Searched refs:glUniform3ui (Results 1 – 8 of 8) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 235 {"glUniform3ui", (void*)glUniform3ui},
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D | gl2_client_context.h | 253 glUniform3ui_client_proc_t glUniform3ui; member
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D | gl2_client_context.cpp | 253 glUniform3ui = (glUniform3ui_client_proc_t) getProc("glUniform3ui", userData); in initDispatchByName()
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D | gl2_entry.cpp | 248 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); 1889 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui() function 1892 ctx->glUniform3ui(ctx, location, v0, v1, v2); in glUniform3ui()
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D | GL2Encoder.cpp | 218 OVERRIDE(glUniform3ui); in GL2Encoder()
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D | gl2_enc.cpp | 11290 this->glUniform3ui = &glUniform3ui_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
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D | gl31.h | 879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
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