Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance
250 (m_shaderPrograms.valueFor(m_shaderProgramIdMap[obj]) !=NULL)); in isShaderOrProgramObject()361 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) return false; in isProgramInitialized()362 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in isProgramInitialized()378 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) return; in deleteProgramData()379 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in deleteProgramData()383 m_shaderPrograms.removeItem(m_shaderProgramIdMap[program]); in deleteProgramData()384 m_shaderProgramIdMap.erase(program); in deleteProgramData()449 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) return type; in getProgramUniformType()450 ShaderProgramData* spData = m_shaderPrograms.valueFor(m_shaderProgramIdMap[program]); in getProgramUniformType()462 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) return false; in isProgram()[all …]
141 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable