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Searched refs:glUniform1i (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h124 {"glUniform1i", (void*)glUniform1i},
Dgl2_client_context.h126 glUniform1i_client_proc_t glUniform1i; member
Dgl2_client_context.cpp126 glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); in initDispatchByName()
Dgl2_entry.cpp121 void glUniform1i(GLint location, GLint x);
1120 void glUniform1i(GLint location, GLint x) in glUniform1i() function
1123 ctx->glUniform1i(ctx, location, x); in glUniform1i()
DGL2Encoder.cpp145 OVERRIDE(glUniform1i); in GL2Encoder()
Dgl2_enc.cpp11163 this->glUniform1i = &glUniform1i_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
Dgl31.h490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);