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Searched refs:glClearDepthf (Results 1 – 17 of 17) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h22 {"glClearDepthf", (void *)glClearDepthf},
Dgles_dispatch.h25 glClearDepthf_t glClearDepthf; member
297 …t_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; re… in set_glClearDepthf()
Dgles.cpp66 void glClearDepthf(GLclampf depth) in glClearDepthf() function
68 getDispatch()->glClearDepthf(depth); in glClearDepthf()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h13 {"glClearDepthf", (void*)glClearDepthf},
Dgl_client_context.h15 glClearDepthf_client_proc_t glClearDepthf; member
Dgl_client_context.cpp15 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); in initDispatchByName()
Dgl_entry.cpp10 void glClearDepthf(GLclampf depth);
319 void glClearDepthf(GLclampf depth) in glClearDepthf() function
322 ctx->glClearDepthf(ctx, depth); in glClearDepthf()
Dgl_enc.cpp8288 this->glClearDepthf = &glClearDepthf_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h28 {"glClearDepthf", (void*)glClearDepthf},
Dgl2_client_context.h30 glClearDepthf_client_proc_t glClearDepthf; member
Dgl2_client_context.cpp30 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); in initDispatchByName()
Dgl2_entry.cpp25 void glClearDepthf(GLclampf depth);
529 void glClearDepthf(GLclampf depth) in glClearDepthf() function
532 ctx->glClearDepthf(ctx, depth); in glClearDepthf()
Dgl2_enc.cpp11067 this->glClearDepthf = &glClearDepthf_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
Dgl31.h394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);