Searched refs:glProgramUniform4ui (Results 1 – 7 of 7) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 340 {"glProgramUniform4ui", (void*)glProgramUniform4ui},
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D | gl2_client_context.h | 376 glProgramUniform4ui_client_proc_t glProgramUniform4ui; member
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D | gl2_client_context.cpp | 376 glProgramUniform4ui = (glProgramUniform4ui_client_proc_t) getProc("glProgramUniform4ui", userData); in initDispatchByName()
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D | gl2_entry.cpp | 371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 2640 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui() function 2643 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4ui()
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D | GL2Encoder.cpp | 315 OVERRIDE(glProgramUniform4ui); in GL2Encoder()
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D | gl2_enc.cpp | 11413 this->glProgramUniform4ui = &glProgramUniform4ui_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 1136 GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint …
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