Searched refs:glGetShaderiv (Results 1 – 9 of 9) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 78 {"glGetShaderiv", (void*)glGetShaderiv},
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D | gl2_client_context.h | 80 glGetShaderiv_client_proc_t glGetShaderiv; member
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D | gl2_client_context.cpp | 80 glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); in initDispatchByName()
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D | gl2_entry.cpp | 75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 842 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function 845 ctx->glGetShaderiv(ctx, shader, pname, params); in glGetShaderiv()
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D | GL2Encoder.cpp | 289 OVERRIDE(glGetShaderiv); in GL2Encoder()
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D | gl2_enc.cpp | 11117 this->glGetShaderiv = &glGetShaderiv_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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D | gl31.h | 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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