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Searched refs:glDeleteShader (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h43 {"glDeleteShader", (void*)glDeleteShader},
Dgl2_client_context.h45 glDeleteShader_client_proc_t glDeleteShader; member
Dgl2_client_context.cpp45 glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); in initDispatchByName()
Dgl2_entry.cpp40 void glDeleteShader(GLuint shader);
624 void glDeleteShader(GLuint shader) in glDeleteShader() function
627 ctx->glDeleteShader(ctx, shader); in glDeleteShader()
DGL2Encoder.cpp132 OVERRIDE(glDeleteShader); in GL2Encoder()
Dgl2_enc.cpp11082 this->glDeleteShader = &glDeleteShader_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
Dgl31.h409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);