Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance
94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()137 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()176 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()210 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()681 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()718 state->getBoundTexture(currTarget)); in s_glDisable()[all …]
803 GLuint texture = getBoundTexture(target); in setBoundEGLImage()834 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()841 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()848 GLuint texture = getBoundTexture(target); in setBoundTextureType()855 GLuint texture = getBoundTexture(target); in setBoundTextureDims()893 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()900 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()907 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()913 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture() function in GLClientState949 entry.id = getBoundTexture(GL_TEXTURE_2D); in writeCopyTexImageState()[all …]
319 GLuint getBoundTexture(GLenum target) const;
561 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()564 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()679 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()682 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()720 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()723 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()1519 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()1750 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()1989 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D()2091 m_state->getBoundTexture(target)); in override2DTextureTarget()[all …]