1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef egl_Context_hpp
16 #define egl_Context_hpp
17 
18 #include "common/Object.hpp"
19 
20 #include <EGL/egl.h>
21 #include <GLES/gl.h>
22 
23 namespace egl
24 {
25 class Surface;
26 class Image;
27 
28 class Context : public gl::Object
29 {
30 public:
31 	virtual void makeCurrent(Surface *surface) = 0;
32 	virtual void bindTexImage(Surface *surface) = 0;
33 	virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
34 	virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
35 	virtual int getClientVersion() const = 0;
36 	virtual void finish() = 0;
37 
38 protected:
~Context()39 	virtual ~Context() {};
40 };
41 }
42 
43 #endif   // egl_Context_hpp
44