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Searched refs:glAttachShader (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h12 {"glAttachShader", (void*)glAttachShader},
Dgl2_client_context.h14 glAttachShader_client_proc_t glAttachShader; member
Dgl2_client_context.cpp14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); in initDispatchByName()
Dgl2_entry.cpp9 void glAttachShader(GLuint program, GLuint shader);
433 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() function
436 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
DGL2Encoder.cpp133 OVERRIDE(glAttachShader); in GL2Encoder()
Dgl2_enc.cpp11051 this->glAttachShader = &glAttachShader_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
Dgl31.h378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);