/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 132 int bindingindex; member 214 void setVertexBindingDivisor(int bindingindex, GLuint divisor); 216 void setVertexAttribBinding(int attribindex, int bindingindex); 566 m_currVaoState.bufferBindings_const()[vertexAttrib.bindingindex]; in getVertexAttribParameter() 571 *ptr = (T)vertexAttrib.bindingindex; in getVertexAttribParameter()
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D | GLClientState.cpp | 150 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { in setVertexBindingDivisor() argument 151 m_currVaoState.bufferBinding(bindingindex).divisor = divisor; in setVertexBindingDivisor() 155 return m_currVaoState.bufferBindings_const()[m_currVaoState[attribindex].bindingindex]; in getCurrAttributeBindingInfo() 158 void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { in setVertexAttribBinding() argument 159 m_currVaoState[attribindex].bindingindex = bindingindex; in setVertexAttribBinding() 214 attribState[i].bindingindex = i; in addVertexArrayObject()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.h | 656 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 657 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 658 …static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, …
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D | gl2_entry.cpp | 401 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 402 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); 405 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); 2822 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride) in glBindVertexBuffer() argument 2825 ctx->glBindVertexBuffer(ctx, bindingindex, buffer, offset, stride); in glBindVertexBuffer() 2828 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) in glVertexAttribBinding() argument 2831 ctx->glVertexAttribBinding(ctx, attribindex, bindingindex); in glVertexAttribBinding() 2846 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) in glVertexBindingDivisor() argument 2849 ctx->glVertexBindingDivisor(ctx, bindingindex, divisor); in glVertexBindingDivisor()
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D | GL2Encoder.cpp | 4677 void GL2Encoder::s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor) { in s_glVertexBindingDivisor() argument 4683 state->setVertexBindingDivisor(bindingindex, divisor); in s_glVertexBindingDivisor() 4684 ctx->m_glVertexBindingDivisor_enc(ctx, bindingindex, divisor); in s_glVertexBindingDivisor() 4687 void GL2Encoder::s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex) { in s_glVertexAttribBinding() argument 4693 state->setVertexAttribBinding(attribindex, bindingindex); in s_glVertexAttribBinding() 4694 ctx->m_glVertexAttribBinding_enc(ctx, attribindex, bindingindex); in s_glVertexAttribBinding() 4697 void GL2Encoder::s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offs… in s_glBindVertexBuffer() argument 4709 state->bindIndexedBuffer(0, bindingindex, buffer, offset, 0, stride, stride); in s_glBindVertexBuffer() 4710 ctx->m_glBindVertexBuffer_enc(ctx, bindingindex, buffer, offset, stride); in s_glBindVertexBuffer()
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D | gl2_enc.cpp | 10549 void glBindVertexBuffer_enc(void *self , GLuint bindingindex, GLuint buffer, GLintptr offset, GLint… in glBindVertexBuffer_enc() argument 10567 memcpy(ptr, &bindingindex, 4); ptr += 4; in glBindVertexBuffer_enc() 10577 void glVertexAttribBinding_enc(void *self , GLuint attribindex, GLuint bindingindex) in glVertexAttribBinding_enc() argument 10596 memcpy(ptr, &bindingindex, 4); ptr += 4; in glVertexAttribBinding_enc() 10660 void glVertexBindingDivisor_enc(void *self , GLuint bindingindex, GLuint divisor) in glVertexBindingDivisor_enc() argument 10678 memcpy(ptr, &bindingindex, 4); ptr += 4; in glVertexBindingDivisor_enc()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 1173 GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset… 1176 GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1177 GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
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