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Searched refs:glBindBufferBase (Results 1 – 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h220 {"glBindBufferBase", (void*)glBindBufferBase},
Dgl2_client_context.h237 glBindBufferBase_client_proc_t glBindBufferBase; member
Dgl2_client_context.cpp237 glBindBufferBase = (glBindBufferBase_client_proc_t) getProc("glBindBufferBase", userData); in initDispatchByName()
Dgl2_entry.cpp232 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
1792 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) in glBindBufferBase() function
1795 ctx->glBindBufferBase(ctx, target, index, buffer); in glBindBufferBase()
DGL2Encoder.cpp206 OVERRIDE(glBindBufferBase); in GL2Encoder()
Dgl2_enc.cpp11274 this->glBindBufferBase = &glBindBufferBase_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h865 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
Dgl31.h865 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);