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Searched refs:glCheckFramebufferStatus (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h25 {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
Dgl2_client_context.h27 glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus; member
Dgl2_client_context.cpp27glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferSta… in initDispatchByName()
Dgl2_entry.cpp22 GLenum glCheckFramebufferStatus(GLenum target);
511 GLenum glCheckFramebufferStatus(GLenum target) in glCheckFramebufferStatus() function
514 return ctx->glCheckFramebufferStatus(ctx, target); in glCheckFramebufferStatus()
DGL2Encoder.cpp189 OVERRIDE(glCheckFramebufferStatus); in GL2Encoder()
2041 SET_ERROR_IF(ctx->glCheckFramebufferStatus(ctx, GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in s_glCopyTexImage2D()
Dgl2_enc.cpp11064 this->glCheckFramebufferStatus = &glCheckFramebufferStatus_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
Dgl31.h391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);