/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_client_proc.h | 31 …(gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean); 47 typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean); 70 typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*); 93 typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); 94 typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum); 95 typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint); 96 typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint); 97 typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint); 98 typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint); 99 typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); [all …]
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D | gl2_entry.cpp | 27 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 43 void glDepthMask(GLboolean flag); 66 void glGetBooleanv(GLenum pname, GLboolean* params); 89 GLboolean glIsBuffer(GLuint buffer); 90 GLboolean glIsEnabled(GLenum cap); 91 GLboolean glIsFramebuffer(GLuint framebuffer); 92 GLboolean glIsProgram(GLuint program); 93 GLboolean glIsRenderbuffer(GLuint renderbuffer); 94 GLboolean glIsShader(GLuint shader); 95 GLboolean glIsTexture(GLuint texture); [all …]
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D | GL2Encoder.h | 172 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 176 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 283 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, … 284 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, … 285 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, … 368 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 423 …static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose,… 424 …static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose,… 425 …static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose,… 426 …static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose,… [all …]
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D | GL2Encoder.cpp | 485 …glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsi… in s_glVertexAttribPointer() 694 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv() 728 if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { in s_glGetBooleanv() 1690 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv() 1697 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv() 1704 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv() 1727 GLboolean firstUse; in s_glBindTexture() 2499 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer() 2522 GLboolean host_res = GL_TRUE; in s_glUnmapBuffer() 3004 void GL2Encoder::s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x3fv() [all …]
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D | gl2_enc.cpp | 556 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask_enc() 1045 void glDepthMask_enc(void *self , GLboolean flag) in glDepthMask_enc() 1771 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) in glGetBooleanv_enc() 1779 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); in glGetBooleanv_enc() 2619 GLboolean glIsBuffer_enc(void *self , GLuint buffer) in glIsBuffer_enc() 2643 GLboolean retval; in glIsBuffer_enc() 2659 GLboolean glIsEnabled_enc(void *self , GLenum cap) in glIsEnabled_enc() 2683 GLboolean retval; in glIsEnabled_enc() 2699 GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) in glIsFramebuffer_enc() 2723 GLboolean retval; in glIsFramebuffer_enc() [all …]
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles_proc.h | 76 typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean); 86 typedef void (* glDepthMask_t) (GLboolean); 100 typedef void (* glGetBooleanv_t) (GLenum, GLboolean*); 117 typedef GLboolean (* glIsBuffer_t) (GLuint); 118 typedef GLboolean (* glIsEnabled_t) (GLenum); 119 typedef GLboolean (* glIsTexture_t) (GLuint); 145 typedef void (* glSampleCoverage_t) (GLclampf, GLboolean); 146 typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean); 213 typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean); 220 typedef GLboolean (* glIsRenderbufferOES_t) (GLuint); [all …]
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D | gles.cpp | 321 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask() 371 void glDepthMask(GLboolean flag) in glDepthMask() 441 void glGetBooleanv(GLenum pname, GLboolean *params) in glGetBooleanv() 526 GLboolean glIsBuffer(GLuint buffer) in glIsBuffer() 531 GLboolean glIsEnabled(GLenum cap) in glIsEnabled() 536 GLboolean glIsTexture(GLuint texture) in glIsTexture() 666 void glSampleCoverage(GLclampf value, GLboolean invert) in glSampleCoverage() 671 void glSampleCoveragex(GLclampx value, GLboolean invert) in glSampleCoveragex() 1006 void glSampleCoveragexOES(GLclampx value, GLboolean invert) in glSampleCoveragexOES() 1041 GLboolean glIsRenderbufferOES(GLuint renderbuffer) in glIsRenderbufferOES() [all …]
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2ext.h | 122 …(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 134 …(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 268 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 272 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 431 …s, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocat… 433 …s, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocat… 443 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 448 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 491 typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable… 503 GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuin… [all …]
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D | gl2.h | 73 typedef unsigned char GLboolean; typedef 396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean … 412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); [all …]
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 73 typedef unsigned char GLboolean; typedef 396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean … 412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); [all …]
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D | gl3.h | 73 typedef unsigned char GLboolean; typedef 396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean … 412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); [all …]
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | gl_client_proc.h | 64 … (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean); 74 typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean); 88 typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*); 105 typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); 106 typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum); 107 typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); 133 typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); 134 typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean); 221 typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean); 228 typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint); [all …]
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D | gl_entry.cpp | 60 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 70 void glDepthMask(GLboolean flag); 84 void glGetBooleanv(GLenum pname, GLboolean* params); 101 GLboolean glIsBuffer(GLuint buffer); 102 GLboolean glIsEnabled(GLenum cap); 103 GLboolean glIsTexture(GLuint texture); 129 void glSampleCoverage(GLclampf value, GLboolean invert); 130 void glSampleCoveragex(GLclampx value, GLboolean invert); 217 void glSampleCoveragexOES(GLclampx value, GLboolean invert); 224 GLboolean glIsRenderbufferOES(GLuint renderbuffer); [all …]
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D | GLEncoder.h | 116 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 133 static GLboolean s_glIsEnabled(void *self, GLenum cap);
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D | GLEncoder.cpp | 187 void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv() 215 if (!state->getClientStateParameter<GLboolean>(param,ptr)) { in s_glGetBooleanv() 341 GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) in s_glIsEnabled() 655 GLboolean firstUse; in s_glBindTexture()
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D | gl_enc.cpp | 1506 void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask_enc() 1773 void glDepthMask_enc(void *self , GLboolean flag) in glDepthMask_enc() 2108 void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) in glGetBooleanv_enc() 2116 const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); in glGetBooleanv_enc() 2676 GLboolean glIsBuffer_enc(void *self , GLuint buffer) in glIsBuffer_enc() 2700 GLboolean retval; in glIsBuffer_enc() 2716 GLboolean glIsEnabled_enc(void *self , GLenum cap) in glIsEnabled_enc() 2740 GLboolean retval; in glIsEnabled_enc() 2756 GLboolean glIsTexture_enc(void *self , GLuint texture) in glIsTexture_enc() 2780 GLboolean retval; in glIsTexture_enc() [all …]
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 20 typedef unsigned char GLboolean; typedef 648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alph… 658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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D | glext.h | 699 GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); 739 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); 752 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 758 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 768 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); 774 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); 790 GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 794 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 923 GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 928 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); [all …]
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | gl_base_types.h | 31 typedef unsigned char GLboolean; typedef
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D | GLClientState.h | 213 …void setVertexAttribState(int location, int size, GLenum type, GLboolean normalized, GLsizei stri… 217 …void setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized, GLuint relof… 315 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
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D | GLClientState.cpp | 129 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState() 162 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized… in setVertexAttribFormat() 759 GLboolean* firstUse) in bindTexture() 761 GLboolean first = GL_FALSE; in bindTexture()
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/device/generic/goldfish-opengl/system/egl/ |
D | ClientAPIExts.in | 108 API_ENTRY_RET(GLboolean, 133 API_ENTRY_RET(GLboolean,
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