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Searched refs:glGetFragDataLocation (Results 1 – 7 of 7) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h305 {"glGetFragDataLocation", (void*)glGetFragDataLocation},
Dgl2_client_context.h336 glGetFragDataLocation_client_proc_t glGetFragDataLocation; member
Dgl2_client_context.cpp336glGetFragDataLocation = (glGetFragDataLocation_client_proc_t) getProc("glGetFragDataLocation", use… in initDispatchByName()
Dgl2_entry.cpp331 GLint glGetFragDataLocation(GLuint program, const char* name);
2396 GLint glGetFragDataLocation(GLuint program, const char* name) in glGetFragDataLocation() function
2399 return ctx->glGetFragDataLocation(ctx, program, name); in glGetFragDataLocation()
Dgl2_enc.cpp11373 this->glGetFragDataLocation = &glGetFragDataLocation_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h876 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
Dgl31.h876 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);