Searched refs:glClearDepthf (Results 1 – 17 of 17) sorted by relevance
/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles_ftable.h | 22 {"glClearDepthf", (void *)glClearDepthf},
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D | gles_dispatch.h | 25 glClearDepthf_t glClearDepthf; member 297 …t_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; re… in set_glClearDepthf()
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D | gles.cpp | 66 void glClearDepthf(GLclampf depth) in glClearDepthf() function 68 getDispatch()->glClearDepthf(depth); in glClearDepthf()
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | gl_ftable.h | 13 {"glClearDepthf", (void*)glClearDepthf},
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D | gl_client_context.h | 15 glClearDepthf_client_proc_t glClearDepthf; member
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D | gl_client_context.cpp | 15 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); in initDispatchByName()
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D | gl_entry.cpp | 10 void glClearDepthf(GLclampf depth); 319 void glClearDepthf(GLclampf depth) in glClearDepthf() function 322 ctx->glClearDepthf(ctx, depth); in glClearDepthf()
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D | gl_enc.cpp | 8288 this->glClearDepthf = &glClearDepthf_enc; in gl_encoder_context_t()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 28 {"glClearDepthf", (void*)glClearDepthf},
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D | gl2_client_context.h | 30 glClearDepthf_client_proc_t glClearDepthf; member
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D | gl2_client_context.cpp | 30 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); in initDispatchByName()
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D | gl2_entry.cpp | 25 void glClearDepthf(GLclampf depth); 529 void glClearDepthf(GLclampf depth) in glClearDepthf() function 532 ctx->glClearDepthf(ctx, depth); in glClearDepthf()
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D | gl2_enc.cpp | 11067 this->glClearDepthf = &glClearDepthf_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
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D | gl31.h | 394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
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