
2927 ctx->glGetTexLevelParameteriv(ctx, target, level, pname, params);
2928 }
2929
2930