Searched refs:glAttachShader (Results 1 – 9 of 9) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 12 {"glAttachShader", (void*)glAttachShader},
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D | gl2_client_context.h | 14 glAttachShader_client_proc_t glAttachShader; member
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D | gl2_client_context.cpp | 14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); in initDispatchByName()
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D | gl2_entry.cpp | 9 void glAttachShader(GLuint program, GLuint shader); 433 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() function 436 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
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D | GL2Encoder.cpp | 133 OVERRIDE(glAttachShader); in GL2Encoder()
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D | gl2_enc.cpp | 11051 this->glAttachShader = &glAttachShader_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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D | gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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