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Searched refs:glGetShaderiv (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h78 {"glGetShaderiv", (void*)glGetShaderiv},
Dgl2_client_context.h80 glGetShaderiv_client_proc_t glGetShaderiv; member
Dgl2_client_context.cpp80 glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); in initDispatchByName()
Dgl2_entry.cpp75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
842 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
845 ctx->glGetShaderiv(ctx, shader, pname, params); in glGetShaderiv()
DGL2Encoder.cpp289 OVERRIDE(glGetShaderiv); in GL2Encoder()
Dgl2_enc.cpp11117 this->glGetShaderiv = &glGetShaderiv_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
Dgl31.h444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);