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Searched refs:glUniform3ui (Results 1 – 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h235 {"glUniform3ui", (void*)glUniform3ui},
Dgl2_client_context.h253 glUniform3ui_client_proc_t glUniform3ui; member
Dgl2_client_context.cpp253 glUniform3ui = (glUniform3ui_client_proc_t) getProc("glUniform3ui", userData); in initDispatchByName()
Dgl2_entry.cpp248 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
1889 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui() function
1892 ctx->glUniform3ui(ctx, location, v0, v1, v2); in glUniform3ui()
DGL2Encoder.cpp218 OVERRIDE(glUniform3ui); in GL2Encoder()
Dgl2_enc.cpp11290 this->glUniform3ui = &glUniform3ui_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
Dgl31.h879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);