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Searched refs:glBindFramebuffer (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h15 {"glBindFramebuffer", (void*)glBindFramebuffer},
Dgl2_client_context.h17 glBindFramebuffer_client_proc_t glBindFramebuffer; member
Dgl2_client_context.cpp17 glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData); in initDispatchByName()
Dgl2_entry.cpp12 void glBindFramebuffer(GLenum target, GLuint framebuffer);
451 void glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer() function
454 ctx->glBindFramebuffer(ctx, target, framebuffer); in glBindFramebuffer()
DGL2Encoder.cpp184 OVERRIDE(glBindFramebuffer); in GL2Encoder()
Dgl2_enc.cpp11054 this->glBindFramebuffer = &glBindFramebuffer_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
Dgl31.h381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);